Player Matchup

Zhong Kui
Zhong Kui
Kaul_76
Zhong Kui
Level 69
God Stats
21W - 12L
1,552 SR
Queue Stats
128W - 130L
1,306 Elo+
Party 2
Ymir
Ymir
MrDocProfPj
Ymir
Level 12
God Stats
12W - 13L
1,506 SR
Queue Stats
24W - 32L
1,294 Elo+
Party 2
Nemesis
Nemesis
overcomeit99
Nemesis
Level 29
God Stats
2W - 0L
1,500 SR
Queue Stats
124W - 123L
1,303 Elo+
Party 2
Team Averages
Level 37
1,519 SR
1,301 Elo+

VS

Team Averages
Level 30
1,292 SR
1,339 Elo+
Cthulhu
Cthulhu
GouhinsJockstrap
Cthulhu
Level 28
God Stats
0W - 1L
1,506 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Zeus
Zeus
TTVKing_DeVante
Zeus
Level 22
God Stats
0W - 2L
1,274 SR
Queue Stats
2W - 7L
1,182 Elo+
Party 1
Odin
Odin
YT_DiorRayy
Odin
Level 41
God Stats
0W - 1L
1,097 SR
Queue Stats
11W - 13L
1,336 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
Kaul_76
Zhong Kui
13
10 / 0 / 5
9,080
825
16,160
7,068
4,476
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

11
1 / 0 / 9
7,292
663
4,660
14,181
8,962
Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Nemesis
overcomeit99
Nemesis
12
4 / 2 / 9
8,227
748
5,988
8,425
6,129
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
2 / 5 / 0
6,967
633
4,956
12,260
4,933
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

10
0 / 7 / 1
6,324
575
7,111
8,142
2,458
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

10
0 / 3 / 1
6,463
588
5,629
11,609
7,258
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
4
15
Kills
2
2
Deaths
15
23
Assists
2
Player
Kills
Deaths
Assists
KDA
L
2
5
0
0.4
W
Zhong Kui
Kaul_76
Zhong Kui
10
0
5
12.5
W
1
0
9
5.5
L
0
7
1
0.07
L
0
3
1
0.17
W
Nemesis
overcomeit99
Nemesis
4
2
9
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,808
Damage
17,696
29,674
Taken
32,011
19,567
Mitigated
14,649
6,603
Healing
5,880
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,956
1,017
407
3,068
12,260
4,933
0
7,966
4,294
15,110
0
W
Zhong Kui
Kaul_76
Zhong Kui
16,160
1,487
102
4,039
7,068
4,476
1,435
2,720
4,242
41,164
0
W
4,660
1,126
161
2,170
14,181
8,962
225
6,911
6,890
10,897
0
L
7,111
4,053
100
571
8,142
2,458
0
4,747
3,395
15,079
0
L
5,629
917
119
1,615
11,609
7,258
0
8,415
3,194
4,181
11,956
W
Nemesis
overcomeit99
Nemesis
5,988
2,228
0
131
8,425
6,129
281
3,763
4,446
0
16,291

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,599
Gold Earned
19,754
97
Minions Killed
80
4
Camps Cleared
2
585,123
Distance Traveled
522,133
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
6,967
633
25
2
1
167,478
0
W
Zhong Kui
9,080
825
66
6
1
182,896
0
W
Ymir
7,292
663
15
1
1
199,815
1
L
Zeus
6,324
575
21
2
0
162,125
3
L
Odin
6,463
588
34
3
1
192,530
1
W
Nemesis
8,227
748
16
1
2
202,412
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role