Player Matchup

Xbalanque
Xbalanque
 
Xbalanque
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hercules
Hercules
Doongus
Hercules
Level 93
God Stats
8W - 6L
1,694 SR
Queue Stats
214W - 197L
1,443 Elo+
Solo
Geb
Geb
Hawk111
Geb
Level 125
God Stats
3W - 0L
1,608 SR
Queue Stats
147W - 142L
1,469 Elo+
Solo
Thoth
Thoth
RoombaDestroyer
Thoth
Level 96
God Stats
2W - 0L
1,973 SR
Queue Stats
195W - 81L
1,905 Elo+
Solo
King Arthur
King Arthur
WeebNormie46
King Arthur
Level 76
God Stats
19W - 26L
1,440 SR
Queue Stats
318W - 384L
1,396 Elo+
Solo
Team Averages
Level 104
1,643 SR
1,543 Elo+

VS

Team Averages
Level 84
1,446 SR
1,440 Elo+
Bellona
Bellona
 
Bellona
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Geb
Geb
Axin9
Geb
Level 49
God Stats
9W - 13L
1,440 SR
Queue Stats
78W - 103L
1,368 Elo+
Party 1
Osiris
Osiris
ItzzJustAce
Osiris
Level 44
God Stats
0W - 7L
1,541 SR
Queue Stats
61W - 68L
1,440 Elo+
Party 1
Chang'e
Chang'e
Jackmyturtle
Chang'e
Level 85
God Stats
0W - 2L
1,292 SR
Queue Stats
19W - 29L
1,439 Elo+
Solo
Neith
Neith
Lludeain
Neith
Level 95
God Stats
0W - 3L
1,458 SR
Queue Stats
103W - 107L
1,450 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
 
Xbalanque
10
4 / 0 / 1
5,845
585
6,061
4,545
1,344
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hercules
Doongus
Hercules
10
4 / 0 / 2
6,062
606
4,178
5,869
2,674
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Geb
8
0 / 0 / 4
5,452
545
3,328
7,317
5,826
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

13
3 / 0 / 3
7,572
757
4,303
3,210
961
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

King Arthur
WeebNormie46
King Arthur
10
1 / 3 / 0
5,463
546
4,471
8,296
4,282
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
10
1 / 1 / 0
5,510
551
2,959
6,675
2,694
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Geb
Axin9
Geb
7
0 / 3 / 0
4,455
446
1,592
8,500
3,548
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Osiris
9
2 / 2 / 1
5,273
527
6,179
7,866
5,514
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Chang'e
Jackmyturtle
Chang'e
8
0 / 5 / 0
4,669
467
660
5,752
1,385
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Neith
Lludeain
Neith
8
0 / 1 / 0
4,744
474
4,352
5,072
1,288
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
4
12
Kills
3
3
Deaths
12
10
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Xbalanque
 
Xbalanque
4
0
1
4.5
L
Bellona
 
Bellona
1
1
0
1
L
Geb
Axin9
Geb
0
3
0
0
W
Hercules
Doongus
Hercules
4
0
2
5
W
Geb
0
0
4
2
L
Osiris
2
2
1
1.25
L
Chang'e
Jackmyturtle
Chang'e
0
5
0
0
L
Neith
Lludeain
Neith
0
1
0
0
W
3
0
3
4.5
W
King Arthur
WeebNormie46
King Arthur
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,341
Damage
15,742
29,237
Taken
33,865
15,087
Mitigated
14,429
9,833
Healing
8,233
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Xbalanque
 
Xbalanque
6,061
2,225
510
2,389
4,545
1,344
75
573
3,972
0
36,667
L
Bellona
 
Bellona
2,959
604
0
545
6,675
2,694
0
2,033
4,642
0
32,628
L
Geb
Axin9
Geb
1,592
466
0
1,826
8,500
3,548
0
1,773
6,727
8,428
0
W
Hercules
Doongus
Hercules
4,178
1,781
0
1,845
5,869
2,674
0
205
5,664
0
30,507
W
Geb
3,328
317
0
2,210
7,317
5,826
0
951
6,366
15,040
0
L
Osiris
6,179
1,719
0
2,093
7,866
5,514
0
648
7,218
2,147
18,244
L
Chang'e
Jackmyturtle
Chang'e
660
125
118
1,403
5,752
1,385
0
2,600
3,152
22,144
0
L
Neith
Lludeain
Neith
4,352
2,510
0
2,248
5,072
1,288
0
1,225
3,847
0
27,248
W
4,303
122
0
469
3,210
961
0
612
2,550
58,889
0
W
King Arthur
WeebNormie46
King Arthur
4,471
857
0
2,410
8,296
4,282
0
900
7,396
2,304
22,014

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,394
Gold Earned
24,651
315
Minions Killed
235
0
Camps Cleared
0
985,912
Distance Traveled
996,722
16
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Xbalanque
5,845
585
89
9
0
174,358
2
L
Bellona
5,510
551
77
8
0
229,283
3
L
Geb
4,455
446
14
1
0
199,301
2
W
Hercules
6,062
606
52
5
0
221,448
3
W
Geb
5,452
545
13
1
0
195,121
3
L
Osiris
5,273
527
36
4
0
194,546
0
L
Chang'e
4,669
467
50
5
0
193,419
2
L
Neith
4,744
474
58
6
0
180,173
2
W
Thoth
7,572
757
122
12
0
189,100
6
W
King Arthur
5,463
546
39
4
0
205,885
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role