Player Matchup

Cerberus
Cerberus
Andy01E
Cerberus
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Skadi
Skadi
George1475
Skadi
Level 63
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,679 Elo+
Party 1
Mercury
Mercury
MaleforPL
Mercury
Level 29
God Stats
23W - 28L
1,478 SR
Queue Stats
173W - 183L
1,381 Elo+
Solo
Cu Chulainn
Cu Chulainn
RootenHausen
Cu Chulainn
Level 8
God Stats
0W - 1L
1,105 SR
Queue Stats
1W - 1L
1,679 Elo+
Party 1
Bakasura
Bakasura
Xamzo
Bakasura
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,133 Elo+
Solo
Team Averages
Level 25
1,417 SR
1,474 Elo+

VS

Team Averages
Level 18
1,348 SR
1,420 Elo+
Mulan
Mulan
Chernazem
Mulan
Level 26
God Stats
10W - 11L
1,466 SR
Queue Stats
28W - 34L
1,403 Elo+
Solo
Izanami
Izanami
Deadlymousecidal
Izanami
Level 29
God Stats
4W - 10L
1,091 SR
Queue Stats
140W - 143L
1,434 Elo+
Solo
Ymir
Ymir
OTinoopsO
Ymir
Level 14
God Stats
3W - 1L
1,379 SR
Queue Stats
17W - 25L
1,294 Elo+
Solo
Olorun
Olorun
Taserface69
Olorun
Level 18
God Stats
10W - 6L
1,303 SR
Queue Stats
98W - 101L
1,354 Elo+
Solo
Thor
Thor
mi6anea
Thor
Level 5
God Stats
1W - 1L
1,500 SR
Queue Stats
7W - 4L
1,614 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Andy01E
Cerberus
5
0 / 6 / 0
3,911
435
1,517
8,513
5,495
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Skadi
1
0 / 0 / 0
3,285
365
0
0
0
Mercury
MaleforPL
Mercury
7
0 / 4 / 0
4,588
510
2,124
7,959
2,323
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Cu Chulainn
RootenHausen
Cu Chulainn
6
0 / 6 / 1
4,204
467
2,134
6,320
3,579
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Bakasura
Xamzo
Bakasura
7
1 / 5 / 0
4,821
536
2,306
7,383
2,636
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
Chernazem
Mulan
11
5 / 0 / 3
6,584
732
6,696
6,085
4,051
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

9
4 / 0 / 1
5,855
651
2,134
3,562
901
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ymir
10
2 / 1 / 4
6,426
714
2,115
5,438
2,898
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Olorun
11
8 / 0 / 1
6,590
732
3,992
4,361
1,616
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Thor
mi6anea
Thor
10
2 / 0 / 2
5,963
663
2,835
3,810
1,057
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
32
1
Kills
21
21
Deaths
1
1
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Cerberus
Andy01E
Cerberus
0
6
0
0
W
Mulan
Chernazem
Mulan
5
0
3
6.5
W
4
0
1
4.5
L
Skadi
0
0
0
0
L
Mercury
MaleforPL
Mercury
0
4
0
0
W
Ymir
2
1
4
4
L
Cu Chulainn
RootenHausen
Cu Chulainn
0
6
1
0.08
W
Olorun
8
0
1
8.5
L
Bakasura
Xamzo
Bakasura
1
5
0
0.2
W
Thor
mi6anea
Thor
2
0
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,081
Damage
17,772
30,175
Taken
23,256
14,033
Mitigated
10,523
4,694
Healing
9,491
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
Andy01E
Cerberus
1,517
284
0
754
8,513
5,495
0
1,441
6,666
7,141
0
W
Mulan
Chernazem
Mulan
6,696
936
0
2,713
6,085
4,051
290
1,185
4,900
4,227
24,507
W
2,134
1,800
0
774
3,562
901
2,007
52
3,510
0
28,256
L
Skadi
0
0
0
0
0
0
0
0
0
0
0
L
Mercury
MaleforPL
Mercury
2,124
1,108
0
1,911
7,959
2,323
0
1,099
6,715
0
20,924
W
Ymir
2,115
851
0
1,587
5,438
2,898
655
76
5,362
16,793
0
L
Cu Chulainn
RootenHausen
Cu Chulainn
2,134
572
0
0
6,320
3,579
0
2,306
4,014
634
12,027
W
Olorun
3,992
1,662
81
2,108
4,361
1,616
854
239
3,963
27,878
3,491
L
Bakasura
Xamzo
Bakasura
2,306
1,261
0
2,029
7,383
2,636
0
2,252
5,131
0
15,896
W
Thor
mi6anea
Thor
2,835
1,516
0
2,228
3,810
1,057
748
93
3,664
0
29,104

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,809
Gold Earned
31,418
103
Minions Killed
290
0
Camps Cleared
0
685,845
Distance Traveled
912,406
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
3,911
435
6
1
0
148,636
1
W
Mulan
6,584
732
71
8
0
196,119
0
W
Izanami
5,855
651
52
6
0
178,841
1
L
Skadi
3,285
365
0
0
0
0
0
L
Mercury
4,588
510
40
4
0
172,874
0
W
Ymir
6,426
714
46
5
0
151,387
0
L
Cu Chulainn
4,204
467
14
2
0
175,336
0
W
Olorun
6,590
732
52
6
0
196,531
3
L
Bakasura
4,821
536
43
5
0
188,999
1
W
Thor
5,963
663
69
8
0
189,528
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role