Player Matchup

Nu Wa
Nu Wa
Firecentral25
Nu Wa
Level 27
God Stats
1W - 2L
1,461 SR
Queue Stats
19W - 21L
1,491 Elo+
Party 1
Danzaburou
Danzaburou
Quake27
Danzaburou
Level 45
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 21L
1,507 Elo+
Party 1
Cu Chulainn
Cu Chulainn
Veter4nVirtuoso
Cu Chulainn
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 5L
1,755 Elo+
Party 1
Yemoja
Yemoja
Vin696
Yemoja
Level 19
God Stats
1W - 2L
1,526 SR
Queue Stats
61W - 67L
1,340 Elo+
Solo
Nemesis
Nemesis
Н0lyAthe1st
Nemesis
Level 17
God Stats
1W - 1L
1,500 SR
Queue Stats
10W - 2L
1,500 Elo+
Solo
Team Averages
Level 23
1,497 SR
1,519 Elo+

VS

Team Averages
Level 23
1,463 SR
1,470 Elo+
Medusa
Medusa
 
Medusa
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Amaterasu
Amaterasu
DeadbeatDaddy
Amaterasu
Level 24
God Stats
2W - 1L
1,390 SR
Queue Stats
45W - 52L
1,444 Elo+
Solo
Cthulhu
Cthulhu
DoomzDom
Cthulhu
Level 24
God Stats
1W - 1L
1,276 SR
Queue Stats
24W - 25L
1,410 Elo+
Solo
Nemesis
Nemesis
Faselblub
Nemesis
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 4L
1,392 Elo+
Solo
Hel
Hel
Høøker
Hel
Level 14
God Stats
8W - 3L
1,650 SR
Queue Stats
26W - 22L
1,602 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
3 / 6 / 3
11,883
495
13,194
12,532
4,559
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Danzaburou
Quake27
Danzaburou
19
1 / 4 / 2
11,399
475
5,530
13,499
4,550
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Cu Chulainn
Veter4nVirtuoso
Cu Chulainn
16
2 / 11 / 0
10,773
449
10,179
25,430
16,586
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heavy Mace

Heavy Mace

+30
Physical Power

Yemoja
Vin696
Yemoja
15
0 / 6 / 4
9,451
394
6,734
22,095
25,089
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Nemesis
Н0lyAthe1st
Nemesis
18
6 / 2 / 3
12,017
501
13,276
18,075
10,979
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
20
6 / 2 / 8
13,195
550
19,258
14,471
5,968
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Amaterasu
DeadbeatDaddy
Amaterasu
19
7 / 3 / 7
12,905
538
14,239
19,994
22,149
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cthulhu
DoomzDom
Cthulhu
16
1 / 2 / 8
11,279
470
5,148
14,449
15,644
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Nemesis
Faselblub
Nemesis
19
6 / 3 / 7
12,793
533
12,205
18,006
8,608
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

20
9 / 2 / 4
15,745
656
19,475
16,961
16,288
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
63
12
Kills
29
29
Deaths
12
12
Assists
34
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
6
2
8
5
W
Amaterasu
DeadbeatDaddy
Amaterasu
7
3
7
3.5
W
Cthulhu
DoomzDom
Cthulhu
1
2
8
2.5
W
Nemesis
Faselblub
Nemesis
6
3
7
3.17
L
3
6
3
0.75
W
9
2
4
5.5
L
Danzaburou
Quake27
Danzaburou
1
4
2
0.5
L
Cu Chulainn
Veter4nVirtuoso
Cu Chulainn
2
11
0
0.18
L
Yemoja
Vin696
Yemoja
0
6
4
0.33
L
Nemesis
Н0lyAthe1st
Nemesis
6
2
3
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,913
Damage
70,325
91,631
Taken
83,881
61,763
Mitigated
68,657
13,466
Healing
34,408
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
19,258
9,886
0
6,094
14,471
5,968
3,343
4,660
9,629
0
137,708
W
Amaterasu
DeadbeatDaddy
Amaterasu
14,239
4,237
0
5,394
19,994
22,149
2,205
3,616
16,191
19,280
53,246
W
Cthulhu
DoomzDom
Cthulhu
5,148
828
0
2,280
14,449
15,644
54
4,898
9,407
26,472
0
W
Nemesis
Faselblub
Nemesis
12,205
6,690
0
4,832
18,006
8,608
3,210
3,085
14,773
0
72,129
L
13,194
2,563
0
230
12,532
4,559
0
6,530
6,002
97,081
0
W
19,475
951
4,483
11,325
16,961
16,288
1,102
4,482
12,267
153,018
0
L
Danzaburou
Quake27
Danzaburou
5,530
3,042
0
3,925
13,499
4,550
680
3,287
10,212
0
89,488
L
Cu Chulainn
Veter4nVirtuoso
Cu Chulainn
10,179
2,671
0
1,216
25,430
16,586
265
3,962
21,468
6,856
46,790
L
Yemoja
Vin696
Yemoja
6,734
2,385
1,764
1,961
22,095
25,089
305
6,810
15,285
34,284
0
L
Nemesis
Н0lyAthe1st
Nemesis
13,276
7,134
0
4,370
18,075
10,979
0
6,060
12,015
0
96,244

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,523
Gold Earned
65,917
641
Minions Killed
712
0
Camps Cleared
0
2,179,865
Distance Traveled
2,313,011
12
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
13,195
550
166
7
0
459,261
5
W
Amaterasu
12,905
538
109
5
0
413,142
0
W
Cthulhu
11,279
470
57
2
0
462,218
5
W
Nemesis
12,793
533
126
5
0
434,475
2
L
Nu Wa
11,883
495
202
8
0
397,754
4
W
Hel
15,745
656
254
11
0
543,915
4
L
Danzaburou
11,399
475
165
7
0
430,623
2
L
Cu Chulainn
10,773
449
116
5
0
389,704
0
L
Yemoja
9,451
394
34
1
0
415,081
2
L
Nemesis
12,017
501
124
5
0
546,703
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role