Player Matchup

Chaac
Chaac
Silver III
MisterMcJenkins
Chaac
Silver III
Level 64
God Stats
32W - 30L
1,475 SR
Queue Stats
61W - 81L
764 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 64
1,475 SR
764 MMR

VS

Team Averages
Bronze V
Bronze V
Average Tier
Level 33
1,147 SR
428 MMR
Ullr
Ullr
Bronze V
BMD Saiyan
Ullr
Bronze V
Level 33
God Stats
1W - 7L
1,147 SR
Queue Stats
4W - 29L
428 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
3 / 0 / 0
13,254
780
17,619
17,764
14,164
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bans
KaliHerculesAnubisNikePoseidon

VS

Bans
ChronosCthulhuZeusMedusaAmaterasu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
0 / 3 / 0
10,233
602
8,295
20,653
8,002
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
0
3
Kills
0
0
Deaths
3
0
Assists
0
Player
Kills
Deaths
Assists
KDA
L
0
3
0
0
W
3
0
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,619
Damage
8,295
17,764
Taken
20,653
14,164
Mitigated
8,002
12,860
Healing
4,451
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,295
4,547
0
4,451
20,653
8,002
164
113
20,540
0
52,455
W
17,619
1,547
0
12,860
17,764
14,164
1,693
616
16,423
0
89,845

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

13,254
Gold Earned
10,233
158
Minions Killed
86
8
Camps Cleared
3
349,220
Distance Traveled
298,968
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ullr
10,233
602
86
5
3
298,968
3
W
Chaac
13,254
780
158
9
8
349,220
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role