Player Matchup

Guan Yu
Guan Yu
Obeytheefinesse
Guan Yu
Level 159
God Stats
1W - 0L
1,885 SR
Queue Stats
26W - 7L
1,832 Elo+
Party 1
Medusa
Medusa
Techromancer
Medusa
Level 28
God Stats
1W - 0L
1,563 SR
Queue Stats
25W - 11L
1,692 Elo+
Party 1
Ymir
Ymir
freakazeud
Ymir
Level 24
God Stats
2W - 1L
1,708 SR
Queue Stats
17W - 8L
1,717 Elo+
Party 1
Sol
Sol
uhslinky
Sol
Level 108
God Stats
2W - 0L
1,520 SR
Queue Stats
6W - 4L
1,343 Elo+
Party 1
Team Averages
Level 80
1,669 SR
1,646 Elo+

VS

Team Averages
Level 42
1,626 SR
1,477 Elo+
Hera
Hera
Sir_Roy2
Hera
Level 43
God Stats
6W - 1L
1,702 SR
Queue Stats
25W - 23L
1,473 Elo+
Party 2
Jing Wei
Jing Wei
awesumguy212
Jing Wei
Level 64
God Stats
3W - 1L
1,643 SR
Queue Stats
22W - 19L
1,495 Elo+
Party 2
Mulan
Mulan
cesor72
Mulan
Level 35
God Stats
3W - 2L
1,606 SR
Queue Stats
25W - 24L
1,471 Elo+
Party 2
Ymir
Ymir
iDr303
Ymir
Level 25
God Stats
2W - 1L
1,552 SR
Queue Stats
24W - 22L
1,471 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 0 / 9
7,174
1,025
4,294
4,811
3,503
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Medusa
13
7 / 0 / 6
7,969
1,138
10,803
4,119
2,229
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

12
2 / 0 / 14
7,904
1,129
2,358
3,913
4,459
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
8 / 0 / 7
8,009
1,144
8,719
4,440
2,007
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
9
0 / 5 / 0
5,148
735
2,288
5,211
1,623
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Jing Wei
awesumguy212
Jing Wei
9
0 / 4 / 0
5,141
734
4,445
6,381
2,216
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Mulan
cesor72
Mulan
8
0 / 5 / 0
5,163
738
2,097
8,368
5,014
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Ymir
iDr303
Ymir
9
0 / 5 / 0
5,223
746
1,636
10,448
6,597
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
0
19
Kills
0
0
Deaths
19
36
Assists
0
Player
Kills
Deaths
Assists
KDA
W
2
0
9
6.5
L
Hera
0
5
0
0
W
Medusa
7
0
6
10
L
Jing Wei
awesumguy212
Jing Wei
0
4
0
0
L
Mulan
cesor72
Mulan
0
5
0
0
W
2
0
14
9
L
Ymir
iDr303
Ymir
0
5
0
0
W
8
0
7
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,174
Damage
10,466
17,283
Taken
30,408
12,198
Mitigated
15,450
5,571
Healing
1,746
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,294
333
230
752
4,811
3,503
1,163
1,055
3,756
0
14,282
L
Hera
2,288
501
0
396
5,211
1,623
0
1,521
3,648
13,691
0
W
Medusa
10,803
5,712
0
1,354
4,119
2,229
2,935
1,146
2,973
0
36,420
L
Jing Wei
awesumguy212
Jing Wei
4,445
3,315
0
139
6,381
2,216
0
3,153
3,127
0
14,787
L
Mulan
cesor72
Mulan
2,097
249
0
334
8,368
5,014
0
3,192
5,063
0
6,045
W
2,358
489
0
1,296
3,913
4,459
517
679
3,234
9,161
0
L
Ymir
iDr303
Ymir
1,636
352
0
877
10,448
6,597
0
2,593
7,750
5,949
0
W
8,719
3,226
0
1,939
4,440
2,007
3,440
1,291
3,149
20,015
2,215

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,056
Gold Earned
20,675
132
Minions Killed
64
12
Camps Cleared
4
640,979
Distance Traveled
435,766
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Guan Yu
7,174
1,025
17
2
2
176,876
0
L
Hera
5,148
735
32
5
1
96,883
1
W
Medusa
7,969
1,138
57
8
4
144,189
1
L
Jing Wei
5,141
734
22
3
1
121,224
0
L
Mulan
5,163
738
4
1
1
108,557
1
W
Ymir
7,904
1,129
16
2
3
152,957
1
L
Ymir
5,223
746
6
1
1
109,102
2
W
Sol
8,009
1,144
42
6
3
166,957
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role