Player Matchup

Arachne
Arachne
DAVISFAM215
Arachne
Level 105
God Stats
1W - 0L
1,777 SR
Queue Stats
70W - 77L
1,434 Elo+
Party 1
Zhong Kui
Zhong Kui
XUXUB3ANZ
Zhong Kui
Level 102
God Stats
1W - 0L
1,500 SR
Queue Stats
129W - 115L
1,508 Elo+
Party 1
Danzaburou
Danzaburou
sheeeeshyeet
Danzaburou
Level 92
God Stats
3W - 2L
1,532 SR
Queue Stats
76W - 84L
1,455 Elo+
Party 1
Team Averages
Level 100
1,603 SR
1,466 Elo+

VS

Team Averages
Level 56
1,527 SR
1,469 Elo+
Cthulhu
Cthulhu
Kiga1223
Cthulhu
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 15L
1,530 Elo+
Party 2
Danzaburou
Danzaburou
ToastyWonder
Danzaburou
Level 29
God Stats
5W - 6L
1,647 SR
Queue Stats
106W - 128L
1,429 Elo+
Solo
Scylla
Scylla
azuriten
Scylla
Level 69
God Stats
1W - 2L
1,434 SR
Queue Stats
1W - 3L
1,446 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
DAVISFAM215
Arachne
12
5 / 3 / 11
8,539
776
4,967
9,684
3,637
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Zhong Kui
XUXUB3ANZ
Zhong Kui
12
5 / 4 / 13
9,009
819
9,755
11,471
6,500
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Danzaburou
sheeeeshyeet
Danzaburou
14
11 / 1 / 9
10,424
948
12,259
9,352
3,537
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Kiga1223
Cthulhu
9
4 / 6 / 2
7,551
686
8,245
12,961
9,586
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Danzaburou
ToastyWonder
Danzaburou
10
0 / 9 / 6
7,083
644
5,401
10,161
4,183
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Scylla
azuriten
Scylla
10
4 / 6 / 2
7,412
674
6,136
7,526
2,414
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
18
21
Kills
8
8
Deaths
21
33
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Arachne
DAVISFAM215
Arachne
5
3
11
3.5
L
Cthulhu
Kiga1223
Cthulhu
4
6
2
0.83
L
Danzaburou
ToastyWonder
Danzaburou
0
9
6
0.33
W
Zhong Kui
XUXUB3ANZ
Zhong Kui
5
4
13
2.88
L
Scylla
azuriten
Scylla
4
6
2
0.83
W
Danzaburou
sheeeeshyeet
Danzaburou
11
1
9
15.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,981
Damage
19,782
30,507
Taken
30,648
13,674
Mitigated
16,183
9,513
Healing
3,002
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
DAVISFAM215
Arachne
4,967
3,608
0
2,996
9,684
3,637
1,246
5,255
4,320
0
13,994
L
Cthulhu
Kiga1223
Cthulhu
8,245
555
0
1,707
12,961
9,586
0
3,892
9,069
16,490
0
L
Danzaburou
ToastyWonder
Danzaburou
5,401
1,476
0
438
10,161
4,183
0
3,776
6,385
0
19,139
W
Zhong Kui
XUXUB3ANZ
Zhong Kui
9,755
1,060
122
2,211
11,471
6,500
595
4,954
6,072
20,329
0
L
Scylla
azuriten
Scylla
6,136
412
104
753
7,526
2,414
105
2,251
5,275
17,640
0
W
Danzaburou
sheeeeshyeet
Danzaburou
12,259
6,666
449
3,735
9,352
3,537
1,071
3,994
5,200
0
40,680

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,972
Gold Earned
22,046
117
Minions Killed
105
8
Camps Cleared
2
552,282
Distance Traveled
452,448
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
8,539
776
22
2
2
183,834
4
L
Cthulhu
7,551
686
29
3
1
144,193
3
L
Danzaburou
7,083
644
36
3
1
147,385
2
W
Zhong Kui
9,009
819
28
3
1
177,879
1
L
Scylla
7,412
674
40
4
0
160,870
0
W
Danzaburou
10,424
948
67
6
5
190,569
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role