Player Matchup

Achilles
Achilles
 
Achilles
Level 151
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Medusa
Medusa
YoniBog
Medusa
Level 1
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,500 Elo+
Party 1
Olorun
Olorun
alterisi
Olorun
Level 26
God Stats
3W - 1L
1,476 SR
Queue Stats
4W - 4L
1,345 Elo+
Solo
Cthulhu
Cthulhu
dani127bg
Cthulhu
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
24W - 19L
1,443 Elo+
Solo
Amaterasu
Amaterasu
iKosta23
Amaterasu
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 7L
1,500 Elo+
Solo
Team Averages
Level 39
1,495 SR
1,458 Elo+

VS

Team Averages
Level 17
1,576 SR
1,386 Elo+
Neith
Neith
Dekorsl
Neith
Level 16
God Stats
2W - 1L
1,713 SR
Queue Stats
12W - 17L
1,366 Elo+
Solo
Guan Yu
Guan Yu
RomainaPower
Guan Yu
Level 7
God Stats
4W - 2L
1,708 SR
Queue Stats
15W - 17L
1,758 Elo+
Solo
Zeus
Zeus
Wolfieluvx
Zeus
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 9L
1,094 Elo+
Solo
Jing Wei
Jing Wei
wskoele
Jing Wei
Level 27
God Stats
0W - 2L
1,507 SR
Queue Stats
6W - 10L
1,307 Elo+
Solo
Terra
Terra
НеKykarekaHaMeHЯ
Terra
Level 29
God Stats
7W - 9L
1,453 SR
Queue Stats
95W - 93L
1,406 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
15
15 / 3 / 4
9,575
598
20,439
16,041
5,906
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Medusa
YoniBog
Medusa
18
9 / 2 / 4
10,288
643
10,184
13,920
7,951
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Olorun
alterisi
Olorun
10
2 / 6 / 4
6,972
436
5,544
9,287
2,715
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cthulhu
dani127bg
Cthulhu
12
2 / 3 / 10
8,071
504
6,279
11,370
8,603
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Amaterasu
iKosta23
Amaterasu
8
0 / 3 / 3
6,219
389
1,350
9,685
5,865
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Dekorsl
Neith
11
3 / 9 / 8
7,240
453
10,757
11,122
3,527
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Guan Yu
RomainaPower
Guan Yu
12
3 / 7 / 1
7,299
456
8,510
19,124
11,930
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

12
7 / 6 / 1
8,638
540
8,448
7,909
2,102
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Jing Wei
wskoele
Jing Wei
10
2 / 3 / 6
7,087
443
5,925
8,984
2,899
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

10
1 / 3 / 8
6,796
425
4,073
10,303
8,930
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
40
28
Kills
16
17
Deaths
28
25
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Achilles
 
Achilles
15
3
4
5.67
L
Neith
Dekorsl
Neith
3
9
8
0.78
L
Guan Yu
RomainaPower
Guan Yu
3
7
1
0.5
L
7
6
1
1.25
W
Medusa
YoniBog
Medusa
9
2
4
5.5
W
Olorun
alterisi
Olorun
2
6
4
0.67
W
Cthulhu
dani127bg
Cthulhu
2
3
10
2.33
W
Amaterasu
iKosta23
Amaterasu
0
3
3
0.5
L
Jing Wei
wskoele
Jing Wei
2
3
6
1.67
L
1
3
8
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,796
Damage
37,713
60,303
Taken
57,442
31,040
Mitigated
29,388
18,169
Healing
12,344
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
 
Achilles
20,439
9,361
0
6,991
16,041
5,906
0
3,067
12,860
0
53,591
L
Neith
Dekorsl
Neith
10,757
4,208
0
639
11,122
3,527
1,500
2,865
7,981
0
29,691
L
Guan Yu
RomainaPower
Guan Yu
8,510
1,736
0
6,194
19,124
11,930
0
2,034
16,800
0
45,078
L
8,448
2,090
0
219
7,909
2,102
687
1,127
6,675
30,397
0
W
Medusa
YoniBog
Medusa
10,184
5,373
0
4,826
13,920
7,951
595
1,847
11,993
0
83,410
W
Olorun
alterisi
Olorun
5,544
1,668
76
1,636
9,287
2,715
1,666
1,599
7,581
24,677
1,751
W
Cthulhu
dani127bg
Cthulhu
6,279
815
0
2,977
11,370
8,603
8
4,340
6,895
28,016
0
W
Amaterasu
iKosta23
Amaterasu
1,350
358
0
1,663
9,685
5,865
0
1,489
8,128
0
25,210
L
Jing Wei
wskoele
Jing Wei
5,925
3,477
84
900
8,984
2,899
821
1,264
7,592
0
24,290
L
4,073
1,001
1,298
3,010
10,303
8,930
439
3,194
6,461
17,150
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,125
Gold Earned
37,060
337
Minions Killed
230
0
Camps Cleared
0
1,418,735
Distance Traveled
1,415,527
12
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
9,575
598
67
4
0
337,837
2
L
Neith
7,240
453
42
3
0
265,026
1
L
Guan Yu
7,299
456
67
4
0
253,380
1
L
Zeus
8,638
540
51
3
0
267,015
4
W
Medusa
10,288
643
138
9
0
288,535
4
W
Olorun
6,972
436
50
3
0
295,108
2
W
Cthulhu
8,071
504
46
3
0
272,882
1
W
Amaterasu
6,219
389
36
2
0
224,373
3
L
Jing Wei
7,087
443
41
3
0
329,850
0
L
Terra
6,796
425
29
2
0
300,256
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role