Player Matchup

Ymir
Ymir
Clapthyybunz
Ymir
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
38W - 47L
1,324 Elo+
Party 1
Olorun
Olorun
Col1tus1190
Olorun
Level 4
God Stats
3W - 9L
1,500 SR
Queue Stats
18W - 23L
1,500 Elo+
Solo
Nemesis
Nemesis
Luthrr
Nemesis
Level 11
God Stats
0W - 1L
1,510 SR
Queue Stats
9W - 14L
1,032 Elo+
Party 1
Ullr
Ullr
Magehunter04224
Ullr
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
32W - 35L
1,481 Elo+
Party 1
Cerberus
Cerberus
somepiffdank
Cerberus
Level 26
God Stats
2W - 5L
1,326 SR
Queue Stats
122W - 150L
1,412 Elo+
Party 1
Team Averages
Level 10
1,467 SR
1,350 Elo+

VS

Team Averages
Level 21
1,587 SR
1,504 Elo+
Ra
Ra
BiiigPaaain
Ra
Level 27
God Stats
2W - 9L
1,382 SR
Queue Stats
129W - 116L
1,613 Elo+
Solo
Sol
Sol
HinaBanina
Sol
Level 29
God Stats
15W - 5L
1,655 SR
Queue Stats
119W - 93L
1,457 Elo+
Solo
Artemis
Artemis
Jacnson
Artemis
Level 6
God Stats
2W - 1L
1,591 SR
Queue Stats
2W - 4L
1,306 Elo+
Solo
Chaac
Chaac
Snip29
Chaac
Level 27
God Stats
4W - 3L
1,500 SR
Queue Stats
40W - 28L
1,540 Elo+
Party 2
Tyr
Tyr
buzzkillbob2
Tyr
Level 16
God Stats
4W - 1L
1,807 SR
Queue Stats
51W - 33L
1,601 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 7 / 6
10,085
1,009
8,597
27,951
29,641
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Olorun
15
1 / 13 / 4
9,263
926
10,166
22,460
9,040
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Nemesis
Luthrr
Nemesis
16
3 / 11 / 5
10,236
1,024
13,981
22,873
10,049
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

16
2 / 7 / 4
10,068
1,007
6,954
15,133
5,902
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Cerberus
somepiffdank
Cerberus
16
2 / 7 / 6
9,938
994
8,187
20,679
12,084
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Team 1 Tickets

0

VS

Team 2 Tickets

283

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
2 / 0 / 21
11,717
1,172
11,265
3,940
1,711
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

20
16 / 0 / 20
13,207
1,321
30,531
11,091
4,309
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Artemis
Jacnson
Artemis
17
4 / 6 / 18
10,491
1,049
20,476
12,367
4,438
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Chaac
Snip29
Chaac
19
16 / 2 / 15
12,798
1,280
24,872
13,275
14,725
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

18
6 / 1 / 27
11,384
1,138
11,639
13,702
11,943
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
145
9
Kills
44
45
Deaths
9
25
Assists
101
Player
Kills
Deaths
Assists
KDA
W
2
0
21
12.5
L
1
7
6
0.57
L
Olorun
1
13
4
0.23
W
16
0
20
26
W
Artemis
Jacnson
Artemis
4
6
18
2.17
L
Nemesis
Luthrr
Nemesis
3
11
5
0.5
L
2
7
4
0.57
W
Chaac
Snip29
Chaac
16
2
15
11.75
W
6
1
27
19.5
L
Cerberus
somepiffdank
Cerberus
2
7
6
0.71

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,885
Damage
98,783
109,096
Taken
54,375
66,716
Mitigated
37,126
11,145
Healing
17,307
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,265
852
6,005
1,557
3,940
1,711
0
2,054
1,886
40,416
0
L
8,597
1,768
0
2,356
27,951
29,641
0
13,340
14,391
18,011
0
L
Olorun
10,166
4,656
145
3,056
22,460
9,040
0
9,783
12,526
39,050
0
W
30,531
12,104
0
3,768
11,091
4,309
0
5,623
5,468
50,471
0
W
Artemis
Jacnson
Artemis
20,476
11,825
0
125
12,367
4,438
0
7,719
4,648
0
27,233
L
Nemesis
Luthrr
Nemesis
13,981
6,450
0
2,951
22,873
10,049
0
9,024
13,627
0
27,661
L
6,954
3,829
0
404
15,133
5,902
0
5,325
9,635
0
34,016
W
Chaac
Snip29
Chaac
24,872
5,545
0
4,537
13,275
14,725
0
5,621
7,654
371
38,247
W
11,639
1,305
0
1,315
13,702
11,943
0
5,933
7,557
1,069
17,250
L
Cerberus
somepiffdank
Cerberus
8,187
949
0
2,233
20,679
12,084
0
5,237
15,220
15,935
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,590
Gold Earned
59,597
171
Minions Killed
182
5
Camps Cleared
9
837,306
Distance Traveled
930,471
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
11,717
1,172
78
8
2
199,642
0
L
Ymir
10,085
1,009
13
1
0
172,489
0
L
Olorun
9,263
926
65
7
0
128,565
0
W
Sol
13,207
1,321
57
6
2
183,171
0
W
Artemis
10,491
1,049
15
2
2
138,508
0
L
Nemesis
10,236
1,024
23
2
2
193,364
0
L
Ullr
10,068
1,007
54
5
3
172,177
0
W
Chaac
12,798
1,280
26
3
0
193,630
0
W
Tyr
11,384
1,138
6
1
3
215,520
0
L
Cerberus
9,938
994
16
2
0
170,711
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role