Player Matchup

Fenrir
Fenrir
IchirouDesu
Fenrir
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 10L
1,575 Elo+
Party 1
He Bo
He Bo
Punchyy19
He Bo
Level 107
God Stats
3W - 3L
1,629 SR
Queue Stats
435W - 429L
1,591 Elo+
Party 1
Cthulhu
Cthulhu
Ronin_Dragonx
Cthulhu
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
King Arthur
King Arthur
TopFlightDaddy02
King Arthur
Level 25
God Stats
1W - 1L
1,500 SR
Queue Stats
4W - 7L
1,748 Elo+
Solo
Neith
Neith
femurbeamer
Neith
Level 28
God Stats
6W - 6L
1,634 SR
Queue Stats
113W - 104L
1,515 Elo+
Solo
Team Averages
Level 34
1,553 SR
1,586 Elo+

VS

Team Averages
Level 16
1,557 SR
1,508 Elo+
Yemoja
Yemoja
AngstyRooster
Yemoja
Level 4
God Stats
2W - 1L
1,500 SR
Queue Stats
18W - 13L
1,488 Elo+
Solo
Cliodhna
Cliodhna
Chomk5098
Cliodhna
Level 12
God Stats
5W - 2L
1,500 SR
Queue Stats
16W - 18L
1,235 Elo+
Solo
Janus
Janus
TMGood
Janus
Level 29
God Stats
8W - 7L
1,504 SR
Queue Stats
176W - 140L
1,684 Elo+
Party 2
Hou Yi
Hou Yi
Voidcerberu5
Hou Yi
Level 29
God Stats
34W - 20L
1,780 SR
Queue Stats
176W - 141L
1,684 Elo+
Party 2
Cthulhu
Cthulhu
sheedsan
Cthulhu
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 1L
1,449 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
8
2 / 2 / 0
5,201
520
2,539
6,184
1,902
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Heavy Mace

Heavy Mace

+30
Physical Power

He Bo
Punchyy19
He Bo
9
0 / 4 / 0
5,069
507
1,420
6,540
1,785
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Cthulhu
6
1 / 4 / 0
4,754
475
693
3,657
1,195
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

King Arthur
TopFlightDaddy02
King Arthur
7
1 / 2 / 0
4,834
483
2,147
6,599
2,706
10
2 / 2 / 1
6,013
601
2,950
4,311
1,348
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
2 / 1 / 4
6,148
615
1,852
4,204
2,198
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cliodhna
Chomk5098
Cliodhna
10
1 / 1 / 0
5,660
566
1,497
5,045
1,390
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Janus
TMGood
Janus
12
5 / 0 / 1
6,798
680
4,638
2,918
819
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Hou Yi
12
6 / 1 / 5
7,232
723
5,814
4,686
1,264
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cthulhu
sheedsan
Cthulhu
8
0 / 4 / 1
5,006
501
1,588
4,725
2,932
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
25
6
Kills
14
14
Deaths
7
1
Assists
11
Player
Kills
Deaths
Assists
KDA
W
2
1
4
4
W
Cliodhna
Chomk5098
Cliodhna
1
1
0
1
L
Fenrir
2
2
0
1
L
He Bo
Punchyy19
He Bo
0
4
0
0
L
Cthulhu
1
4
0
0.25
W
Janus
TMGood
Janus
5
0
1
5.5
L
King Arthur
TopFlightDaddy02
King Arthur
1
2
0
0.5
W
Hou Yi
6
1
5
8.5
L
2
2
1
1.25
W
Cthulhu
sheedsan
Cthulhu
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,749
Damage
15,389
27,291
Taken
21,578
8,936
Mitigated
8,603
7,381
Healing
6,688
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
1,852
858
311
719
4,204
2,198
490
258
3,946
13,480
0
W
Cliodhna
Chomk5098
Cliodhna
1,497
292
0
2,490
5,045
1,390
0
0
5,045
0
33,255
L
Fenrir
2,539
786
0
2,868
6,184
1,902
0
653
5,531
0
20,186
L
He Bo
Punchyy19
He Bo
1,420
156
0
1,407
6,540
1,785
0
3,156
3,106
23,763
0
L
Cthulhu
693
179
0
194
3,657
1,195
0
1,071
2,572
5,406
0
W
Janus
TMGood
Janus
4,638
364
0
703
2,918
819
41
1,449
1,469
39,772
0
L
King Arthur
TopFlightDaddy02
King Arthur
2,147
786
0
1,955
6,599
2,706
0
2,275
4,298
0
15,373
W
Hou Yi
5,814
3,661
0
2,465
4,686
1,264
1,169
470
4,216
0
41,783
L
2,950
1,032
0
957
4,311
1,348
0
605
3,706
0
38,763
W
Cthulhu
sheedsan
Cthulhu
1,588
634
0
0
4,725
2,932
0
0
4,725
13,615
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,871
Gold Earned
30,844
214
Minions Killed
269
0
Camps Cleared
0
957,896
Distance Traveled
979,720
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
6,148
615
18
2
0
128,849
3
W
Cliodhna
5,660
566
69
7
0
242,120
0
L
Fenrir
5,201
520
44
4
0
202,541
0
L
He Bo
5,069
507
48
5
0
166,389
3
L
Cthulhu
4,754
475
8
1
0
179,222
0
W
Janus
6,798
680
80
8
0
217,370
2
L
King Arthur
4,834
483
31
3
0
215,023
0
W
Hou Yi
7,232
723
79
8
0
207,681
2
L
Neith
6,013
601
83
8
0
194,721
3
W
Cthulhu
5,006
501
23
2
0
183,700
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role