Player Matchup

Osiris
Osiris
KingDingXD
Osiris
Level 104
God Stats
4W - 4L
1,483 SR
Queue Stats
297W - 327L
1,349 Elo+
Solo
Olorun
Olorun
Pipboyfallout
Olorun
Level 16
God Stats
3W - 2L
1,866 SR
Queue Stats
18W - 28L
1,276 Elo+
Party 2
Thanatos
Thanatos
pipboy_fallout
Thanatos
Level 34
God Stats
5W - 8L
1,413 SR
Queue Stats
52W - 85L
1,168 Elo+
Party 2
Charybdis
Charybdis
playerDerp
Charybdis
Level 100
God Stats
3W - 6L
1,414 SR
Queue Stats
223W - 260L
1,354 Elo+
Solo
Jormungandr
Jormungandr
severe-chalk7
Jormungandr
Level 46
God Stats
16W - 43L
1,233 SR
Queue Stats
81W - 149L
1,176 Elo+
Party 2
Team Averages
Level 60
1,482 SR
1,265 Elo+

VS

Team Averages
Level 75
1,516 SR
1,420 Elo+
Pele
Pele
 
Pele
Level 81
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Jing Wei
Jing Wei
 
Jing Wei
Level 50
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charybdis
Charybdis
DemonLordd_Donzo
Charybdis
Level 41
God Stats
15W - 19L
1,477 SR
Queue Stats
25W - 25L
1,331 Elo+
Party 1
Bacchus
Bacchus
LostTanoj
Bacchus
Level 95
God Stats
20W - 12L
1,601 SR
Queue Stats
54W - 59L
1,403 Elo+
Party 1
Freya
Freya
xPuffaluffagusx
Freya
Level 106
God Stats
76W - 63L
1,504 SR
Queue Stats
91W - 89L
1,366 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
KingDingXD
Osiris
9
0 / 3 / 0
5,001
500
2,273
6,114
3,519
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

9
1 / 4 / 0
5,372
537
2,669
6,003
1,696
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Thanatos
6
0 / 6 / 0
4,188
419
2,147
6,426
1,077
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Charybdis
playerDerp
Charybdis
9
1 / 2 / 1
5,301
530
2,466
5,185
991
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Jormungandr
severe-chalk7
Jormungandr
7
1 / 4 / 1
4,872
487
1,214
7,951
2,888
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
10
7 / 0 / 4
6,313
631
6,129
7,461
1,970
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Jing Wei
 
Jing Wei
9
5 / 2 / 3
6,017
602
7,852
5,219
1,321
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Charybdis
11
2 / 1 / 3
6,203
620
2,899
4,191
1,490
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bacchus
LostTanoj
Bacchus
8
3 / 0 / 5
5,669
567
2,110
4,564
3,054
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

11
2 / 0 / 2
6,318
632
3,508
5,172
1,602
Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
36
3
Kills
19
19
Deaths
3
2
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Pele
 
Pele
7
0
4
9
W
Jing Wei
 
Jing Wei
5
2
3
3.25
W
Charybdis
2
1
3
3.5
L
Osiris
KingDingXD
Osiris
0
3
0
0
W
Bacchus
LostTanoj
Bacchus
3
0
5
5.5
L
1
4
0
0.25
L
Thanatos
0
6
0
0
L
Charybdis
playerDerp
Charybdis
1
2
1
0.75
L
Jormungandr
severe-chalk7
Jormungandr
1
4
1
0.38
W
2
0
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,769
Damage
22,498
31,679
Taken
26,607
10,171
Mitigated
9,437
6,499
Healing
11,737
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Pele
 
Pele
6,129
2,044
0
3,456
7,461
1,970
192
1,327
6,134
0
32,223
W
Jing Wei
 
Jing Wei
7,852
6,026
0
1,001
5,219
1,321
506
812
4,407
0
30,296
W
Charybdis
2,899
1,752
39
1,679
4,191
1,490
0
1,488
2,703
0
32,348
L
Osiris
KingDingXD
Osiris
2,273
784
0
1,575
6,114
3,519
0
3,508
2,606
0
20,299
W
Bacchus
LostTanoj
Bacchus
2,110
244
480
1,706
4,564
3,054
15
464
4,100
10,792
0
L
2,669
514
0
939
6,003
1,696
0
565
5,438
23,833
0
L
Thanatos
2,147
732
0
1,716
6,426
1,077
0
426
6,000
0
11,520
L
Charybdis
playerDerp
Charybdis
2,466
1,014
0
770
5,185
991
0
375
4,810
0
24,352
L
Jormungandr
severe-chalk7
Jormungandr
1,214
693
0
1,499
7,951
2,888
0
744
7,207
12,981
0
W
3,508
1,350
0
3,376
5,172
1,602
468
0
5,172
33,682
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,734
Gold Earned
30,520
199
Minions Killed
269
0
Camps Cleared
0
828,137
Distance Traveled
988,535
10
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
6,313
631
47
5
0
228,219
0
W
Jing Wei
6,017
602
45
5
0
196,998
1
W
Charybdis
6,203
620
83
8
0
180,126
0
L
Osiris
5,001
500
44
4
0
185,474
4
W
Bacchus
5,669
567
12
1
0
217,130
2
L
Olorun
5,372
537
57
6
0
170,824
4
L
Thanatos
4,188
419
24
2
0
167,437
0
L
Charybdis
5,301
530
48
5
0
168,579
2
L
Jormungandr
4,872
487
26
3
0
135,823
0
W
Freya
6,318
632
82
8
0
166,062
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role