Player Matchup

Neith
Neith
HOLDMYBEERWOMAN
Neith
Level 156
God Stats
4W - 3L
1,588 SR
Queue Stats
217W - 150L
1,607 Elo+
Party 1
Cerberus
Cerberus
SirKammalot
Cerberus
Level 74
God Stats
0W - 1L
1,498 SR
Queue Stats
10W - 6L
1,400 Elo+
Party 1
Aphrodite
Aphrodite
menticidal
Aphrodite
Level 86
God Stats
8W - 4L
1,620 SR
Queue Stats
153W - 134L
1,556 Elo+
Party 1
Team Averages
Level 105
1,568 SR
1,521 Elo+

VS

Team Averages
Level 88
1,625 SR
1,599 Elo+
Anubis
Anubis
Lord_Taflic
Anubis
Level 29
God Stats
2W - 0L
1,728 SR
Queue Stats
50W - 13L
1,774 Elo+
Party 2
Sol
Sol
MAYoMonKY420
Sol
Level 88
God Stats
15W - 9L
1,553 SR
Queue Stats
133W - 226L
1,303 Elo+
Solo
Gilgamesh
Gilgamesh
MaZo_TricKz
Gilgamesh
Level 148
God Stats
7W - 8L
1,594 SR
Queue Stats
271W - 251L
1,720 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 4 / 0
8,840
631
15,169
11,317
3,880
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Cerberus
SirKammalot
Cerberus
10
0 / 7 / 3
8,302
593
4,415
17,210
14,836
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Aphrodite
menticidal
Aphrodite
12
0 / 6 / 3
7,999
571
5,076
11,979
4,428
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
14
7 / 2 / 8
10,195
728
11,554
9,275
4,035
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

13
2 / 1 / 9
9,228
659
9,085
6,849
2,359
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Gilgamesh
MaZo_TricKz
Gilgamesh
15
8 / 0 / 6
10,760
769
14,165
14,713
16,061
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
40
3
Kills
17
17
Deaths
3
6
Assists
23
Player
Kills
Deaths
Assists
KDA
L
3
4
0
0.75
W
Anubis
7
2
8
5.5
W
2
1
9
6.5
W
Gilgamesh
MaZo_TricKz
Gilgamesh
8
0
6
11
L
Cerberus
SirKammalot
Cerberus
0
7
3
0.21
L
Aphrodite
menticidal
Aphrodite
0
6
3
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,660
Damage
34,804
40,506
Taken
30,837
23,144
Mitigated
22,455
15,193
Healing
7,773
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
15,169
7,695
0
2,941
11,317
3,880
936
6,047
5,270
0
48,985
W
Anubis
11,554
476
0
4,353
9,275
4,035
168
2,394
6,881
44,017
0
W
9,085
4,154
0
1,696
6,849
2,359
2,720
2,173
4,676
26,938
4,086
W
Gilgamesh
MaZo_TricKz
Gilgamesh
14,165
3,355
0
1,724
14,713
16,061
0
5,417
9,296
8,151
32,011
L
Cerberus
SirKammalot
Cerberus
4,415
593
0
1,856
17,210
14,836
110
7,933
9,277
11,340
0
L
Aphrodite
menticidal
Aphrodite
5,076
978
5,120
5,276
11,979
4,428
245
8,004
3,975
21,163
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,141
Gold Earned
30,183
146
Minions Killed
169
6
Camps Cleared
7
683,505
Distance Traveled
784,692
8
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
8,840
631
73
5
3
231,925
2
W
Anubis
10,195
728
71
5
3
240,817
8
W
Sol
9,228
659
49
4
4
250,106
5
W
Gilgamesh
10,760
769
49
4
0
293,769
2
L
Cerberus
8,302
593
28
2
0
220,509
0
L
Aphrodite
7,999
571
45
3
3
231,071
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role