Player Matchup

Neith
Neith
LAZPAR
Neith
Level 1
God Stats
1W - 3L
1,500 SR
Queue Stats
4W - 3L
1,500 Elo+
Party 1
Arachne
Arachne
THElibris
Arachne
Level 28
God Stats
30W - 30L
1,448 SR
Queue Stats
104W - 117L
1,389 Elo+
Solo
Athena
Athena
TropicaiNinja
Athena
Level 155
God Stats
1W - 0L
1,600 SR
Queue Stats
39W - 25L
1,527 Elo+
Party 1
Odin
Odin
derekbruh
Odin
Level 5
God Stats
2W - 0L
1,500 SR
Queue Stats
13W - 12L
1,255 Elo+
Party 1
Merlin
Merlin
espada983
Merlin
Level 5
God Stats
12W - 15L
1,127 SR
Queue Stats
18W - 19L
1,255 Elo+
Party 1
Team Averages
Level 39
1,435 SR
1,385 Elo+

VS

Team Averages
Level 14
1,439 SR
1,355 Elo+
Nemesis
Nemesis
Awar
Nemesis
Level 18
God Stats
1W - 4L
1,356 SR
Queue Stats
32W - 35L
1,531 Elo+
Solo
Olorun
Olorun
BASIC5
Olorun
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,188 Elo+
Solo
Danzaburou
Danzaburou
MeloSkurt
Danzaburou
Level 29
God Stats
11W - 21L
1,390 SR
Queue Stats
123W - 183L
1,288 Elo+
Party 2
Bellona
Bellona
dudulle68
Bellona
Level 17
God Stats
10W - 25L
1,448 SR
Queue Stats
19W - 48L
1,265 Elo+
Party 2
Guan Yu
Guan Yu
olimpiec0201
Guan Yu
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
LAZPAR
Neith
6
3 / 1 / 0
4,131
689
2,448
2,337
654
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Arachne
THElibris
Arachne
7
0 / 1 / 2
4,124
687
1,226
3,255
1,123
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

6
1 / 1 / 2
3,980
663
945
3,040
1,775
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Odin
7
2 / 0 / 0
4,143
691
1,203
3,112
1,228
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Merlin
espada983
Merlin
7
1 / 0 / 0
4,042
674
431
843
195
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Awar
Nemesis
5
1 / 1 / 0
3,602
600
957
3,240
800
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Olorun
BASIC5
Olorun
4
0 / 4 / 1
3,142
524
1,308
2,677
791
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Danzaburou
MeloSkurt
Danzaburou
6
1 / 1 / 1
3,960
660
2,541
3,197
811
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bellona
dudulle68
Bellona
4
1 / 1 / 0
3,261
544
716
2,635
1,328
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Guan Yu
olimpiec0201
Guan Yu
1
0 / 0 / 0
2,652
442
0
0
0

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
5
7
Kills
3
3
Deaths
7
4
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Nemesis
Awar
Nemesis
1
1
0
1
L
Olorun
BASIC5
Olorun
0
4
1
0.13
W
Neith
LAZPAR
Neith
3
1
0
3
L
Danzaburou
MeloSkurt
Danzaburou
1
1
1
1.5
W
Arachne
THElibris
Arachne
0
1
2
1
W
1
1
2
2
W
Odin
2
0
0
2
L
Bellona
dudulle68
Bellona
1
1
0
1
W
Merlin
espada983
Merlin
1
0
0
1
L
Guan Yu
olimpiec0201
Guan Yu
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,253
Damage
5,522
12,587
Taken
11,749
4,975
Mitigated
3,730
3,649
Healing
981
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
Awar
Nemesis
957
529
0
165
3,240
800
0
361
2,809
0
10,435
L
Olorun
BASIC5
Olorun
1,308
866
0
56
2,677
791
0
0
2,677
3,171
944
W
Neith
LAZPAR
Neith
2,448
856
0
502
2,337
654
266
235
2,102
0
11,152
L
Danzaburou
MeloSkurt
Danzaburou
2,541
1,057
0
625
3,197
811
0
689
2,508
0
15,746
W
Arachne
THElibris
Arachne
1,226
698
0
1,665
3,255
1,123
0
46
3,209
0
19,602
W
945
290
0
1,021
3,040
1,775
195
86
2,954
7,278
0
W
Odin
1,203
441
0
322
3,112
1,228
93
593
2,519
0
11,830
L
Bellona
dudulle68
Bellona
716
302
0
135
2,635
1,328
0
256
2,379
0
5,221
W
Merlin
espada983
Merlin
431
0
0
139
843
195
1,047
0
843
14,728
0
L
Guan Yu
olimpiec0201
Guan Yu
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,420
Gold Earned
16,617
138
Minions Killed
84
0
Camps Cleared
0
621,599
Distance Traveled
475,164
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
3,602
600
25
4
0
143,295
0
L
Olorun
3,142
524
8
1
0
101,809
0
W
Neith
4,131
689
21
4
0
116,763
0
L
Danzaburou
3,960
660
37
6
0
104,392
0
W
Arachne
4,124
687
47
8
0
148,030
1
W
Athena
3,980
663
14
2
0
133,262
0
W
Odin
4,143
691
24
4
0
115,243
0
L
Bellona
3,261
544
14
2
0
125,668
0
W
Merlin
4,042
674
32
5
0
108,301
1
L
Guan Yu
2,652
442
0
0
0
0
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role