Player Matchup

Sol
Sol
KeepitupGo
Sol
Level 17
God Stats
0W - 2L
1,192 SR
Queue Stats
1W - 6L
1,423 Elo+
Solo
Jormungandr
Jormungandr
LeChip840
Jormungandr
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
53W - 95L
1,371 Elo+
Party 1
Nox
Nox
RiSector
Nox
Level 28
God Stats
1W - 5L
1,292 SR
Queue Stats
105W - 152L
1,392 Elo+
Party 1
Ares
Ares
glactors
Ares
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,243 Elo+
Solo
Danzaburou
Danzaburou
killerelmi313
Danzaburou
Level 29
God Stats
6W - 11L
1,385 SR
Queue Stats
75W - 86L
1,419 Elo+
Solo
Team Averages
Level 21
1,374 SR
1,369 Elo+

VS

Team Averages
Level 23
1,375 SR
1,499 Elo+
Da Ji
Da Ji
AbsoluteFox7127
Da Ji
Level 28
God Stats
10W - 12L
1,398 SR
Queue Stats
48W - 87L
1,362 Elo+
Solo
Chaac
Chaac
Bulldozer
Chaac
Level 25
God Stats
1W - 1L
1,234 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 2
Ymir
Ymir
Clemucles
Ymir
Level 6
God Stats
1W - 0L
1,200 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 2
Hou Yi
Hou Yi
commanderham
Hou Yi
Level 26
God Stats
7W - 5L
1,550 SR
Queue Stats
91W - 69L
1,551 Elo+
Party 2
Sol
Sol
jagerwockk
Sol
Level 28
God Stats
2W - 0L
1,495 SR
Queue Stats
106W - 87L
1,582 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 6 / 2
7,846
413
8,658
10,077
5,572
Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Jormungandr
LeChip840
Jormungandr
13
1 / 7 / 2
7,986
420
7,824
16,578
11,946
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

13
4 / 7 / 2
8,428
444
10,804
13,921
5,022
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ares
10
1 / 11 / 2
7,170
377
2,818
22,903
19,052
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Danzaburou
killerelmi313
Danzaburou
13
4 / 9 / 3
8,542
450
9,806
17,774
5,747
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
5 / 7 / 14
9,404
495
6,125
11,412
3,992
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Chaac
Bulldozer
Chaac
16
8 / 2 / 6
10,823
570
12,182
13,361
6,730
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ymir
13
5 / 1 / 18
10,236
539
8,434
13,877
13,637
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Hou Yi
17
10 / 0 / 8
11,010
579
12,802
10,883
4,403
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

18
12 / 3 / 6
11,862
624
23,189
18,784
7,519
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
92
13
Kills
40
40
Deaths
13
11
Assists
52
Player
Kills
Deaths
Assists
KDA
W
5
7
14
1.71
W
Chaac
Bulldozer
Chaac
8
2
6
5.5
W
Ymir
5
1
18
14
L
3
6
2
0.67
L
Jormungandr
LeChip840
Jormungandr
1
7
2
0.29
L
4
7
2
0.71
W
Hou Yi
10
0
8
14
L
Ares
1
11
2
0.18
W
12
3
6
5
L
Danzaburou
killerelmi313
Danzaburou
4
9
3
0.61

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,910
Damage
62,732
81,253
Taken
68,317
47,339
Mitigated
36,281
7,052
Healing
24,565
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,125
981
0
0
11,412
3,992
1,607
3,538
7,686
0
25,704
W
Chaac
Bulldozer
Chaac
12,182
4,031
0
4,916
13,361
6,730
1,158
8,305
4,983
7,606
52,580
W
Ymir
8,434
2,362
0
3,874
13,877
13,637
424
6,263
7,515
17,607
0
L
8,658
3,531
753
1,316
10,077
5,572
1,012
4,989
5,088
28,757
0
L
Jormungandr
LeChip840
Jormungandr
7,824
3,983
0
481
16,578
11,946
315
4,711
11,867
40,732
0
L
10,804
1,230
299
1,229
13,921
5,022
132
8,772
5,149
40,335
0
W
Hou Yi
12,802
8,412
0
5,139
10,883
4,403
5,901
2,189
8,607
0
91,267
L
Ares
2,818
99
0
477
22,903
19,052
0
8,283
14,620
22,650
0
W
23,189
9,707
0
10,636
18,784
7,519
3,697
8,947
9,422
88,808
9,032
L
Danzaburou
killerelmi313
Danzaburou
9,806
2,119
0
2,497
17,774
5,747
192
4,508
13,266
0
55,610

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,972
Gold Earned
53,335
309
Minions Killed
461
0
Camps Cleared
0
1,455,048
Distance Traveled
1,721,047
0
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
9,404
495
33
2
0
336,149
0
W
Chaac
10,823
570
114
6
0
358,224
4
W
Ymir
10,236
539
17
1
0
335,195
3
L
Sol
7,846
413
39
2
0
281,128
0
L
Jormungandr
7,986
420
77
4
0
282,983
0
L
Nox
8,428
444
76
4
0
320,806
0
W
Hou Yi
11,010
579
135
7
0
344,530
4
L
Ares
7,170
377
30
2
0
254,255
0
W
Sol
11,862
624
162
9
0
346,949
4
L
Danzaburou
8,542
450
87
5
0
315,876
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role