Player Matchup

Heimdallr
Heimdallr
Br4ve0ce10t
Heimdallr
Level 112
God Stats
10W - 2L
1,592 SR
Queue Stats
61W - 74L
1,434 Elo+
Party 2
Xing Tian
Xing Tian
DinoAnteater
Xing Tian
Level 156
God Stats
2W - 1L
1,385 SR
Queue Stats
225W - 178L
1,552 Elo+
Party 2
Chang'e
Chang'e
SketchyD0G
Chang'e
Level 88
God Stats
6W - 2L
1,357 SR
Queue Stats
457W - 359L
1,619 Elo+
Party 2
Team Averages
Level 119
1,444 SR
1,535 Elo+

VS

Team Averages
Level 91
1,461 SR
1,431 Elo+
Ah Muzen Cab
Ah Muzen Cab
Bihdaw13
Ah Muzen Cab
Level 65
God Stats
36W - 44L
1,408 SR
Queue Stats
74W - 116L
1,280 Elo+
Solo
Zeus
Zeus
M0MSBL0WH3R3
Zeus
Level 69
God Stats
0W - 3L
1,554 SR
Queue Stats
4W - 5L
1,484 Elo+
Party 1
Xing Tian
Xing Tian
įßackştaß
Xing Tian
Level 140
God Stats
8W - 14L
1,421 SR
Queue Stats
136W - 156L
1,529 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Br4ve0ce10t
Heimdallr
15
7 / 9 / 12
12,981
721
22,065
21,507
9,605
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Xing Tian
DinoAnteater
Xing Tian
17
6 / 1 / 16
13,630
757
19,484
23,960
30,876
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chang'e
SketchyD0G
Chang'e
18
11 / 0 / 12
13,547
753
16,913
13,777
8,176
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
Bihdaw13
Ah Muzen Cab
13
1 / 10 / 7
10,581
588
10,444
18,028
5,801
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

14
6 / 10 / 2
11,499
639
20,508
21,426
6,238
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Xing Tian
įßackştaß
Xing Tian
15
3 / 4 / 5
11,845
658
16,986
29,243
29,883
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
24
24
Kills
10
10
Deaths
24
40
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Ah Muzen Cab
Bihdaw13
Ah Muzen Cab
1
10
7
0.45
W
Heimdallr
Br4ve0ce10t
Heimdallr
7
9
12
1.44
W
Xing Tian
DinoAnteater
Xing Tian
6
1
16
14
L
6
10
2
0.7
W
Chang'e
SketchyD0G
Chang'e
11
0
12
17
L
Xing Tian
įßackştaß
Xing Tian
3
4
5
1.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,462
Damage
47,938
59,244
Taken
68,697
48,657
Mitigated
41,922
24,673
Healing
13,287
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Muzen Cab
Bihdaw13
Ah Muzen Cab
10,444
3,473
0
3,019
18,028
5,801
0
9,937
8,091
232
45,795
W
Heimdallr
Br4ve0ce10t
Heimdallr
22,065
9,684
0
2,938
21,507
9,605
2,454
14,065
7,442
0
59,714
W
Xing Tian
DinoAnteater
Xing Tian
19,484
774
492
1,708
23,960
30,876
443
13,928
10,032
46,922
0
L
20,508
1,944
648
4,722
21,426
6,238
0
14,314
7,112
51,569
0
W
Chang'e
SketchyD0G
Chang'e
16,913
1,269
9,999
9,536
13,777
8,176
719
10,114
3,663
41,205
0
L
Xing Tian
įßackştaß
Xing Tian
16,986
1,169
570
4,328
29,243
29,883
0
12,648
16,595
45,014
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,158
Gold Earned
33,925
230
Minions Killed
172
8
Camps Cleared
5
1,026,380
Distance Traveled
967,495
9
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Muzen Cab
10,581
588
63
4
2
294,132
0
W
Heimdallr
12,981
721
94
5
3
280,076
2
W
Xing Tian
13,630
757
58
3
3
375,415
5
L
Zeus
11,499
639
71
4
1
311,751
1
W
Chang'e
13,547
753
78
4
2
370,889
2
L
Xing Tian
11,845
658
38
2
2
361,612
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role