Player Matchup

Thor
Thor
 
Thor
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chiron
Chiron
 
Chiron
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Susano
Susano
 
Susano
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Horus
Horus
McTimber
Horus
Level 154
God Stats
4W - 1L
1,796 SR
Queue Stats
240W - 228L
1,556 Elo+
Solo
Ra
Ra
VlaDrak21
Ra
Level 128
God Stats
5W - 5L
1,483 SR
Queue Stats
104W - 94L
1,594 Elo+
Solo
Team Averages
Level 133
1,556 SR
1,530 Elo+

VS

Team Averages
Level 134
1,509 SR
1,575 Elo+
Fenrir
Fenrir
 
Fenrir
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Agni
Agni
IBIBIBABO
Agni
Level 160
God Stats
7W - 10L
1,406 SR
Queue Stats
1,237W - 1,223L
1,611 Elo+
Solo
Ares
Ares
Squidwod
Ares
Level 117
God Stats
2W - 3L
1,500 SR
Queue Stats
32W - 23L
1,555 Elo+
Solo
Freya
Freya
new-36408882
Freya
Level 110
God Stats
2W - 5L
1,500 SR
Queue Stats
17W - 19L
1,592 Elo+
Solo
Izanami
Izanami
Ściek
Izanami
Level 160
God Stats
12W - 10L
1,641 SR
Queue Stats
165W - 163L
1,617 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
14
6 / 0 / 1
8,379
698
5,809
4,856
2,633
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Chiron
 
Chiron
12
6 / 2 / 2
7,143
595
6,495
6,441
1,765
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Susano
 
Susano
11
2 / 3 / 5
6,425
535
4,588
7,895
2,432
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Horus
McTimber
Horus
9
1 / 0 / 8
5,695
475
4,831
8,194
5,178
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

13
5 / 1 / 3
7,774
648
2,948
3,498
1,332
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
11
3 / 4 / 1
6,545
545
4,707
8,713
3,393
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Agni
13
2 / 2 / 1
7,328
611
2,572
4,394
1,237
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Ares
8
1 / 4 / 4
6,104
509
3,435
9,015
5,762
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

11
0 / 5 / 0
6,039
503
1,785
7,284
1,804
Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Izanami
Ściek
Izanami
11
0 / 5 / 2
6,431
536
6,215
7,903
2,883
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
14
20
Kills
6
6
Deaths
20
19
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Thor
 
Thor
6
0
1
6.5
W
Chiron
 
Chiron
6
2
2
3.5
W
Susano
 
Susano
2
3
5
1.5
L
Fenrir
 
Fenrir
3
4
1
0.88
L
Agni
2
2
1
1.25
W
Horus
McTimber
Horus
1
0
8
5
L
Ares
1
4
4
0.75
W
5
1
3
6.5
L
0
5
0
0
L
Izanami
Ściek
Izanami
0
5
2
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,671
Damage
18,714
30,884
Taken
37,309
13,340
Mitigated
15,079
13,761
Healing
9,432
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thor
 
Thor
5,809
1,204
0
1,750
4,856
2,633
0
1,785
3,071
0
48,695
W
Chiron
 
Chiron
6,495
2,909
633
2,819
6,441
1,765
0
1,009
5,432
0
41,328
W
Susano
 
Susano
4,588
1,381
0
2,834
7,895
2,432
0
1,885
5,882
0
32,109
L
Fenrir
 
Fenrir
4,707
1,115
0
2,554
8,713
3,393
0
620
8,050
0
32,314
L
Agni
2,572
382
0
1,130
4,394
1,237
0
886
3,398
45,337
0
W
Horus
McTimber
Horus
4,831
2,211
657
3,728
8,194
5,178
60
2,199
5,969
0
15,631
L
Ares
3,435
262
1,110
1,777
9,015
5,762
0
1,120
7,821
9,441
0
W
2,948
295
692
648
3,498
1,332
0
690
2,738
51,259
0
L
1,785
694
0
1,615
7,284
1,804
0
0
7,001
33,002
0
L
Izanami
Ściek
Izanami
6,215
3,401
0
1,246
7,903
2,883
0
98
7,765
0
50,206

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,416
Gold Earned
32,447
401
Minions Killed
358
0
Camps Cleared
0
1,246,411
Distance Traveled
1,097,149
25
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thor
8,379
698
110
9
0
246,107
6
W
Chiron
7,143
595
82
7
0
220,787
3
W
Susano
6,425
535
74
6
0
273,159
5
L
Fenrir
6,545
545
66
6
0
204,928
3
L
Agni
7,328
611
105
9
0
227,980
4
W
Horus
5,695
475
24
2
0
251,372
8
L
Ares
6,104
509
9
1
0
227,532
2
W
Ra
7,774
648
111
9
0
254,986
3
L
Freya
6,039
503
64
5
0
232,162
0
L
Izanami
6,431
536
114
10
0
204,547
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role