Player Matchup

Pele
Pele
Junglistss
Pele
Level 19
God Stats
22W - 10L
1,734 SR
Queue Stats
55W - 45L
1,544 Elo+
Party 2
Medusa
Medusa
KillerKold
Medusa
Level 27
God Stats
4W - 1L
1,600 SR
Queue Stats
112W - 103L
1,438 Elo+
Party 1
Ares
Ares
SleepyHouse
Ares
Level 24
God Stats
9W - 5L
1,681 SR
Queue Stats
105W - 97L
1,417 Elo+
Party 1
Chaac
Chaac
Spartanqt
Chaac
Level 27
God Stats
4W - 3L
1,448 SR
Queue Stats
48W - 47L
1,442 Elo+
Party 2
Poseidon
Poseidon
Welikethestock
Poseidon
Level 27
God Stats
10W - 7L
1,437 SR
Queue Stats
187W - 171L
1,470 Elo+
Party 1
Team Averages
Level 25
1,580 SR
1,462 Elo+

VS

Team Averages
Level 21
1,459 SR
1,482 Elo+
Osiris
Osiris
BronxCC
Osiris
Level 17
God Stats
5W - 8L
1,477 SR
Queue Stats
12W - 21L
1,408 Elo+
Solo
Arachne
Arachne
IFuuqYoMadder
Arachne
Level 26
God Stats
13W - 6L
1,615 SR
Queue Stats
17W - 8L
1,625 Elo+
Party 3
Cthulhu
Cthulhu
LeaguesBetter1
Cthulhu
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 7L
1,576 Elo+
Party 3
Merlin
Merlin
ambertrichome
Merlin
Level 28
God Stats
5W - 5L
1,586 SR
Queue Stats
98W - 100L
1,360 Elo+
Solo
Heimdallr
Heimdallr
kynoobi
Heimdallr
Level 24
God Stats
0W - 2L
1,116 SR
Queue Stats
88W - 92L
1,442 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
7 / 0 / 3
8,998
562
4,881
9,708
4,066
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Medusa
KillerKold
Medusa
12
2 / 1 / 3
6,971
436
9,963
8,470
2,573
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

12
1 / 1 / 3
7,577
474
4,738
12,434
6,678
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Chaac
Spartanqt
Chaac
14
2 / 4 / 1
8,259
516
9,162
12,621
9,945
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Poseidon
18
10 / 2 / 2
10,836
677
9,598
8,491
3,024
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
BronxCC
Osiris
13
2 / 3 / 1
7,841
490
6,490
12,142
10,562
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

Arachne
13
3 / 3 / 1
7,845
490
6,864
10,433
3,947
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

10
1 / 1 / 1
5,975
373
3,850
10,262
5,537
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

11
1 / 10 / 1
7,306
457
1,927
11,041
3,139
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Heimdallr
kynoobi
Heimdallr
10
1 / 5 / 1
6,543
409
7,066
8,658
2,050
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
13
22
Kills
8
8
Deaths
22
12
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Osiris
BronxCC
Osiris
2
3
1
0.83
L
Arachne
3
3
1
1.17
W
7
0
3
8.5
W
Medusa
KillerKold
Medusa
2
1
3
3.5
L
1
1
1
1.5
W
1
1
3
2.5
W
Chaac
Spartanqt
Chaac
2
4
1
0.63
W
Poseidon
10
2
2
5.5
L
1
10
1
0.15
L
Heimdallr
kynoobi
Heimdallr
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,342
Damage
26,197
51,724
Taken
52,536
26,286
Mitigated
25,235
21,465
Healing
8,431
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Osiris
BronxCC
Osiris
6,490
2,950
0
3,609
12,142
10,562
449
0
11,370
3,255
38,251
L
Arachne
6,864
5,132
0
2,289
10,433
3,947
0
3,818
6,428
0
41,855
W
4,881
1,114
0
4,956
9,708
4,066
208
702
8,909
0
55,578
W
Medusa
KillerKold
Medusa
9,963
4,588
0
3,236
8,470
2,573
0
1,438
6,732
0
48,597
L
3,850
612
0
554
10,262
5,537
0
2,937
7,058
16,794
0
W
4,738
554
1,911
5,046
12,434
6,678
0
1,696
10,511
23,949
0
W
Chaac
Spartanqt
Chaac
9,162
2,211
0
4,340
12,621
9,945
163
894
11,727
0
51,486
W
Poseidon
9,598
1,759
0
1,976
8,491
3,024
34
1,017
7,174
84,301
0
L
1,927
176
0
723
11,041
3,139
29
5,785
4,980
34,834
0
L
Heimdallr
kynoobi
Heimdallr
7,066
4,939
0
1,256
8,658
2,050
0
1,444
7,165
0
35,869

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,641
Gold Earned
35,510
487
Minions Killed
358
0
Camps Cleared
0
1,615,512
Distance Traveled
1,407,915
11
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Osiris
7,841
490
93
6
0
310,888
1
L
Arachne
7,845
490
74
5
0
289,870
0
W
Pele
8,998
562
105
7
0
343,617
1
W
Medusa
6,971
436
74
5
0
348,169
6
L
Cthulhu
5,975
373
28
2
0
296,269
0
W
Ares
7,577
474
32
2
0
300,749
0
W
Chaac
8,259
516
108
7
0
312,642
1
W
Poseidon
10,836
677
168
11
0
310,335
3
L
Merlin
7,306
457
86
5
0
247,293
1
L
Heimdallr
6,543
409
77
5
0
263,595
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role