Player Matchup

Odin
Odin
 
Odin
Level 43
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sol
Sol
BRASILGUNNER
Sol
Level 85
God Stats
1W - 1L
1,441 SR
Queue Stats
55W - 53L
1,388 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
Wojtek_wreck
Ah Muzen Cab
Level 43
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 9L
1,274 Elo+
Party 1
Nu Wa
Nu Wa
gaba5141
Nu Wa
Level 120
God Stats
5W - 1L
1,542 SR
Queue Stats
80W - 57L
1,466 Elo+
Party 1
Chiron
Chiron
jordomon
Chiron
Level 66
God Stats
2W - 3L
1,248 SR
Queue Stats
80W - 80L
1,438 Elo+
Party 2
Team Averages
Level 71
1,446 SR
1,413 Elo+

VS

Team Averages
Level 87
1,438 SR
1,404 Elo+
Jing Wei
Jing Wei
DiscoLettuce684
Jing Wei
Level 87
God Stats
3W - 2L
1,573 SR
Queue Stats
184W - 196L
1,425 Elo+
Solo
Ares
Ares
ItsJosshh28
Ares
Level 47
God Stats
0W - 4L
1,130 SR
Queue Stats
296W - 310L
1,425 Elo+
Solo
Eset
Eset
JaV_The_CreatoR
Eset
Level 119
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 25L
1,411 Elo+
Solo
King Arthur
King Arthur
LodgedEmpress
King Arthur
Level 89
God Stats
0W - 3L
1,500 SR
Queue Stats
106W - 107L
1,402 Elo+
Solo
Tiamat
Tiamat
TM o KILLER 55
Tiamat
Level 91
God Stats
2W - 2L
1,484 SR
Queue Stats
109W - 122L
1,359 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
 
Odin
17
8 / 6 / 13
11,607
774
11,951
13,435
10,230
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Breastplate

Breastplate

+20
Physical Protection

17
3 / 5 / 24
11,076
738
14,725
18,582
6,238
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Ah Muzen Cab
Wojtek_wreck
Ah Muzen Cab
19
6 / 5 / 20
11,635
776
17,226
14,588
5,918
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Nu Wa
gaba5141
Nu Wa
19
10 / 4 / 18
12,340
823
21,930
13,974
5,395
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chiron
jordomon
Chiron
20
13 / 4 / 18
13,726
915
17,952
16,615
6,967
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
16
3 / 10 / 7
10,077
672
13,041
18,242
8,332
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Heavy Mace

Heavy Mace

+30
Physical Power

17
4 / 7 / 8
10,246
683
10,467
19,475
23,136
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

17
7 / 9 / 6
11,114
741
19,220
15,251
7,458
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

King Arthur
LodgedEmpress
King Arthur
20
4 / 5 / 15
11,855
790
7,412
22,287
25,364
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

19
6 / 9 / 9
11,842
789
15,857
16,984
11,046
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

133
Kill Participation
69
40
Kills
24
24
Deaths
40
93
Assists
45
Player
Kills
Deaths
Assists
KDA
W
Odin
 
Odin
8
6
13
2.42
W
3
5
24
3
L
Jing Wei
3
10
7
0.65
L
4
7
8
1.14
L
7
9
6
1.11
L
King Arthur
LodgedEmpress
King Arthur
4
5
15
2.3
L
6
9
9
1.17
W
Ah Muzen Cab
Wojtek_wreck
Ah Muzen Cab
6
5
20
3.2
W
Nu Wa
gaba5141
Nu Wa
10
4
18
4.75
W
Chiron
jordomon
Chiron
13
4
18
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

83,784
Damage
65,997
77,194
Taken
92,239
34,748
Mitigated
75,336
33,613
Healing
19,163
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Odin
 
Odin
11,951
1,941
1,044
1,173
13,435
10,230
279
5,926
7,509
0
19,394
W
14,725
5,790
1,674
8,021
18,582
6,238
1,684
11,866
6,716
26,152
0
L
Jing Wei
13,041
9,691
2,046
2,929
18,242
8,332
0
7,671
10,571
0
27,129
L
10,467
454
311
1,107
19,475
23,136
0
6,574
12,901
16,234
0
L
19,220
444
697
1,932
15,251
7,458
0
8,451
6,800
38,964
0
L
King Arthur
LodgedEmpress
King Arthur
7,412
611
477
5,558
22,287
25,364
0
7,961
14,326
0
23,633
L
15,857
795
1,130
2,976
16,984
11,046
72
5,998
10,986
40,710
0
W
Ah Muzen Cab
Wojtek_wreck
Ah Muzen Cab
17,226
10,081
1,496
5,073
14,588
5,918
1,175
8,521
6,067
0
30,017
W
Nu Wa
gaba5141
Nu Wa
21,930
5,982
1,513
3,664
13,974
5,395
1,864
9,007
4,967
43,020
0
W
Chiron
jordomon
Chiron
17,952
7,034
3,481
6,474
16,615
6,967
1,087
10,218
6,391
0
37,867

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,384
Gold Earned
55,134
140
Minions Killed
176
0
Camps Cleared
0
1,304,669
Distance Traveled
1,137,502
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Odin
11,607
774
18
1
0
272,961
0
W
Sol
11,076
738
22
1
0
278,736
0
L
Jing Wei
10,077
672
39
3
0
222,929
0
L
Ares
10,246
683
16
1
0
232,951
2
L
Eset
11,114
741
40
3
0
201,988
1
L
King Arthur
11,855
790
36
2
0
287,044
1
L
Tiamat
11,842
789
45
3
0
192,590
0
W
Ah Muzen Cab
11,635
776
31
2
0
226,959
1
W
Nu Wa
12,340
823
27
2
0
253,511
0
W
Chiron
13,726
915
42
3
0
272,502
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role