Player Matchup

Ah Puch
Ah Puch
Emperor2jz
Ah Puch
Level 89
God Stats
41W - 34L
1,624 SR
Queue Stats
181W - 239L
1,380 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
LORD SHAYTAN
Ah Muzen Cab
Level 53
God Stats
5W - 5L
1,481 SR
Queue Stats
83W - 88L
1,458 Elo+
Party 2
Cthulhu
Cthulhu
TheTactition673
Cthulhu
Level 128
God Stats
11W - 15L
1,462 SR
Queue Stats
517W - 553L
1,495 Elo+
Solo
Team Averages
Level 90
1,522 SR
1,444 Elo+

VS

Team Averages
Level 72
1,287 SR
1,478 Elo+
Ah Muzen Cab
Ah Muzen Cab
Lumin430
Ah Muzen Cab
Level 112
God Stats
1W - 1L
1,193 SR
Queue Stats
469W - 364L
1,487 Elo+
Party 1
Cthulhu
Cthulhu
RegentGecko
Cthulhu
Level 84
God Stats
1W - 2L
1,168 SR
Queue Stats
375W - 323L
1,435 Elo+
Party 1
Nox
Nox
Zero97HM
Nox
Level 21
God Stats
2W - 0L
1,500 SR
Queue Stats
84W - 66L
1,512 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
Emperor2jz
Ah Puch
19
8 / 3 / 3
15,092
656
26,731
23,119
9,052
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Ah Muzen Cab
LORD SHAYTAN
Ah Muzen Cab
16
2 / 8 / 5
13,326
579
10,582
20,217
7,334
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

16
4 / 11 / 7
13,750
598
14,083
36,114
39,392
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
Lumin430
Ah Muzen Cab
19
7 / 4 / 13
15,587
678
35,461
20,736
7,820
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Cthulhu
RegentGecko
Cthulhu
18
6 / 6 / 11
15,800
687
13,025
26,252
23,422
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

19
9 / 4 / 12
15,452
672
24,146
16,803
6,273
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
58
14
Kills
22
22
Deaths
14
15
Assists
36
Player
Kills
Deaths
Assists
KDA
L
Ah Puch
Emperor2jz
Ah Puch
8
3
3
3.17
L
Ah Muzen Cab
LORD SHAYTAN
Ah Muzen Cab
2
8
5
0.56
W
Ah Muzen Cab
Lumin430
Ah Muzen Cab
7
4
13
3.38
W
Cthulhu
RegentGecko
Cthulhu
6
6
11
1.92
L
4
11
7
0.68
W
9
4
12
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,396
Damage
72,632
79,450
Taken
63,791
55,778
Mitigated
37,515
15,691
Healing
11,433
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Puch
Emperor2jz
Ah Puch
26,731
483
355
7,476
23,119
9,052
0
13,644
9,475
83,531
0
L
Ah Muzen Cab
LORD SHAYTAN
Ah Muzen Cab
10,582
3,958
584
2,087
20,217
7,334
477
11,303
8,914
0
33,546
W
Ah Muzen Cab
Lumin430
Ah Muzen Cab
35,461
12,505
317
4,575
20,736
7,820
2,321
14,198
5,833
0
90,432
W
Cthulhu
RegentGecko
Cthulhu
13,025
768
0
3,149
26,252
23,422
0
14,595
11,271
46,851
0
L
14,083
1,272
581
4,608
36,114
39,392
0
12,111
23,818
33,270
0
W
24,146
1,710
177
3,215
16,803
6,273
684
11,343
4,949
69,959
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,168
Gold Earned
46,839
245
Minions Killed
281
2
Camps Cleared
13
1,067,478
Distance Traveled
1,219,491
13
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Puch
15,092
656
129
6
1
390,839
5
L
Ah Muzen Cab
13,326
579
71
3
1
362,969
5
W
Ah Muzen Cab
15,587
678
143
6
3
390,286
0
W
Cthulhu
15,800
687
55
2
3
399,378
2
L
Cthulhu
13,750
598
45
2
0
313,670
3
W
Nox
15,452
672
83
4
7
429,827
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role