Player Matchup

Bellona
Bellona
Amborghini
Bellona
Level 17
God Stats
12W - 9L
1,645 SR
Queue Stats
50W - 32L
1,551 Elo+
Solo
Apollo
Apollo
MRMILOX
Apollo
Level 13
God Stats
1W - 4L
1,500 SR
Queue Stats
18W - 23L
1,369 Elo+
Solo
Vulcan
Vulcan
Maoritaniwha86
Vulcan
Level 18
God Stats
0W - 1L
1,407 SR
Queue Stats
26W - 31L
1,428 Elo+
Solo
Cthulhu
Cthulhu
StoneyStoned
Cthulhu
Level 7
God Stats
7W - 13L
1,647 SR
Queue Stats
21W - 29L
1,570 Elo+
Solo
Cernunnos
Cernunnos
kyros69420
Cernunnos
Level 22
God Stats
1W - 5L
1,252 SR
Queue Stats
70W - 77L
1,422 Elo+
Solo
Team Averages
Level 15
1,490 SR
1,468 Elo+

VS

Team Averages
Level 23
1,392 SR
1,364 Elo+
Danzaburou
Danzaburou
ClumsyBandit
Danzaburou
Level 14
God Stats
4W - 1L
1,260 SR
Queue Stats
12W - 8L
1,370 Elo+
Solo
Guan Yu
Guan Yu
Hatsulationulese
Guan Yu
Level 16
God Stats
22W - 5L
1,500 SR
Queue Stats
161W - 84L
1,542 Elo+
Party 2
Eset
Eset
Jaggedpeak
Eset
Level 64
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 4L
1,043 Elo+
Party 1
Da Ji
Da Ji
LienAdam
Da Ji
Level 16
God Stats
2W - 1L
1,500 SR
Queue Stats
56W - 18L
1,823 Elo+
Party 2
Skadi
Skadi
arkhambound
Skadi
Level 3
God Stats
2W - 4L
1,202 SR
Queue Stats
5W - 4L
1,043 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Amborghini
Bellona
19
2 / 10 / 11
13,306
1,024
14,351
33,187
31,823
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Apollo
MRMILOX
Apollo
19
9 / 5 / 6
14,149
1,088
20,229
23,790
7,964
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

19
0 / 6 / 7
11,216
863
15,759
16,589
5,225
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cthulhu
StoneyStoned
Cthulhu
19
3 / 10 / 12
13,250
1,019
14,665
34,566
39,045
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cernunnos
kyros69420
Cernunnos
19
5 / 8 / 11
13,962
1,074
29,558
27,331
8,601
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Team 1 Tickets

0

VS

Team 2 Tickets

148

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
ClumsyBandit
Danzaburou
20
21 / 4 / 13
17,539
1,349
52,694
22,795
8,137
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

20
5 / 3 / 27
14,040
1,080
24,240
30,537
46,279
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

20
2 / 1 / 22
13,812
1,062
17,325
14,372
5,445
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Da Ji
LienAdam
Da Ji
20
10 / 8 / 21
15,533
1,195
29,931
23,081
9,368
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Mace

Heavy Mace

+30
Physical Power

20
1 / 3 / 12
11,999
923
4,922
9,215
3,007
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
134
19
Kills
39
39
Deaths
19
47
Assists
95
Player
Kills
Deaths
Assists
KDA
L
Bellona
Amborghini
Bellona
2
10
11
0.75
W
Danzaburou
ClumsyBandit
Danzaburou
21
4
13
6.88
W
5
3
27
6.17
W
2
1
22
13
W
Da Ji
LienAdam
Da Ji
10
8
21
2.56
L
Apollo
MRMILOX
Apollo
9
5
6
2.4
L
0
6
7
0.58
L
Cthulhu
StoneyStoned
Cthulhu
3
10
12
0.9
W
1
3
12
2.33
L
Cernunnos
kyros69420
Cernunnos
5
8
11
1.31

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

94,562
Damage
129,112
135,463
Taken
100,000
92,658
Mitigated
72,236
14,922
Healing
27,246
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
Amborghini
Bellona
14,351
3,990
2,263
2,102
33,187
31,823
0
4,722
28,068
669
28,331
W
Danzaburou
ClumsyBandit
Danzaburou
52,694
40,931
0
6,739
22,795
8,137
0
8,387
14,176
0
84,159
W
24,240
3,555
3,419
9,660
30,537
46,279
0
7,814
22,493
502
36,957
W
17,325
1,703
1,441
5,198
14,372
5,445
0
6,180
8,104
65,196
0
W
Da Ji
LienAdam
Da Ji
29,931
8,532
0
595
23,081
9,368
0
4,655
18,358
0
43,591
L
Apollo
MRMILOX
Apollo
20,229
11,217
0
3,395
23,790
7,964
0
2,334
21,348
0
52,466
L
15,759
4,154
0
0
16,589
5,225
0
1,379
14,969
27,645
0
L
Cthulhu
StoneyStoned
Cthulhu
14,665
1,127
573
2,277
34,566
39,045
0
4,916
29,145
35,152
0
W
4,922
2,321
0
194
9,215
3,007
0
3,327
5,776
0
17,069
L
Cernunnos
kyros69420
Cernunnos
29,558
14,970
0
4,312
27,331
8,601
0
4,443
22,448
0
60,430

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,883
Gold Earned
72,923
245
Minions Killed
274
6
Camps Cleared
8
1,166,304
Distance Traveled
1,250,135
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
13,306
1,024
37
3
1
229,269
0
W
Danzaburou
17,539
1,349
74
6
2
234,858
0
W
Guan Yu
14,040
1,080
30
2
0
260,601
0
W
Eset
13,812
1,062
124
10
0
278,898
0
W
Da Ji
15,533
1,195
24
2
4
259,997
0
L
Apollo
14,149
1,088
59
5
0
266,534
0
L
Vulcan
11,216
863
43
3
0
176,514
0
L
Cthulhu
13,250
1,019
44
3
2
253,842
0
W
Skadi
11,999
923
22
2
2
215,781
0
L
Cernunnos
13,962
1,074
62
5
3
240,145
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role