Player Matchup

Chaac
Chaac
DazedDinosaur67
Chaac
Level 132
God Stats
8W - 4L
1,641 SR
Queue Stats
355W - 370L
1,493 Elo+
Solo
Izanami
Izanami
Mrotor
Izanami
Level 141
God Stats
1W - 3L
1,594 SR
Queue Stats
255W - 257L
1,476 Elo+
Solo
Bacchus
Bacchus
Nightmare_Noelle
Bacchus
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
113W - 121L
1,474 Elo+
Party 1
Kukulkan
Kukulkan
ThyPandaKing
Kukulkan
Level 98
God Stats
2W - 3L
1,459 SR
Queue Stats
331W - 355L
1,500 Elo+
Party 1
Camazotz
Camazotz
b_rad12021
Camazotz
Level 102
God Stats
0W - 4L
1,500 SR
Queue Stats
567W - 572L
1,501 Elo+
Party 1
Team Averages
Level 116
1,539 SR
1,489 Elo+

VS

Team Averages
Level 103
1,537 SR
1,479 Elo+
Tyr
Tyr
BeardPapa27
Tyr
Level 94
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Apollo
Apollo
CatNight001
Apollo
Level 101
God Stats
16W - 20L
1,520 SR
Queue Stats
616W - 699L
1,433 Elo+
Solo
Sol
Sol
Eisbhan
Sol
Level 107
God Stats
15W - 16L
1,582 SR
Queue Stats
406W - 383L
1,457 Elo+
Solo
Athena
Athena
MadeEnigma001
Athena
Level 109
God Stats
2W - 1L
1,511 SR
Queue Stats
134W - 123L
1,505 Elo+
Solo
Thor
Thor
XiOverrxted-
Thor
Level 106
God Stats
20W - 24L
1,571 SR
Queue Stats
174W - 169L
1,498 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 5 / 3
7,766
518
8,974
14,137
9,214
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Izanami
Mrotor
Izanami
12
4 / 8 / 4
7,811
521
9,395
13,379
3,924
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

11
2 / 5 / 10
7,347
490
5,731
11,410
11,000
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Kukulkan
ThyPandaKing
Kukulkan
12
3 / 2 / 3
7,531
502
6,171
6,714
2,156
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Camazotz
b_rad12021
Camazotz
13
7 / 2 / 6
8,551
570
8,356
14,755
4,821
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 5 / 5
6,898
460
5,291
10,083
7,295
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Apollo
13
1 / 3 / 7
8,039
536
8,146
11,714
4,605
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Sol
14
9 / 2 / 2
8,550
570
13,968
10,557
3,653
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

14
5 / 2 / 1
8,425
562
8,723
11,835
8,107
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

12
4 / 4 / 4
7,637
509
8,175
9,246
3,716
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
41
16
Kills
22
22
Deaths
16
26
Assists
19
Player
Kills
Deaths
Assists
KDA
W
3
5
5
1.1
W
Apollo
1
3
7
1.5
L
0
5
3
0.3
W
Sol
9
2
2
5
W
5
2
1
2.75
L
Izanami
Mrotor
Izanami
4
8
4
0.75
L
2
5
10
1.4
L
Kukulkan
ThyPandaKing
Kukulkan
3
2
3
2.25
W
4
4
4
1.5
L
Camazotz
b_rad12021
Camazotz
7
2
6
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,627
Damage
44,303
60,395
Taken
53,435
31,115
Mitigated
27,376
20,507
Healing
15,903
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,291
454
0
1,059
10,083
7,295
0
3,491
6,502
0
13,580
W
Apollo
8,146
4,599
0
3,511
11,714
4,605
760
2,921
8,748
0
56,647
L
8,974
1,524
0
5,223
14,137
9,214
859
5,209
8,928
0
48,724
W
Sol
13,968
4,661
0
6,103
10,557
3,653
0
2,097
8,415
52,056
6,108
W
8,723
1,497
0
4,045
11,835
8,107
84
2,089
8,975
43,602
0
L
Izanami
Mrotor
Izanami
9,395
7,351
0
3,055
13,379
3,924
68
6,432
6,947
0
55,566
L
5,731
671
707
2,126
11,410
11,000
252
5,337
6,073
13,762
0
L
Kukulkan
ThyPandaKing
Kukulkan
6,171
520
0
899
6,714
2,156
0
1,893
4,821
38,836
0
W
8,175
2,566
0
1,185
9,246
3,716
0
1,432
7,783
0
35,941
L
Camazotz
b_rad12021
Camazotz
8,356
2,149
0
8,497
14,755
4,821
114
2,768
11,987
0
38,381

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,006
Gold Earned
39,549
370
Minions Killed
382
0
Camps Cleared
0
1,340,303
Distance Traveled
1,445,621
3
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
6,898
460
28
2
0
311,586
3
W
Apollo
8,039
536
103
7
0
248,908
4
L
Chaac
7,766
518
100
7
0
247,824
0
W
Sol
8,550
570
95
6
0
279,662
2
W
Athena
8,425
562
95
6
0
321,554
5
L
Izanami
7,811
521
97
6
0
229,475
0
L
Bacchus
7,347
490
19
1
0
293,143
1
L
Kukulkan
7,531
502
92
6
0
268,994
2
W
Thor
7,637
509
61
4
0
283,911
0
L
Camazotz
8,551
570
62
4
0
300,867
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role