Player Matchup

Discordia
Discordia
Destruyecuquits
Discordia
Level 29
God Stats
3W - 2L
1,659 SR
Queue Stats
81W - 83L
1,438 Elo+
Solo
Jing Wei
Jing Wei
Envoria
Jing Wei
Level 29
God Stats
5W - 6L
1,177 SR
Queue Stats
152W - 160L
1,409 Elo+
Solo
Xing Tian
Xing Tian
Garhfig
Xing Tian
Level 24
God Stats
6W - 8L
1,266 SR
Queue Stats
52W - 79L
1,351 Elo+
Party 3
Mulan
Mulan
JohanLieberttt
Mulan
Level 29
God Stats
7W - 8L
1,510 SR
Queue Stats
128W - 154L
1,333 Elo+
Party 3
Mercury
Mercury
KingAlexT2P
Mercury
Level 38
God Stats
1W - 3L
1,149 SR
Queue Stats
167W - 225L
1,355 Elo+
Party 3
Team Averages
Level 30
1,352 SR
1,377 Elo+

VS

Team Averages
Level 29
1,447 SR
1,350 Elo+
Vulcan
Vulcan
Innerscepter
Vulcan
Level 26
God Stats
0W - 1L
1,320 SR
Queue Stats
8W - 17L
1,084 Elo+
Solo
Sol
Sol
Lanpião
Sol
Level 28
God Stats
1W - 2L
1,467 SR
Queue Stats
70W - 71L
1,425 Elo+
Party 1
Thor
Thor
Mantii0
Thor
Level 60
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 4L
1,416 Elo+
Party 2
Hou Yi
Hou Yi
jorelbolado
Hou Yi
Level 29
God Stats
31W - 38L
1,449 SR
Queue Stats
94W - 106L
1,440 Elo+
Party 1
Ares
Ares
tupapiRico111
Ares
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 3L
1,386 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
Destruyecuquits
Discordia
17
5 / 0 / 6
10,405
612
7,636
8,536
2,752
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Jing Wei
Envoria
Jing Wei
14
7 / 3 / 8
8,988
529
15,038
10,426
3,910
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Xing Tian
Garhfig
Xing Tian
14
8 / 2 / 10
9,931
584
8,088
16,466
21,603
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

16
6 / 2 / 3
10,021
589
9,872
14,996
10,290
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

Mercury
KingAlexT2P
Mercury
14
4 / 4 / 4
8,943
526
7,286
15,770
4,904
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
12
1 / 5 / 0
7,514
442
8,157
9,949
3,806
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

12
1 / 5 / 4
7,914
466
8,144
11,247
4,716
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Thor
Mantii0
Thor
14
6 / 5 / 0
8,554
503
8,791
13,129
5,070
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hou Yi
13
3 / 7 / 0
8,067
475
8,103
15,225
4,285
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

11
0 / 9 / 3
6,896
406
2,092
15,137
9,818
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
18
30
Kills
11
11
Deaths
31
31
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Discordia
Destruyecuquits
Discordia
5
0
6
8
W
Jing Wei
Envoria
Jing Wei
7
3
8
3.67
W
Xing Tian
Garhfig
Xing Tian
8
2
10
6.5
L
Vulcan
1
5
0
0.2
W
6
2
3
3.75
W
Mercury
KingAlexT2P
Mercury
4
4
4
1.5
L
1
5
4
0.6
L
Thor
Mantii0
Thor
6
5
0
1.2
L
Hou Yi
3
7
0
0.43
L
0
9
3
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,920
Damage
35,287
66,194
Taken
64,687
43,459
Mitigated
27,695
19,743
Healing
12,655
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Discordia
Destruyecuquits
Discordia
7,636
295
0
2,409
8,536
2,752
25
1,835
6,701
70,881
0
W
Jing Wei
Envoria
Jing Wei
15,038
12,244
0
2,392
10,426
3,910
1,039
1,272
9,154
0
56,784
W
Xing Tian
Garhfig
Xing Tian
8,088
1,509
0
3,384
16,466
21,603
183
2,071
14,395
25,358
0
L
Vulcan
8,157
1,269
18
1,538
9,949
3,806
0
4,383
5,276
37,305
0
W
9,872
882
0
8,124
14,996
10,290
934
9,224
5,772
0
47,463
W
Mercury
KingAlexT2P
Mercury
7,286
3,849
0
3,434
15,770
4,904
0
3,464
12,306
0
61,268
L
8,144
2,147
0
3,598
11,247
4,716
790
939
10,266
33,123
3,122
L
Thor
Mantii0
Thor
8,791
3,274
0
3,701
13,129
5,070
0
2,384
10,636
0
54,749
L
Hou Yi
8,103
4,045
0
3,554
15,225
4,285
0
3,957
11,214
0
54,039
L
2,092
620
0
246
15,137
9,818
0
3,566
11,571
14,395
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,288
Gold Earned
38,945
430
Minions Killed
345
0
Camps Cleared
0
1,708,139
Distance Traveled
1,490,789
4
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Discordia
10,405
612
137
8
0
342,070
1
W
Jing Wei
8,988
529
86
5
0
310,568
0
W
Xing Tian
9,931
584
30
2
0
314,819
0
L
Vulcan
7,514
442
63
4
0
327,289
1
W
Mulan
10,021
589
88
5
0
329,655
2
W
Mercury
8,943
526
89
5
0
411,027
1
L
Sol
7,914
466
78
5
0
295,526
6
L
Thor
8,554
503
96
6
0
320,782
2
L
Hou Yi
8,067
475
88
5
0
264,656
1
L
Ares
6,896
406
20
1
0
282,536
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role