Player Matchup

Ymir
Ymir
RESONATOR333
Ymir
Level 69
God Stats
1W - 2L
1,474 SR
Queue Stats
147W - 167L
1,456 Elo+
Party 2
Amaterasu
Amaterasu
UwUYourExGirl
Amaterasu
Level 123
God Stats
1W - 3L
1,143 SR
Queue Stats
60W - 87L
1,347 Elo+
Solo
Tsukuyomi
Tsukuyomi
dcaavsitdro47
Tsukuyomi
Level 102
God Stats
13W - 9L
1,555 SR
Queue Stats
206W - 247L
1,461 Elo+
Party 2
Team Averages
Level 98
1,391 SR
1,421 Elo+

VS

Team Averages
Level 95
1,539 SR
1,511 Elo+
Ra
Ra
ISharpshooterI
Ra
Level 123
God Stats
3W - 1L
1,571 SR
Queue Stats
50W - 41L
1,479 Elo+
Party 1
Fenrir
Fenrir
MajinnLoki
Fenrir
Level 80
God Stats
1W - 1L
1,648 SR
Queue Stats
213W - 140L
1,553 Elo+
Party 1
Gilgamesh
Gilgamesh
xsFmxMerc
Gilgamesh
Level 81
God Stats
4W - 3L
1,398 SR
Queue Stats
80W - 67L
1,502 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
2 / 8 / 14
14,056
586
22,210
30,904
23,393
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Amaterasu
UwUYourExGirl
Amaterasu
18
7 / 2 / 11
14,941
623
11,996
33,636
39,612
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

Tsukuyomi
dcaavsitdro47
Tsukuyomi
20
13 / 8 / 6
16,769
699
35,664
31,265
13,827
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
7 / 10 / 10
16,209
675
24,629
19,817
8,426
Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Fenrir
MajinnLoki
Fenrir
20
8 / 3 / 10
16,837
702
31,684
33,888
30,998
Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Gilgamesh
xsFmxMerc
Gilgamesh
17
3 / 9 / 6
13,990
583
20,223
31,105
26,104
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
44
22
Kills
18
18
Deaths
22
31
Assists
26
Player
Kills
Deaths
Assists
KDA
W
7
10
10
1.2
W
Fenrir
MajinnLoki
Fenrir
8
3
10
4.33
L
2
8
14
1.13
L
Amaterasu
UwUYourExGirl
Amaterasu
7
2
11
6.25
L
Tsukuyomi
dcaavsitdro47
Tsukuyomi
13
8
6
2
W
Gilgamesh
xsFmxMerc
Gilgamesh
3
9
6
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,870
Damage
76,536
95,805
Taken
84,810
76,832
Mitigated
65,528
33,970
Healing
21,111
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
24,629
2,167
3,553
3,719
19,817
8,426
1,187
5,136
14,681
79,100
0
W
Fenrir
MajinnLoki
Fenrir
31,684
7,294
0
6,315
33,888
30,998
1,126
7,895
25,993
748
68,980
L
22,210
5,404
1,574
8,333
30,904
23,393
243
13,487
16,214
74,686
0
L
Amaterasu
UwUYourExGirl
Amaterasu
11,996
4,839
0
13,947
33,636
39,612
454
9,356
22,935
0
26,258
L
Tsukuyomi
dcaavsitdro47
Tsukuyomi
35,664
6,179
0
10,116
31,265
13,827
1,477
7,385
22,830
0
91,938
W
Gilgamesh
xsFmxMerc
Gilgamesh
20,223
3,063
1,306
6,218
31,105
26,104
353
9,728
21,377
7,975
28,192

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,766
Gold Earned
47,036
246
Minions Killed
228
11
Camps Cleared
7
1,156,283
Distance Traveled
1,185,473
14
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
16,209
675
122
5
1
349,029
3
W
Fenrir
16,837
702
71
3
4
470,525
0
L
Ymir
14,056
586
95
4
7
349,511
4
L
Amaterasu
14,941
623
25
1
1
428,912
10
L
Tsukuyomi
16,769
699
126
5
3
377,860
0
W
Gilgamesh
13,990
583
35
1
2
365,919
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role