Player Matchup

Skadi
Skadi
Bronze II
GalileoGalindo23
Skadi
Bronze II
Level 83
God Stats
7W - 8L
1,551 SR
Queue Stats
37W - 52L
523 MMR
Solo
King Arthur
King Arthur
Silver V
Godaddy229
King Arthur
Silver V
Level 84
God Stats
0W - 1L
1,500 SR
Queue Stats
149W - 178L
506 MMR
Solo
Fenrir
Fenrir
Bronze III
Pricyz
Fenrir
Bronze III
Level 67
God Stats
1W - 1L
1,327 SR
Queue Stats
10W - 25L
785 MMR
Party 1
Olorun
Olorun
Silver V
Smur430
Olorun
Silver V
Level 65
God Stats
3W - 2L
1,935 SR
Queue Stats
175W - 198L
483 MMR
Solo
Baron Samedi
Baron Samedi
Bronze II
TranqviIity
Baron Samedi
Bronze II
Level 88
God Stats
0W - 1L
1,165 SR
Queue Stats
13W - 33L
549 MMR
Party 1
Team Averages
Bronze I
Bronze I
Average Tier
Level 77
1,496 SR
569 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 121
1,501 SR
567 MMR
Cupid
Cupid
Silver V
AVintageMess
Cupid
Silver V
Level 129
God Stats
20W - 15L
1,518 SR
Queue Stats
586W - 583L
450 MMR
Solo
Bellona
Bellona
Silver V
Greg232323
Bellona
Silver V
Level 84
God Stats
4W - 8L
1,538 SR
Queue Stats
55W - 82L
545 MMR
Solo
Janus
Janus
Silver IV
Lt LumpDADDY
Janus
Silver IV
Level 120
God Stats
2W - 5L
1,348 SR
Queue Stats
256W - 266L
612 MMR
Solo
Ymir
Ymir
Silver V
jdcc2892
Ymir
Silver V
Level 143
God Stats
45W - 31L
1,574 SR
Queue Stats
342W - 347L
606 MMR
Solo
Gilgamesh
Gilgamesh
Silver V
xShanniganx
Gilgamesh
Silver V
Level 128
God Stats
10W - 11L
1,525 SR
Queue Stats
205W - 204L
622 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 1 / 2
5,771
481
5,833
6,666
1,657
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

King Arthur
Godaddy229
King Arthur
10
0 / 5 / 0
5,575
465
2,521
8,821
3,142
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Fenrir
Pricyz
Fenrir
11
2 / 3 / 4
6,796
566
3,653
8,306
2,686
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Olorun
Smur430
Olorun
9
1 / 1 / 1
6,061
505
4,759
8,297
2,098
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Baron Samedi
TranqviIity
Baron Samedi
10
3 / 5 / 1
6,310
526
5,691
7,103
2,833
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Bans
CharybdisHadesAchillesAthenaVamana

VS

Bans
HeraCliodhnaAo KuangArtioSol
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 1 / 2
6,284
524
3,882
6,744
1,823
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bellona
Greg232323
Bellona
13
3 / 0 / 2
8,104
675
3,988
6,597
4,192
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

13
4 / 3 / 0
7,552
629
5,524
6,978
2,162
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ymir
9
0 / 1 / 3
6,076
506
3,168
8,936
3,653
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Gilgamesh
xShanniganx
Gilgamesh
12
8 / 2 / 1
7,267
606
7,438
8,723
3,150
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
23
7
Kills
15
15
Deaths
7
8
Assists
8
Player
Kills
Deaths
Assists
KDA
W
0
1
2
1
L
1
1
2
2
L
King Arthur
Godaddy229
King Arthur
0
5
0
0
W
Bellona
Greg232323
Bellona
3
0
2
4
W
4
3
0
1.33
L
Fenrir
Pricyz
Fenrir
2
3
4
1.33
L
Olorun
Smur430
Olorun
1
1
1
1.5
L
Baron Samedi
TranqviIity
Baron Samedi
3
5
1
0.7
W
Ymir
0
1
3
1.5
W
Gilgamesh
xShanniganx
Gilgamesh
8
2
1
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,457
Damage
24,000
39,193
Taken
37,978
12,416
Mitigated
14,980
12,668
Healing
13,721
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,882
1,858
70
2,293
6,744
1,823
675
1,251
5,493
0
41,024
L
5,833
2,446
0
2,033
6,666
1,657
669
1,593
5,073
0
33,538
L
King Arthur
Godaddy229
King Arthur
2,521
680
0
1,425
8,821
3,142
78
279
8,542
0
25,578
W
Bellona
Greg232323
Bellona
3,988
1,812
0
4,152
6,597
4,192
488
257
6,324
2,168
43,956
W
5,524
406
0
1,830
6,978
2,162
44
3,708
2,982
49,458
0
L
Fenrir
Pricyz
Fenrir
3,653
794
0
2,587
8,306
2,686
0
1,866
6,440
0
27,932
L
Olorun
Smur430
Olorun
4,759
2,531
975
4,005
8,297
2,098
511
2,686
5,611
23,416
0
L
Baron Samedi
TranqviIity
Baron Samedi
5,691
862
264
1,379
7,103
2,833
0
2,547
4,556
25,909
0
W
Ymir
3,168
746
1,348
1,797
8,936
3,653
0
2,997
5,923
14,913
0
W
Gilgamesh
xShanniganx
Gilgamesh
7,438
2,184
0
2,231
8,723
3,150
0
1,775
6,806
0
33,869

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,513
Gold Earned
35,283
285
Minions Killed
395
0
Camps Cleared
0
1,074,962
Distance Traveled
1,235,866
8
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cupid
6,284
524
80
7
0
232,062
4
L
Skadi
5,771
481
64
5
0
223,460
4
L
King Arthur
5,575
465
61
5
0
190,064
2
W
Bellona
8,104
675
133
11
0
253,343
3
W
Janus
7,552
629
105
9
0
222,427
4
L
Fenrir
6,796
566
59
5
0
242,083
2
L
Olorun
6,061
505
48
4
0
214,613
0
L
Baron Samedi
6,310
526
53
4
0
204,742
0
W
Ymir
6,076
506
19
2
0
253,221
4
W
Gilgamesh
7,267
606
58
5
0
274,813
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role