Player Matchup

Ah Muzen Cab
Ah Muzen Cab
 
Ah Muzen Cab
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sobek
Sobek
 
Sobek
Level 111
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Pele
Pele
Hannibalragnar
Pele
Level 158
God Stats
12W - 13L
1,495 SR
Queue Stats
514W - 549L
1,561 Elo+
Solo
Gilgamesh
Gilgamesh
LimulusV
Gilgamesh
Level 158
God Stats
19W - 8L
1,717 SR
Queue Stats
845W - 844L
1,553 Elo+
Solo
Olorun
Olorun
Sweet__Violence
Olorun
Level 157
God Stats
1W - 2L
1,147 SR
Queue Stats
186W - 188L
1,543 Elo+
Solo
Team Averages
Level 148
1,472 SR
1,531 Elo+

VS

Team Averages
Level 134
1,521 SR
1,517 Elo+
Hun Batz
Hun Batz
 
Hun Batz
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thoth
Thoth
 
Thoth
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Awilix
Awilix
Rasttik
Awilix
Level 128
God Stats
2W - 4L
1,634 SR
Queue Stats
522W - 556L
1,532 Elo+
Solo
He Bo
He Bo
dedeyo
He Bo
Level 124
God Stats
1W - 5L
1,326 SR
Queue Stats
254W - 237L
1,512 Elo+
Solo
Cupid
Cupid
josebenitez98
Cupid
Level 140
God Stats
2W - 3L
1,646 SR
Queue Stats
118W - 106L
1,540 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
 
Ah Muzen Cab
17
11 / 1 / 12
10,375
1,038
18,326
9,341
4,547
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Sobek
 
Sobek
13
1 / 6 / 12
8,076
808
3,552
16,929
20,002
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

15
4 / 2 / 13
9,502
950
9,536
12,619
12,329
Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Gilgamesh
LimulusV
Gilgamesh
16
4 / 3 / 17
9,885
989
10,178
16,210
12,385
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Blackthorn Hammer

Blackthorn Hammer

+40
Physical Power
+350
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Hidden Dagger

Hidden Dagger

+15
Physical Power

14
3 / 3 / 11
8,736
874
4,795
8,294
4,208
Ring of Hecate

Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
14
3 / 5 / 5
7,794
779
7,442
10,047
10,066
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Thoth
 
Thoth
15
2 / 4 / 6
7,782
778
11,523
6,599
2,120
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Awilix
Rasttik
Awilix
12
0 / 5 / 7
6,864
686
4,159
10,059
9,226
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

He Bo
dedeyo
He Bo
13
3 / 5 / 7
7,669
767
12,521
10,554
3,675
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

16
7 / 4 / 7
8,762
876
16,522
11,994
5,367
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ichaival

Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

88
Kill Participation
47
23
Kills
15
15
Deaths
23
65
Assists
32
Player
Kills
Deaths
Assists
KDA
W
Ah Muzen Cab
 
Ah Muzen Cab
11
1
12
17
W
Sobek
 
Sobek
1
6
12
1.17
L
Hun Batz
 
Hun Batz
3
5
5
1.1
L
Thoth
 
Thoth
2
4
6
1.25
W
4
2
13
5.25
W
Gilgamesh
LimulusV
Gilgamesh
4
3
17
4.17
L
Awilix
Rasttik
Awilix
0
5
7
0.7
W
3
3
11
2.83
L
He Bo
dedeyo
He Bo
3
5
7
1.3
L
7
4
7
2.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,387
Damage
52,167
63,393
Taken
49,253
53,471
Mitigated
30,454
28,548
Healing
15,740
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Muzen Cab
 
Ah Muzen Cab
18,326
2,013
314
4,885
9,341
4,547
1,503
3,840
5,445
0
40,827
W
Sobek
 
Sobek
3,552
121
607
2,025
16,929
20,002
0
6,402
10,179
6,803
0
L
Hun Batz
 
Hun Batz
7,442
1,213
1,523
1,050
10,047
10,066
0
2,332
7,715
0
13,215
L
Thoth
 
Thoth
11,523
221
474
61
6,599
2,120
56
1,088
5,511
23,916
0
W
9,536
1,822
2,018
3,450
12,619
12,329
662
4,421
8,034
0
14,412
W
Gilgamesh
LimulusV
Gilgamesh
10,178
1,747
3,047
4,178
16,210
12,385
838
4,961
10,991
3,263
17,426
L
Awilix
Rasttik
Awilix
4,159
994
472
924
10,059
9,226
0
2,078
7,981
0
4,849
W
4,795
1,386
5,393
2,631
8,294
4,208
2,061
3,484
4,700
10,021
0
L
He Bo
dedeyo
He Bo
12,521
305
1,322
2,682
10,554
3,675
0
1,817
8,737
18,897
0
L
16,522
6,580
2,419
4,813
11,994
5,367
348
2,072
9,922
0
34,575

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,574
Gold Earned
38,871
99
Minions Killed
134
0
Camps Cleared
0
999,950
Distance Traveled
857,683
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Muzen Cab
10,375
1,038
47
5
0
231,103
0
W
Sobek
8,076
808
7
1
0
168,383
2
L
Hun Batz
7,794
779
22
2
0
167,708
3
L
Thoth
7,782
778
36
4
0
172,942
1
W
Pele
9,502
950
10
1
0
220,182
3
W
Gilgamesh
9,885
989
21
2
0
199,717
0
L
Awilix
6,864
686
3
0
0
176,359
1
W
Olorun
8,736
874
14
1
0
180,565
1
L
He Bo
7,669
767
25
3
0
163,948
3
L
Cupid
8,762
876
48
5
0
176,726
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role