Player Matchup

Charybdis
Charybdis
Platinum I
McfreiiCk
Charybdis
Platinum I
Level 160
God Stats
0W - 1L
1,277 SR
Queue Stats
127W - 131L
2,016 MMR
Solo
Janus
Janus
Gold II
RockyBalNoah
Janus
Gold II
Level 160
God Stats
18W - 15L
1,673 SR
Queue Stats
50W - 49L
1,810 MMR
Solo
Achilles
Achilles
Diamond V
Thorboy99
Achilles
Diamond V
Level 158
God Stats
46W - 36L
1,492 SR
Queue Stats
799W - 790L
1,985 MMR
Solo
Cabrakan
Cabrakan
Platinum II
WingsFromNature
Cabrakan
Platinum II
Level 116
God Stats
5W - 8L
1,572 SR
Queue Stats
587W - 571L
1,925 MMR
Solo
Fenrir
Fenrir
Platinum I
rg1550
Fenrir
Platinum I
Level 160
God Stats
83W - 71L
1,662 SR
Queue Stats
1,154W - 1,137L
1,964 MMR
Solo
Team Averages
Platinum II
Platinum II
Average Tier
Level 151
1,535 SR
1,940 MMR

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 150
1,668 SR
1,940 MMR
Sobek
Sobek
Platinum II
ANGEL1424
Sobek
Platinum II
Level 160
God Stats
8W - 8L
1,626 SR
Queue Stats
424W - 419L
1,898 MMR
Solo
Hercules
Hercules
Platinum II
BadNewsBears6151
Hercules
Platinum II
Level 128
God Stats
5W - 3L
1,720 SR
Queue Stats
694W - 703L
1,773 MMR
Solo
Medusa
Medusa
Platinum II
DaddysDumster
Medusa
Platinum II
Level 141
God Stats
5W - 3L
1,645 SR
Queue Stats
256W - 251L
2,081 MMR
Party 1
Loki
Loki
Gold I
JungleBrees
Loki
Gold I
Level 160
God Stats
5W - 3L
1,731 SR
Queue Stats
72W - 69L
1,792 MMR
Solo
Thoth
Thoth
Diamond V
playuer8221
Thoth
Diamond V
Level 160
God Stats
4W - 3L
1,618 SR
Queue Stats
280W - 265L
2,154 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
McfreiiCk
Charybdis
20
3 / 4 / 5
12,686
552
15,018
22,437
8,407
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

19
5 / 8 / 8
12,093
526
17,798
15,181
5,747
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Achilles
Thorboy99
Achilles
18
2 / 3 / 11
11,950
520
19,103
23,897
23,065
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Cabrakan
13
0 / 10 / 9
8,895
387
5,934
29,392
33,387
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Fenrir
rg1550
Fenrir
19
6 / 7 / 8
12,222
531
13,328
20,208
10,869
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Bans
OdinCliodhnaArtioGeb

VS

Bans
AthenaMulanTiamatIzanami
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
ANGEL1424
Sobek
18
3 / 1 / 20
12,412
540
10,258
26,129
42,433
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

18
0 / 4 / 15
12,149
528
14,721
26,852
32,318
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate

Breastplate

+20
Physical Protection

20
6 / 3 / 9
13,883
604
21,328
14,806
6,890
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

20
13 / 5 / 7
14,103
613
12,210
16,762
10,267
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

20
10 / 3 / 14
14,751
641
22,506
17,276
7,651
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
97
16
Kills
32
32
Deaths
16
41
Assists
65
Player
Kills
Deaths
Assists
KDA
W
Sobek
ANGEL1424
Sobek
3
1
20
13
W
0
4
15
1.88
W
6
3
9
3.5
W
13
5
7
3.3
L
Charybdis
McfreiiCk
Charybdis
3
4
5
1.38
L
5
8
8
1.13
L
Achilles
Thorboy99
Achilles
2
3
11
2.5
L
Cabrakan
0
10
9
0.45
W
10
3
14
5.67
L
Fenrir
rg1550
Fenrir
6
7
8
1.43

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

71,181
Damage
81,023
111,115
Taken
101,825
81,475
Mitigated
99,559
33,229
Healing
33,384
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sobek
ANGEL1424
Sobek
10,258
1,008
674
7,955
26,129
42,433
25
6,716
18,744
34,358
0
W
14,721
2,593
987
12,179
26,852
32,318
283
7,875
17,883
15,718
48,707
W
21,328
9,211
0
2,132
14,806
6,890
6,870
2,488
12,250
0
132,684
W
12,210
4,028
0
5,557
16,762
10,267
1,496
4,248
12,328
0
93,754
L
Charybdis
McfreiiCk
Charybdis
15,018
9,385
0
9,087
22,437
8,407
0
6,080
16,261
0
136,599
L
17,798
1,120
394
3,119
15,181
5,747
0
8,530
6,567
85,889
0
L
Achilles
Thorboy99
Achilles
19,103
4,375
0
8,604
23,897
23,065
0
9,473
13,438
10,759
71,912
L
Cabrakan
5,934
481
149
5,272
29,392
33,387
0
12,129
16,801
20,223
0
W
22,506
958
0
3,900
17,276
7,651
1,402
6,543
10,452
107,175
0
L
Fenrir
rg1550
Fenrir
13,328
3,650
0
6,604
20,208
10,869
0
4,993
15,030
0
80,292

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,846
Gold Earned
67,298
671
Minions Killed
646
0
Camps Cleared
0
2,245,236
Distance Traveled
2,348,932
35
Wards Purchased
28
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
12,412
540
44
2
0
489,509
2
W
Hercules
12,149
528
115
5
0
441,227
5
W
Medusa
13,883
604
183
8
0
431,634
9
W
Loki
14,103
613
130
6
0
495,781
4
L
Charybdis
12,686
552
198
9
0
435,039
8
L
Janus
12,093
526
161
7
0
447,962
8
L
Achilles
11,950
520
166
7
0
485,403
8
L
Cabrakan
8,895
387
17
1
0
385,728
9
W
Thoth
14,751
641
174
8
0
490,781
8
L
Fenrir
12,222
531
129
6
0
491,104
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role