Player Matchup

Olorun
Olorun
ASESINODEINCAS
Olorun
Level 17
God Stats
1W - 0L
1,463 SR
Queue Stats
2W - 2L
1,202 Elo+
Party 2
Neith
Neith
DylanW7
Neith
Level 129
God Stats
4W - 4L
1,539 SR
Queue Stats
116W - 80L
1,561 Elo+
Party 2
Geb
Geb
Gotenro14
Geb
Level 69
God Stats
5W - 5L
1,711 SR
Queue Stats
118W - 89L
1,576 Elo+
Party 2
Odin
Odin
zecasori
Odin
Level 157
God Stats
3W - 3L
1,723 SR
Queue Stats
123W - 92L
1,572 Elo+
Party 2
Team Averages
Level 93
1,609 SR
1,478 Elo+

VS

Team Averages
Level 74
1,488 SR
1,382 Elo+
Cthulhu
Cthulhu
Anterior Gaming
Cthulhu
Level 121
God Stats
0W - 1L
1,500 SR
Queue Stats
47W - 54L
1,385 Elo+
Party 1
Xbalanque
Xbalanque
Klxosaur
Xbalanque
Level 28
God Stats
1W - 3L
1,451 SR
Queue Stats
17W - 24L
1,316 Elo+
Party 1
Baba Yaga
Baba Yaga
Merak59
Baba Yaga
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 19L
1,405 Elo+
Party 1
Sun Wukong
Sun Wukong
Siemo93
Sun Wukong
Level 99
God Stats
0W - 1L
1,500 SR
Queue Stats
41W - 47L
1,423 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
9 / 0 / 4
11,314
943
17,534
9,239
5,092
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Neith
DylanW7
Neith
16
4 / 0 / 3
10,092
841
11,795
7,084
2,812
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
2 / 1 / 8
9,685
807
4,882
11,768
12,268
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Odin
16
4 / 2 / 5
10,429
869
8,848
8,117
6,894
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 2 / 0
7,858
655
4,447
10,713
8,665
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Xbalanque
Klxosaur
Xbalanque
13
0 / 5 / 0
7,720
643
2,817
11,553
5,132
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Baba Yaga
Merak59
Baba Yaga
14
0 / 7 / 1
8,048
671
5,780
13,943
6,050
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Sun Wukong
Siemo93
Sun Wukong
14
2 / 5 / 0
8,220
685
8,914
13,962
13,167
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
4
19
Kills
3
3
Deaths
19
20
Assists
1
Player
Kills
Deaths
Assists
KDA
W
9
0
4
11
L
1
2
0
0.5
W
Neith
DylanW7
Neith
4
0
3
5.5
W
2
1
8
6
L
Xbalanque
Klxosaur
Xbalanque
0
5
0
0
L
Baba Yaga
Merak59
Baba Yaga
0
7
1
0.07
L
Sun Wukong
Siemo93
Sun Wukong
2
5
0
0.4
W
Odin
4
2
5
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,059
Damage
21,958
36,208
Taken
50,171
27,066
Mitigated
33,014
8,458
Healing
7,212
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
17,534
7,577
1,103
3,682
9,239
5,092
5,636
2,892
6,193
47,583
4,630
L
4,447
178
191
1,209
10,713
8,665
0
2,992
7,721
23,455
0
W
Neith
DylanW7
Neith
11,795
3,581
0
2,240
7,084
2,812
2,651
1,829
5,241
0
49,865
W
4,882
773
188
615
11,768
12,268
361
4,057
7,543
13,097
0
L
Xbalanque
Klxosaur
Xbalanque
2,817
923
0
1,224
11,553
5,132
0
2,615
8,938
0
18,303
L
Baba Yaga
Merak59
Baba Yaga
5,780
959
0
1,409
13,943
6,050
0
8,259
5,684
23,486
0
L
Sun Wukong
Siemo93
Sun Wukong
8,914
1,969
0
3,179
13,962
13,167
0
8,557
5,405
0
33,748
W
Odin
8,848
2,477
0
630
8,117
6,894
133
1,458
6,515
3,798
31,514

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,520
Gold Earned
31,846
243
Minions Killed
170
17
Camps Cleared
7
991,520
Distance Traveled
793,509
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Olorun
11,314
943
82
7
5
244,908
1
L
Cthulhu
7,858
655
36
3
1
224,451
0
W
Neith
10,092
841
85
7
6
241,095
1
W
Geb
9,685
807
20
2
0
249,501
1
L
Xbalanque
7,720
643
35
3
1
185,596
1
L
Baba Yaga
8,048
671
45
4
1
181,600
1
L
Sun Wukong
8,220
685
54
5
4
201,862
2
W
Odin
10,429
869
56
5
6
256,016
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role