Player Matchup

Sun Wukong
Sun Wukong
Andreiluis19
Sun Wukong
Level 18
God Stats
2W - 2L
1,500 SR
Queue Stats
67W - 89L
1,401 Elo+
Party 1
Nemesis
Nemesis
Death_Bringer545
Nemesis
Level 18
God Stats
0W - 2L
1,500 SR
Queue Stats
17W - 42L
1,235 Elo+
Party 2
Ares
Ares
DeeeesFooo
Ares
Level 26
God Stats
14W - 20L
1,373 SR
Queue Stats
44W - 91L
1,208 Elo+
Party 2
He Bo
He Bo
GriffinYang1234
He Bo
Level 27
God Stats
3W - 6L
1,284 SR
Queue Stats
24W - 33L
1,294 Elo+
Solo
Hou Yi
Hou Yi
Kenevich
Hou Yi
Level 26
God Stats
2W - 3L
1,545 SR
Queue Stats
141W - 191L
1,353 Elo+
Party 1
Team Averages
Level 23
1,441 SR
1,298 Elo+

VS

Team Averages
Level 21
1,449 SR
1,416 Elo+
Ra
Ra
Agent-Edwin
Ra
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Yemoja
Yemoja
BearVsEverything
Yemoja
Level 18
God Stats
1W - 7L
1,061 SR
Queue Stats
22W - 32L
1,340 Elo+
Party 3
Hachiman
Hachiman
SLIMJIM69420
Hachiman
Level 28
God Stats
6W - 5L
1,621 SR
Queue Stats
30W - 41L
1,410 Elo+
Solo
Hun Batz
Hun Batz
WarpathXII
Hun Batz
Level 29
God Stats
1W - 2L
1,500 SR
Queue Stats
39W - 28L
1,488 Elo+
Solo
Bellona
Bellona
little miss 6
Bellona
Level 29
God Stats
3W - 2L
1,562 SR
Queue Stats
7W - 9L
1,340 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Andreiluis19
Sun Wukong
20
4 / 5 / 3
13,005
448
13,118
34,502
27,472
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

16
2 / 9 / 6
11,090
382
7,975
22,988
8,968
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

16
3 / 4 / 7
11,710
404
12,078
21,306
21,532
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

20
6 / 6 / 2
13,575
468
20,100
18,002
5,986
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hou Yi
Kenevich
Hou Yi
16
1 / 12 / 5
10,801
372
15,192
27,539
8,970
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
3
0 / 1 / 0
7,774
268
54
458
58
17
3 / 8 / 8
12,075
416
5,761
29,988
35,647
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Hachiman
SLIMJIM69420
Hachiman
20
8 / 3 / 9
13,879
479
23,247
26,181
9,719
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hun Batz
WarpathXII
Hun Batz
20
19 / 1 / 4
17,140
591
33,271
22,552
10,371
Bumba's Spear

Bumba's Spear

+50
Physical Power
+75
Magical Power
+10
Penetration
+10%
Cooldown Reduction

PASSIVE - Your Basic Attacks deal +50 True Damage and your Abilities deal +35% damage against Jungle Camps and Jungle Bosses. When you kill any of these you gain a 10% power buff for 30s and are healed for 8% of their Health, 10% of your Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bellona
20
3 / 4 / 8
13,439
463
12,760
25,969
28,090
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
62
16
Kills
33
36
Deaths
17
23
Assists
29
Player
Kills
Deaths
Assists
KDA
W
0
1
0
0
L
Sun Wukong
Andreiluis19
Sun Wukong
4
5
3
1.1
W
3
8
8
0.88
L
2
9
6
0.56
L
3
4
7
1.63
L
6
6
2
1.17
L
Hou Yi
Kenevich
Hou Yi
1
12
5
0.29
W
Hachiman
SLIMJIM69420
Hachiman
8
3
9
4.17
W
Hun Batz
WarpathXII
Hun Batz
19
1
4
21
W
Bellona
3
4
8
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,463
Damage
75,093
124,337
Taken
105,148
72,928
Mitigated
83,885
23,549
Healing
42,696
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
54
54
0
0
458
58
0
0
458
54
0
L
Sun Wukong
Andreiluis19
Sun Wukong
13,118
2,304
0
8,658
34,502
27,472
86
5,165
29,337
0
95,802
W
5,761
2,046
4,494
9,323
29,988
35,647
902
10,948
18,800
30,826
0
L
7,975
2,379
0
4,383
22,988
8,968
1,250
4,440
18,548
0
59,399
L
12,078
342
0
2,291
21,306
21,532
555
3,747
17,559
38,286
0
L
20,100
79
364
2,308
18,002
5,986
1,920
1,151
16,851
89,553
0
L
Hou Yi
Kenevich
Hou Yi
15,192
5,808
0
5,545
27,539
8,970
1,645
3,274
24,265
0
63,575
W
Hachiman
SLIMJIM69420
Hachiman
23,247
18,170
0
11,433
26,181
9,719
2,779
6,682
19,347
0
103,787
W
Hun Batz
WarpathXII
Hun Batz
33,271
12,500
0
9,864
22,552
10,371
3,356
6,490
15,878
0
143,271
W
Bellona
12,760
2,048
0
7,582
25,969
28,090
1,885
9,320
16,478
18,939
50,682

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,181
Gold Earned
64,307
500
Minions Killed
484
0
Camps Cleared
0
2,474,560
Distance Traveled
2,122,443
9
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
7,774
268
0
0
0
25,997
0
L
Sun Wukong
13,005
448
137
5
0
551,623
1
W
Yemoja
12,075
416
40
1
0
434,188
8
L
Nemesis
11,090
382
95
3
0
501,759
3
L
Ares
11,710
404
36
1
0
511,408
0
L
He Bo
13,575
468
130
4
0
479,283
2
L
Hou Yi
10,801
372
102
4
0
430,487
3
W
Hachiman
13,879
479
120
4
0
497,173
3
W
Hun Batz
17,140
591
207
7
0
657,327
0
W
Bellona
13,439
463
117
4
0
507,758
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role