Player Matchup

Sobek
Sobek
Gold V
DATMIMEAGAIN2
Sobek
Gold V
Level 53
God Stats
123W - 94L
1,639 SR
Queue Stats
245W - 283L
1,339 MMR
Party 1
Bellona
Bellona
Silver III
Godie_ON
Bellona
Silver III
Level 85
God Stats
31W - 28L
1,513 SR
Queue Stats
136W - 149L
908 MMR
Party 1
Scylla
Scylla
Silver III
xlDavid_ON
Scylla
Silver III
Level 69
God Stats
3W - 1L
1,500 SR
Queue Stats
43W - 56L
835 MMR
Party 1
Team Averages
Silver II
Silver II
Average Tier
Level 69
1,551 SR
1,027 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 90
1,568 SR
1,040 MMR
Poseidon
Poseidon
Silver V
George_Perez_L
Poseidon
Silver V
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
65W - 103L
637 MMR
Party 2
Artemis
Artemis
Gold III
ProfessorxPig
Artemis
Gold III
Level 126
God Stats
15W - 18L
1,560 SR
Queue Stats
227W - 260L
1,361 MMR
Solo
Geb
Geb
Silver II
Zombieshark17
Geb
Silver II
Level 79
God Stats
1W - 3L
1,643 SR
Queue Stats
107W - 145L
1,123 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
6 / 3 / 15
11,843
740
9,021
19,881
26,415
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Bellona
Godie_ON
Bellona
15
6 / 3 / 11
10,932
683
10,222
14,752
14,099
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Scylla
xlDavid_ON
Scylla
17
12 / 0 / 11
12,488
781
18,764
10,231
4,577
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bans
ArtioGilgameshOdinChaacFenrir

VS

Bans
AphroditeThothVulcanZeusHel
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
10
1 / 12 / 2
8,545
534
8,886
12,897
4,821
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Artemis
13
2 / 5 / 4
9,472
592
10,203
13,700
5,212
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

12
2 / 7 / 3
9,920
620
5,892
18,867
24,757
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
14
24
Kills
5
6
Deaths
24
37
Assists
9
Player
Kills
Deaths
Assists
KDA
W
6
3
15
4.5
L
Poseidon
1
12
2
0.17
W
Bellona
Godie_ON
Bellona
6
3
11
3.83
L
Artemis
2
5
4
0.8
L
2
7
3
0.5
W
Scylla
xlDavid_ON
Scylla
12
0
11
17.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,007
Damage
24,981
44,864
Taken
45,464
45,091
Mitigated
34,790
15,194
Healing
6,508
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,021
336
0
7,493
19,881
26,415
447
6,546
12,964
24,303
0
L
Poseidon
8,886
1,293
425
842
12,897
4,821
0
7,171
5,508
23,580
0
W
Bellona
Godie_ON
Bellona
10,222
2,834
744
3,584
14,752
14,099
457
4,962
9,525
0
40,265
L
Artemis
10,203
3,181
0
3,084
13,700
5,212
0
8,677
4,732
0
35,381
L
5,892
465
25
2,132
18,867
24,757
0
10,964
7,439
11,181
0
W
Scylla
xlDavid_ON
Scylla
18,764
581
264
3,109
10,231
4,577
1,346
3,463
6,566
63,179
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,263
Gold Earned
27,937
191
Minions Killed
120
11
Camps Cleared
1
879,972
Distance Traveled
765,877
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
11,843
740
18
1
1
291,141
4
L
Poseidon
8,545
534
56
4
1
209,717
2
W
Bellona
10,932
683
48
3
6
300,678
1
L
Artemis
9,472
592
53
3
0
258,464
1
L
Geb
9,920
620
11
1
0
297,696
3
W
Scylla
12,488
781
125
8
4
288,153
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role