Player Matchup

Neith
Neith
AKAA9696
Neith
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Mulan
Mulan
CaptainCuchulain
Mulan
Level 28
God Stats
16W - 5L
1,673 SR
Queue Stats
257W - 106L
1,706 Elo+
Party 1
Tyr
Tyr
EkkOnr9
Tyr
Level 13
God Stats
12W - 2L
1,500 SR
Queue Stats
98W - 35L
1,731 Elo+
Party 1
Aphrodite
Aphrodite
QuIcKsC-oPe
Aphrodite
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 6L
1,446 Elo+
Solo
Raijin
Raijin
Zepar1on
Raijin
Level 7
God Stats
2W - 4L
1,424 SR
Queue Stats
11W - 11L
1,451 Elo+
Solo
Team Averages
Level 15
1,519 SR
1,567 Elo+

VS

Team Averages
Level 17
1,641 SR
1,482 Elo+
Chang'e
Chang'e
Anna_Absinth
Chang'e
Level 17
God Stats
4W - 13L
1,280 SR
Queue Stats
22W - 40L
1,225 Elo+
Solo
Ullr
Ullr
Kuroi ryu9731
Ullr
Level 13
God Stats
5W - 2L
1,894 SR
Queue Stats
22W - 22L
1,597 Elo+
Solo
Ah Puch
Ah Puch
Shivaskill
Ah Puch
Level 26
God Stats
4W - 2L
1,808 SR
Queue Stats
16W - 8L
1,584 Elo+
Party 2
Yemoja
Yemoja
kotofey_3108
Yemoja
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 43L
1,362 Elo+
Solo
Kali
Kali
rafa_souto_28
Kali
Level 9
God Stats
4W - 2L
1,721 SR
Queue Stats
27W - 13L
1,641 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
AKAA9696
Neith
9
0 / 2 / 0
6,580
329
6,246
5,188
1,792
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

19
7 / 0 / 6
11,629
581
16,094
17,106
14,527
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Tyr
18
8 / 1 / 7
11,236
562
15,092
16,532
8,265
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Aphrodite
QuIcKsC-oPe
Aphrodite
13
1 / 1 / 4
8,524
426
2,768
9,416
3,414
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Raijin
Zepar1on
Raijin
15
3 / 5 / 2
9,501
475
4,688
12,742
4,113
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Anna_Absinth
Chang'e
13
0 / 3 / 3
7,691
385
2,522
17,260
4,784
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

16
0 / 4 / 0
9,360
468
6,645
9,453
3,517
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ah Puch
Shivaskill
Ah Puch
15
7 / 5 / 2
10,045
502
14,935
11,232
2,977
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Yemoja
12
0 / 2 / 3
7,899
395
3,490
7,657
7,785
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

17
2 / 5 / 2
9,933
497
6,079
16,457
6,363
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
19
19
Kills
9
9
Deaths
19
19
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Neith
AKAA9696
Neith
0
2
0
0
L
Chang'e
Anna_Absinth
Chang'e
0
3
3
0.5
W
7
0
6
10
W
Tyr
8
1
7
11.5
L
0
4
0
0
W
Aphrodite
QuIcKsC-oPe
Aphrodite
1
1
4
3
L
Ah Puch
Shivaskill
Ah Puch
7
5
2
1.6
W
Raijin
Zepar1on
Raijin
3
5
2
0.8
L
Yemoja
0
2
3
0.75
L
2
5
2
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,888
Damage
33,671
60,984
Taken
62,059
32,111
Mitigated
25,426
28,424
Healing
18,402
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
AKAA9696
Neith
6,246
2,632
0
682
5,188
1,792
0
2,995
2,159
0
26,162
L
Chang'e
Anna_Absinth
Chang'e
2,522
388
861
6,587
17,260
4,784
222
1,613
15,647
28,160
0
W
16,094
1,611
0
9,011
17,106
14,527
210
2,681
14,345
17,366
79,397
W
Tyr
15,092
3,097
0
9,592
16,532
8,265
0
6,021
10,115
0
87,856
L
6,645
1,780
0
475
9,453
3,517
3,068
453
9,000
0
70,764
W
Aphrodite
QuIcKsC-oPe
Aphrodite
2,768
833
3,414
4,663
9,416
3,414
0
3,838
5,416
30,580
0
L
Ah Puch
Shivaskill
Ah Puch
14,935
802
0
2,367
11,232
2,977
168
3,377
7,554
61,132
0
W
Raijin
Zepar1on
Raijin
4,688
208
0
1,062
12,742
4,113
0
4,422
8,002
54,323
0
L
Yemoja
3,490
617
811
605
7,657
7,785
312
1,717
5,888
27,761
0
L
6,079
3,484
0
6,696
16,457
6,363
0
1,814
14,613
0
62,236

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,470
Gold Earned
44,928
534
Minions Killed
463
0
Camps Cleared
0
1,712,375
Distance Traveled
1,682,932
4
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
6,580
329
57
3
0
190,260
0
L
Chang'e
7,691
385
47
2
0
230,051
0
W
Mulan
11,629
581
179
9
0
408,763
2
W
Tyr
11,236
562
132
7
0
445,608
1
L
Ullr
9,360
468
124
6
0
368,661
1
W
Aphrodite
8,524
426
58
3
0
307,883
0
L
Ah Puch
10,045
502
115
6
0
379,137
3
W
Raijin
9,501
475
108
5
0
359,861
1
L
Yemoja
7,899
395
45
2
0
311,622
0
L
Kali
9,933
497
132
7
0
393,461
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role