Player Matchup

Sol
Sol
FernandoIV
Sol
Level 149
God Stats
3W - 0L
1,618 SR
Queue Stats
107W - 60L
1,710 Elo+
Party 1
Horus
Horus
Leyteh
Horus
Level 118
God Stats
10W - 7L
1,676 SR
Queue Stats
111W - 71L
1,713 Elo+
Party 1
Anhur
Anhur
manzanito
Anhur
Level 149
God Stats
5W - 0L
1,730 SR
Queue Stats
99W - 67L
1,721 Elo+
Party 1
Team Averages
Level 139
1,675 SR
1,715 Elo+

VS

Team Averages
Level 98
1,510 SR
1,554 Elo+
Tyr
Tyr
 
Tyr
Level 134
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Achilles
Achilles
 
Achilles
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Discordia
Discordia
unholypearz2
Discordia
Level 92
God Stats
4W - 5L
1,531 SR
Queue Stats
23W - 20L
1,663 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 0 / 9
7,563
756
12,099
8,527
5,201
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Horus
Leyteh
Horus
10
1 / 1 / 11
6,946
695
4,884
10,667
6,488
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Anhur
manzanito
Anhur
12
8 / 0 / 4
8,289
829
8,474
5,718
2,051
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
8
0 / 5 / 1
5,826
583
3,138
9,839
6,106
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Achilles
 
Achilles
8
0 / 3 / 0
5,636
564
6,109
13,591
9,398
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Discordia
unholypearz2
Discordia
10
1 / 4 / 0
6,284
628
6,869
5,944
1,301
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
2
12
Kills
1
1
Deaths
12
24
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Tyr
 
Tyr
0
5
1
0.1
L
Achilles
 
Achilles
0
3
0
0
W
3
0
9
7.5
W
Horus
Leyteh
Horus
1
1
11
6.5
W
Anhur
manzanito
Anhur
8
0
4
10
L
Discordia
unholypearz2
Discordia
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,457
Damage
16,116
24,912
Taken
29,374
13,740
Mitigated
16,805
10,296
Healing
5,872
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tyr
 
Tyr
3,138
394
0
1,976
9,839
6,106
0
3,451
6,246
0
11,123
L
Achilles
 
Achilles
6,109
1,402
0
2,817
13,591
9,398
0
5,743
7,637
0
11,037
W
12,099
4,281
0
4,581
8,527
5,201
1,339
2,826
5,420
39,836
4,318
W
Horus
Leyteh
Horus
4,884
1,202
1,872
2,800
10,667
6,488
0
3,217
7,195
0
7,315
W
Anhur
manzanito
Anhur
8,474
4,380
0
1,043
5,718
2,051
1,469
1,096
4,485
0
23,798
L
Discordia
unholypearz2
Discordia
6,869
400
0
1,079
5,944
1,301
0
1,830
3,942
25,153
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,798
Gold Earned
17,746
120
Minions Killed
80
6
Camps Cleared
3
578,405
Distance Traveled
576,505
9
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
5,826
583
23
2
1
177,206
3
L
Achilles
5,636
564
9
1
1
208,003
3
W
Sol
7,563
756
66
7
4
182,737
4
W
Horus
6,946
695
9
1
1
202,964
1
W
Anhur
8,289
829
45
5
1
192,704
4
L
Discordia
6,284
628
48
5
1
191,296
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role