Player Matchup

Fafnir
Fafnir
 
Fafnir
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
Fourshotted
Sun Wukong
Level 105
God Stats
0W - 1L
1,519 SR
Queue Stats
78W - 64L
1,558 Elo+
Solo
Bellona
Bellona
Izbane
Bellona
Level 114
God Stats
2W - 2L
1,500 SR
Queue Stats
116W - 127L
1,644 Elo+
Solo
Rama
Rama
LEETJ99
Rama
Level 115
God Stats
3W - 4L
1,375 SR
Queue Stats
288W - 241L
1,593 Elo+
Solo
Nemesis
Nemesis
SmokeForce
Nemesis
Level 141
God Stats
3W - 3L
1,782 SR
Queue Stats
113W - 95L
1,592 Elo+
Solo
Team Averages
Level 126
1,535 SR
1,577 Elo+

VS

Team Averages
Level 118
1,662 SR
1,558 Elo+
Nu Wa
Nu Wa
CrimsonCruiser61
Nu Wa
Level 65
God Stats
2W - 1L
1,651 SR
Queue Stats
26W - 31L
1,488 Elo+
Party 1
Charybdis
Charybdis
Euphony
Charybdis
Level 105
God Stats
1W - 0L
1,500 SR
Queue Stats
44W - 39L
1,573 Elo+
Party 2
Hou Yi
Hou Yi
MingusDew
Hou Yi
Level 151
God Stats
6W - 1L
1,817 SR
Queue Stats
196W - 160L
1,592 Elo+
Solo
Ares
Ares
Santetsa
Ares
Level 127
God Stats
8W - 2L
1,755 SR
Queue Stats
276W - 252L
1,571 Elo+
Party 2
Discordia
Discordia
Tridunt
Discordia
Level 141
God Stats
4W - 1L
1,587 SR
Queue Stats
162W - 138L
1,568 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
 
Fafnir
17
4 / 3 / 8
10,091
841
7,097
16,813
25,728
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Sun Wukong
Fourshotted
Sun Wukong
15
1 / 4 / 11
8,924
744
9,890
15,448
16,906
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bellona
Izbane
Bellona
14
4 / 6 / 7
8,611
718
8,747
18,754
16,281
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Rama
LEETJ99
Rama
13
4 / 8 / 7
8,650
721
8,515
13,500
5,678
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Nemesis
SmokeForce
Nemesis
16
3 / 4 / 9
8,953
746
12,523
20,797
12,653
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
0 / 2 / 18
9,384
782
14,117
6,259
2,417
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Charybdis
Euphony
Charybdis
16
5 / 3 / 16
10,015
835
14,391
12,883
5,383
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hou Yi
MingusDew
Hou Yi
18
8 / 4 / 14
10,696
891
19,388
13,568
6,246
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Ares
17
6 / 5 / 11
10,055
838
12,067
15,857
18,687
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Discordia
Tridunt
Discordia
16
6 / 2 / 12
9,939
828
17,584
6,737
2,676
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
96
16
Kills
25
25
Deaths
16
42
Assists
71
Player
Kills
Deaths
Assists
KDA
L
Fafnir
 
Fafnir
4
3
8
2.67
W
0
2
18
4.5
W
Charybdis
Euphony
Charybdis
5
3
16
4.33
L
Sun Wukong
Fourshotted
Sun Wukong
1
4
11
1.63
L
Bellona
Izbane
Bellona
4
6
7
1.25
L
Rama
LEETJ99
Rama
4
8
7
0.94
W
Hou Yi
MingusDew
Hou Yi
8
4
14
3.75
W
Ares
6
5
11
2.3
L
Nemesis
SmokeForce
Nemesis
3
4
9
1.88
W
Discordia
Tridunt
Discordia
6
2
12
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,772
Damage
77,547
85,312
Taken
55,304
77,246
Mitigated
35,409
31,091
Healing
16,054
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fafnir
 
Fafnir
7,097
2,146
0
3,925
16,813
25,728
461
9,010
7,803
17,931
0
W
14,117
4,976
1,814
766
6,259
2,417
1,526
488
5,680
30,983
0
W
Charybdis
Euphony
Charybdis
14,391
5,485
886
3,901
12,883
5,383
1,623
1,819
10,946
0
28,530
L
Sun Wukong
Fourshotted
Sun Wukong
9,890
1,079
2,078
4,131
15,448
16,906
457
8,540
6,908
291
27,696
L
Bellona
Izbane
Bellona
8,747
1,169
3,659
4,934
18,754
16,281
0
8,799
9,955
0
16,717
L
Rama
LEETJ99
Rama
8,515
6,249
773
1,696
13,500
5,678
1,025
7,528
5,972
0
26,570
W
Hou Yi
MingusDew
Hou Yi
19,388
8,839
1,162
4,124
13,568
6,246
1,177
2,133
11,130
0
31,082
W
Ares
12,067
262
0
765
15,857
18,687
117
1,307
14,053
13,896
0
L
Nemesis
SmokeForce
Nemesis
12,523
4,310
1,701
8,194
20,797
12,653
553
9,891
10,906
400
21,112
W
Discordia
Tridunt
Discordia
17,584
1,368
1,526
1,110
6,737
2,676
1,458
1,781
4,880
33,842
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,229
Gold Earned
50,089
122
Minions Killed
126
0
Camps Cleared
0
1,077,706
Distance Traveled
1,097,903
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fafnir
10,091
841
20
2
0
212,558
1
W
Nu Wa
9,384
782
34
3
0
241,948
0
W
Charybdis
10,015
835
34
3
0
205,290
0
L
Sun Wukong
8,924
744
40
3
0
239,595
1
L
Bellona
8,611
718
8
1
0
224,163
0
L
Rama
8,650
721
34
3
0
168,011
1
W
Hou Yi
10,696
891
29
2
0
203,890
0
W
Ares
10,055
838
1
0
0
223,575
1
L
Nemesis
8,953
746
20
2
0
233,379
1
W
Discordia
9,939
828
28
2
0
223,200
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role