Player Matchup

Ganesha
Ganesha
Devysaur
Ganesha
Level 28
God Stats
2W - 0L
1,500 SR
Queue Stats
11W - 0L
1,500 Elo+
Party 1
Mulan
Mulan
Nathan Le 1st
Mulan
Level 104
God Stats
3W - 0L
1,726 SR
Queue Stats
8W - 6L
1,500 Elo+
Party 1
Poseidon
Poseidon
Psycho Spartan5
Poseidon
Level 157
God Stats
4W - 2L
1,635 SR
Queue Stats
88W - 67L
1,640 Elo+
Party 1
Da Ji
Da Ji
Wolfmou
Da Ji
Level 157
God Stats
27W - 15L
1,949 SR
Queue Stats
77W - 55L
1,668 Elo+
Party 1
Chernobog
Chernobog
reddeathsix67
Chernobog
Level 157
God Stats
2W - 0L
1,827 SR
Queue Stats
65W - 51L
1,646 Elo+
Party 1
Team Averages
Level 121
1,727 SR
1,591 Elo+

VS

Team Averages
Level 97
1,469 SR
1,374 Elo+
Bastet
Bastet
 
Bastet
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Da Ji
Da Ji
Angry CyCo
Da Ji
Level 116
God Stats
0W - 1L
1,500 SR
Queue Stats
122W - 108L
1,464 Elo+
Solo
Cupid
Cupid
BlackandRedCrew
Cupid
Level 22
God Stats
0W - 1L
1,453 SR
Queue Stats
0W - 3L
1,122 Elo+
Solo
Mulan
Mulan
CoyOrphan8
Mulan
Level 68
God Stats
28W - 22L
1,520 SR
Queue Stats
151W - 126L
1,359 Elo+
Solo
Agni
Agni
ImTheJuggernautB
Agni
Level 121
God Stats
8W - 13L
1,370 SR
Queue Stats
91W - 97L
1,424 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
Devysaur
Ganesha
15
5 / 1 / 13
9,311
931
12,173
11,525
6,260
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

14
4 / 1 / 14
8,439
844
5,694
8,873
11,304
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Poseidon
14
3 / 2 / 6
8,299
830
6,834
6,010
2,221
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Da Ji
Wolfmou
Da Ji
14
14 / 0 / 1
10,324
1,032
8,238
3,724
2,078
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Chernobog
reddeathsix67
Chernobog
13
2 / 2 / 12
7,878
788
4,967
6,204
2,955
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
14
2 / 1 / 3
7,182
718
4,675
4,990
1,683
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Da Ji
10
0 / 9 / 3
5,907
591
4,018
10,732
3,991
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

11
1 / 5 / 2
6,233
623
3,472
7,616
1,835
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Mulan
11
2 / 5 / 3
7,190
719
6,528
12,302
7,690
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

11
1 / 8 / 3
6,549
655
7,637
9,772
2,494
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

74
Kill Participation
20
28
Kills
6
6
Deaths
28
46
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Bastet
 
Bastet
2
1
3
3.5
L
Da Ji
0
9
3
0.17
L
1
5
2
0.4
L
Mulan
2
5
3
0.7
W
Ganesha
Devysaur
Ganesha
5
1
13
11.5
L
1
8
3
0.31
W
4
1
14
11
W
Poseidon
3
2
6
3
W
Da Ji
Wolfmou
Da Ji
14
0
1
14.5
W
Chernobog
reddeathsix67
Chernobog
2
2
12
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,906
Damage
26,330
36,336
Taken
45,412
24,818
Mitigated
17,693
8,076
Healing
4,058
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bastet
 
Bastet
4,675
1,163
211
2,082
4,990
1,683
0
2,072
2,850
0
19,464
L
Da Ji
4,018
888
0
49
10,732
3,991
1
4,479
6,066
0
12,110
L
3,472
1,502
137
697
7,616
1,835
63
3,403
4,129
0
13,249
L
Mulan
6,528
1,280
0
882
12,302
7,690
0
4,696
7,438
0
8,957
W
Ganesha
Devysaur
Ganesha
12,173
1,662
0
2,920
11,525
6,260
0
2,530
8,758
30,628
0
L
7,637
1,209
0
0
9,772
2,494
0
4,774
4,843
16,670
0
W
5,694
702
339
1,168
8,873
11,304
289
2,043
6,643
0
11,310
W
Poseidon
6,834
952
0
1,690
6,010
2,221
1,009
800
5,031
35,263
0
W
Da Ji
Wolfmou
Da Ji
8,238
2,666
0
1,143
3,724
2,078
812
106
3,618
0
18,340
W
Chernobog
reddeathsix67
Chernobog
4,967
2,138
0
816
6,204
2,955
1,710
2,500
3,635
0
19,358

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,251
Gold Earned
33,061
212
Minions Killed
122
10
Camps Cleared
4
913,338
Distance Traveled
804,135
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bastet
7,182
718
42
4
1
189,971
1
L
Da Ji
5,907
591
16
2
2
142,140
0
L
Cupid
6,233
623
40
4
1
150,510
0
L
Mulan
7,190
719
11
1
0
169,661
0
W
Ganesha
9,311
931
31
3
1
182,618
1
L
Agni
6,549
655
13
1
0
151,853
0
W
Mulan
8,439
844
26
3
1
184,046
1
W
Poseidon
8,299
830
82
8
2
183,439
0
W
Da Ji
10,324
1,032
32
3
4
197,640
3
W
Chernobog
7,878
788
41
4
2
165,595
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role