Player Matchup

Skadi
Skadi
DaddyMoogs007
Skadi
Level 25
God Stats
0W - 2L
1,339 SR
Queue Stats
4W - 11L
1,398 Elo+
Party 2
Geb
Geb
MaverickDutt
Geb
Level 107
God Stats
17W - 9L
1,633 SR
Queue Stats
263W - 241L
1,492 Elo+
Party 2
Bastet
Bastet
MeDium_PsYcho
Bastet
Level 89
God Stats
9W - 5L
1,584 SR
Queue Stats
175W - 153L
1,445 Elo+
Party 2
King Arthur
King Arthur
XjoegotsdoughyoX
King Arthur
Level 127
God Stats
15W - 10L
1,627 SR
Queue Stats
284W - 273L
1,401 Elo+
Party 2
Hel
Hel
jayswami
Hel
Level 149
God Stats
1W - 5L
1,530 SR
Queue Stats
352W - 321L
1,465 Elo+
Party 2
Team Averages
Level 99
1,543 SR
1,440 Elo+

VS

Team Averages
Level 129
1,601 SR
1,624 Elo+
Fenrir
Fenrir
 
Fenrir
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bakasura
Bakasura
Devysaur
Bakasura
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 1L
1,899 Elo+
Party 1
Nu Wa
Nu Wa
Foxmou
Nu Wa
Level 143
God Stats
21W - 17L
1,637 SR
Queue Stats
268W - 226L
1,568 Elo+
Party 1
Danzaburou
Danzaburou
Wolfmou
Danzaburou
Level 157
God Stats
5W - 2L
1,608 SR
Queue Stats
32W - 24L
1,595 Elo+
Party 1
Geb
Geb
reddeathsix67
Geb
Level 157
God Stats
6W - 4L
1,762 SR
Queue Stats
28W - 25L
1,556 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 5 / 0
4,595
460
1,319
5,416
921
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

8
2 / 3 / 1
5,534
553
2,107
8,922
3,657
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

8
1 / 4 / 0
5,205
521
3,107
7,281
1,660
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

King Arthur
XjoegotsdoughyoX
King Arthur
6
0 / 4 / 0
4,248
425
950
7,855
2,391
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

6
0 / 4 / 1
4,337
434
2,430
5,156
1,310
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
12
5 / 1 / 0
6,927
693
6,500
4,782
2,700
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Bakasura
Devysaur
Bakasura
10
1 / 1 / 3
5,821
582
4,498
6,123
2,663
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Nu Wa
Foxmou
Nu Wa
11
6 / 1 / 2
6,600
660
4,872
3,683
1,078
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Danzaburou
Wolfmou
Danzaburou
12
8 / 0 / 0
7,124
712
6,071
3,696
1,555
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

9
0 / 0 / 8
5,805
581
2,470
5,890
4,470
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
33
3
Kills
20
20
Deaths
3
2
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
5
1
0
5
L
0
5
0
0
W
Bakasura
Devysaur
Bakasura
1
1
3
2.5
W
Nu Wa
Foxmou
Nu Wa
6
1
2
7
L
2
3
1
0.83
L
1
4
0
0.25
W
Danzaburou
Wolfmou
Danzaburou
8
0
0
8
L
King Arthur
XjoegotsdoughyoX
King Arthur
0
4
0
0
L
0
4
1
0.13
W
0
0
8
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,913
Damage
24,411
34,630
Taken
24,174
9,939
Mitigated
12,466
7,092
Healing
7,709
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
6,500
1,335
0
1,346
4,782
2,700
312
94
4,688
0
39,444
L
1,319
464
0
538
5,416
921
0
712
4,648
0
20,275
W
Bakasura
Devysaur
Bakasura
4,498
2,975
0
2,857
6,123
2,663
0
1,179
4,944
0
34,095
W
Nu Wa
Foxmou
Nu Wa
4,872
757
0
125
3,683
1,078
484
1,655
2,028
31,135
0
L
2,107
249
0
2,256
8,922
3,657
0
1,653
7,082
11,707
0
L
3,107
538
0
1,601
7,281
1,660
0
1,891
5,115
0
17,836
W
Danzaburou
Wolfmou
Danzaburou
6,071
2,799
0
1,216
3,696
1,555
1,179
574
3,122
0
40,399
L
King Arthur
XjoegotsdoughyoX
King Arthur
950
97
0
1,128
7,855
2,391
0
328
7,197
0
14,371
L
2,430
36
503
1,066
5,156
1,310
0
2,292
2,582
16,966
0
W
2,470
658
0
2,165
5,890
4,470
248
1,035
4,855
12,678
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,919
Gold Earned
32,277
167
Minions Killed
334
0
Camps Cleared
0
774,279
Distance Traveled
966,480
3
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
6,927
693
88
9
0
202,043
0
L
Skadi
4,595
460
43
4
0
168,721
0
W
Bakasura
5,821
582
76
8
0
221,704
1
W
Nu Wa
6,600
660
68
7
0
178,283
3
L
Geb
5,534
553
20
2
0
172,386
2
L
Bastet
5,205
521
37
4
0
176,613
0
W
Danzaburou
7,124
712
95
10
0
174,206
2
L
King Arthur
4,248
425
35
4
0
126,006
0
L
Hel
4,337
434
32
3
0
130,553
1
W
Geb
5,805
581
7
1
0
190,244
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role