Player Matchup

Set
Set
Diamond II
 
Set
Diamond II
Level 82
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sun Wukong
Sun Wukong
Masters
Gravity xi
Sun Wukong
Masters
Level 159
God Stats
15W - 7L
1,744 SR
Queue Stats
301W - 275L
2,721 MMR
Solo
Jing Wei
Jing Wei
Diamond I
Turnublamb
Jing Wei
Diamond I
Level 93
God Stats
9W - 5L
1,872 SR
Queue Stats
200W - 144L
2,748 MMR
Party 1
Olorun
Olorun
Masters
Wayne Aten
Olorun
Masters
Level 160
God Stats
36W - 17L
1,736 SR
Queue Stats
392W - 347L
2,859 MMR
Solo
Khepri
Khepri
Masters
xrtsA
Khepri
Masters
Level 159
God Stats
6W - 5L
1,583 SR
Queue Stats
266W - 215L
2,761 MMR
Party 1
Team Averages
Diamond I
Diamond I
Average Tier
Level 131
1,687 SR
2,518 MMR

VS

Team Averages
Masters
Masters
Average Tier
Level 133
1,589 SR
2,768 MMR
Sobek
Sobek
Masters
TaskSaW
Sobek
Masters
Level 148
God Stats
12W - 12L
1,682 SR
Queue Stats
488W - 464L
2,725 MMR
Solo
Janus
Janus
Masters
Tomatemax568
Janus
Masters
Level 128
God Stats
3W - 2L
1,526 SR
Queue Stats
366W - 375L
2,644 MMR
Solo
Hachiman
Hachiman
Masters
UNRllVALED
Hachiman
Masters
Level 129
God Stats
6W - 6L
1,590 SR
Queue Stats
557W - 536L
2,788 MMR
Solo
Camazotz
Camazotz
Masters
hοpе
Camazotz
Masters
Level 160
God Stats
3W - 6L
1,461 SR
Queue Stats
253W - 284L
2,801 MMR
Solo
Guan Yu
Guan Yu
Masters
Şatan
Guan Yu
Masters
Level 101
God Stats
24W - 23L
1,683 SR
Queue Stats
517W - 471L
2,882 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Set
 
Set
17
7 / 6 / 2
10,265
540
13,709
18,757
7,204
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Sun Wukong
Gravity xi
Sun Wukong
8
0 / 4 / 0
6,474
341
3,705
7,392
2,536
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Breastplate

Breastplate

+20
Physical Protection

Jing Wei
Turnublamb
Jing Wei
18
1 / 2 / 4
10,481
552
10,576
14,306
4,915
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Olorun
Wayne Aten
Olorun
15
2 / 4 / 4
9,102
479
10,501
14,886
6,135
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Khepri
xrtsA
Khepri
12
1 / 4 / 4
8,287
436
3,610
15,243
13,912
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Bans
SusanoArtioMulanOdin

VS

Bans
CliodhnaLokiZeusGeb
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
TaskSaW
Sobek
12
2 / 3 / 7
8,519
448
6,269
16,674
13,713
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

19
4 / 2 / 5
11,657
614
9,154
8,327
2,546
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Hachiman
UNRllVALED
Hachiman
15
1 / 4 / 1
9,558
503
9,210
10,898
2,576
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Camazotz
hοpе
Camazotz
17
4 / 1 / 10
10,606
558
13,049
17,060
5,757
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Guan Yu
Şatan
Guan Yu
19
9 / 1 / 6
12,249
645
19,751
16,736
15,280
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
49
11
Kills
20
20
Deaths
11
14
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Set
 
Set
7
6
2
1.33
L
Sun Wukong
Gravity xi
Sun Wukong
0
4
0
0
W
Sobek
TaskSaW
Sobek
2
3
7
1.83
W
4
2
5
3.25
L
Jing Wei
Turnublamb
Jing Wei
1
2
4
1.5
W
Hachiman
UNRllVALED
Hachiman
1
4
1
0.38
L
Olorun
Wayne Aten
Olorun
2
4
4
1
W
Camazotz
hοpе
Camazotz
4
1
10
9
L
Khepri
xrtsA
Khepri
1
4
4
0.75
W
Guan Yu
Şatan
Guan Yu
9
1
6
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,101
Damage
57,433
70,584
Taken
69,695
34,702
Mitigated
39,872
18,664
Healing
30,273
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Set
 
Set
13,709
5,145
0
4,696
18,757
7,204
21
4,709
13,710
0
74,878
L
Sun Wukong
Gravity xi
Sun Wukong
3,705
807
0
1,639
7,392
2,536
0
1,083
5,829
0
20,193
W
Sobek
TaskSaW
Sobek
6,269
605
212
4,091
16,674
13,713
17
5,178
11,496
20,214
0
W
9,154
1,559
0
1,535
8,327
2,546
465
2,388
5,939
93,603
0
L
Jing Wei
Turnublamb
Jing Wei
10,576
9,873
0
5,487
14,306
4,915
589
2,686
11,519
0
95,431
W
Hachiman
UNRllVALED
Hachiman
9,210
5,352
0
3,700
10,898
2,576
913
1,227
9,671
0
71,114
L
Olorun
Wayne Aten
Olorun
10,501
5,447
697
3,094
14,886
6,135
0
4,036
10,534
70,564
0
W
Camazotz
hοpе
Camazotz
13,049
3,436
0
10,451
17,060
5,757
570
3,510
13,550
0
77,039
L
Khepri
xrtsA
Khepri
3,610
488
556
2,495
15,243
13,912
0
5,517
9,319
20,746
0
W
Guan Yu
Şatan
Guan Yu
19,751
2,984
1,259
9,025
16,736
15,280
36
3,156
13,580
16,979
70,804

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,609
Gold Earned
52,589
534
Minions Killed
620
0
Camps Cleared
0
1,611,010
Distance Traveled
2,038,376
18
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Set
10,265
540
133
7
0
348,121
1
L
Sun Wukong
6,474
341
49
3
0
149,647
1
W
Sobek
8,519
448
26
1
0
395,878
4
W
Janus
11,657
614
184
10
0
417,205
2
L
Jing Wei
10,481
552
181
10
0
380,140
2
W
Hachiman
9,558
503
131
7
0
357,149
3
L
Olorun
9,102
479
138
7
0
347,376
6
W
Camazotz
10,606
558
121
6
0
444,780
3
L
Khepri
8,287
436
33
2
0
385,726
8
W
Guan Yu
12,249
645
158
8
0
423,364
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role