Player Matchup

Zeus
Zeus
Platinum IV
MATTRGOOD2
Zeus
Platinum IV
Level 154
God Stats
3W - 3L
1,768 SR
Queue Stats
107W - 141L
1,864 MMR
Solo
Jormungandr
Jormungandr
Diamond II
NotTrelli
Jormungandr
Diamond II
Level 103
God Stats
1W - 0L
1,500 SR
Queue Stats
42W - 31L
2,613 MMR
Solo
Achilles
Achilles
Gold I
cdtBiohazard
Achilles
Gold I
Level 129
God Stats
5W - 4L
1,501 SR
Queue Stats
121W - 106L
1,565 MMR
Solo
Team Averages
Platinum II
Platinum II
Average Tier
Level 129
1,589 SR
2,014 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 79
1,588 SR
1,577 MMR
Izanami
Izanami
Platinum V
ronneilx
Izanami
Platinum V
Level 69
God Stats
42W - 36L
1,631 SR
Queue Stats
58W - 45L
1,637 MMR
Party 1
Merlin
Merlin
Gold II
senorskin
Merlin
Gold II
Level 80
God Stats
30W - 21L
1,649 SR
Queue Stats
54W - 47L
1,392 MMR
Party 1
Cerberus
Cerberus
Platinum IV
thechickenskin
Cerberus
Platinum IV
Level 89
God Stats
2W - 6L
1,483 SR
Queue Stats
59W - 46L
1,702 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 5 / 10
10,411
694
18,073
12,313
3,097
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Jormungandr
NotTrelli
Jormungandr
16
12 / 1 / 5
11,984
799
19,489
21,399
19,957
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Achilles
cdtBiohazard
Achilles
15
4 / 4 / 10
10,678
712
14,015
16,676
12,161
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mace

Mace

+10
Physical Power

Bans
SobekGilgameshThothTiamatFenrir

VS

Bans
OdinScyllaAnhurSolHou Yi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
ronneilx
Izanami
13
4 / 6 / 3
10,049
670
10,954
13,975
5,388
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Merlin
senorskin
Merlin
11
1 / 5 / 5
8,606
574
9,259
13,237
4,587
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Cerberus
14
3 / 7 / 7
10,423
695
9,844
27,893
31,037
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
23
18
Kills
8
10
Deaths
18
25
Assists
15
Player
Kills
Deaths
Assists
KDA
W
2
5
10
1.4
W
Jormungandr
NotTrelli
Jormungandr
12
1
5
14.5
W
Achilles
cdtBiohazard
Achilles
4
4
10
2.25
L
Izanami
ronneilx
Izanami
4
6
3
0.92
L
Merlin
senorskin
Merlin
1
5
5
0.7
L
Cerberus
3
7
7
0.93

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,577
Damage
30,057
50,388
Taken
55,105
35,215
Mitigated
41,012
20,566
Healing
11,744
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
18,073
3,191
50
3,730
12,313
3,097
827
6,598
5,715
54,164
0
W
Jormungandr
NotTrelli
Jormungandr
19,489
4,471
875
10,004
21,399
19,957
863
5,586
15,813
46,958
0
W
Achilles
cdtBiohazard
Achilles
14,015
3,241
0
5,907
16,676
12,161
643
7,353
9,323
0
28,399
L
Izanami
ronneilx
Izanami
10,954
7,210
0
1,001
13,975
5,388
0
9,054
3,778
0
26,204
L
Merlin
senorskin
Merlin
9,259
280
0
494
13,237
4,587
0
10,330
1,875
27,040
0
L
Cerberus
9,844
1,366
457
9,792
27,893
31,037
0
15,288
10,085
27,108
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,073
Gold Earned
29,078
160
Minions Killed
129
8
Camps Cleared
4
867,662
Distance Traveled
751,277
11
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
10,411
694
69
5
6
248,237
3
W
Jormungandr
11,984
799
60
4
1
300,854
1
W
Achilles
10,678
712
31
2
1
318,571
7
L
Izanami
10,049
670
43
3
1
249,205
1
L
Merlin
8,606
574
40
3
2
259,623
3
L
Cerberus
10,423
695
46
3
1
242,449
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role