Player Matchup

Horus
Horus
Bigg Chilln
Horus
Level 109
God Stats
0W - 3L
1,188 SR
Queue Stats
23W - 38L
1,430 Elo+
Party 3
Olorun
Olorun
Dazedcabbage
Olorun
Level 18
God Stats
9W - 5L
1,686 SR
Queue Stats
36W - 31L
1,494 Elo+
Party 3
Camazotz
Camazotz
Tcurds
Camazotz
Level 144
God Stats
11W - 13L
1,501 SR
Queue Stats
128W - 146L
1,522 Elo+
Party 3
Sol
Sol
TweakshowSam
Sol
Level 119
God Stats
31W - 32L
1,546 SR
Queue Stats
116W - 133L
1,524 Elo+
Party 3
Guan Yu
Guan Yu
josvandan
Guan Yu
Level 87
God Stats
126W - 126L
1,456 SR
Queue Stats
516W - 522L
1,446 Elo+
Solo
Team Averages
Level 95
1,475 SR
1,483 Elo+

VS

Team Averages
Level 81
1,505 SR
1,431 Elo+
Hades
Hades
MagiciansArcana
Hades
Level 84
God Stats
10W - 11L
1,627 SR
Queue Stats
176W - 188L
1,424 Elo+
Party 2
Cerberus
Cerberus
RebornEcho
Cerberus
Level 47
God Stats
2W - 4L
1,500 SR
Queue Stats
164W - 155L
1,420 Elo+
Party 2
Nemesis
Nemesis
Rowdy-Ronald
Nemesis
Level 100
God Stats
3W - 7L
1,485 SR
Queue Stats
114W - 129L
1,427 Elo+
Party 1
Thanatos
Thanatos
Ryelstyle
Thanatos
Level 66
God Stats
65W - 71L
1,435 SR
Queue Stats
252W - 274L
1,439 Elo+
Party 2
Izanami
Izanami
Yo_Its_DonAtari
Izanami
Level 107
God Stats
1W - 2L
1,475 SR
Queue Stats
174W - 166L
1,444 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 6 / 7
10,183
443
10,719
24,023
23,169
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Olorun
16
1 / 7 / 5
9,895
430
9,413
17,012
6,370
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Camazotz
Tcurds
Camazotz
17
5 / 7 / 3
10,848
472
13,807
24,928
11,092
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

17
4 / 7 / 0
11,027
479
11,446
13,392
4,268
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Guan Yu
josvandan
Guan Yu
19
0 / 2 / 1
11,607
505
7,767
22,085
27,374
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
3 / 2 / 10
11,673
508
15,627
17,160
10,590
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Cerberus
RebornEcho
Cerberus
16
1 / 3 / 13
10,854
472
7,977
19,896
17,713
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Nemesis
Rowdy-Ronald
Nemesis
20
5 / 0 / 7
13,058
568
17,661
18,625
16,652
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Thanatos
Ryelstyle
Thanatos
20
15 / 3 / 4
12,814
557
20,949
15,595
7,387
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

20
5 / 3 / 3
12,073
525
14,198
12,112
4,104
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
66
11
Kills
29
29
Deaths
11
16
Assists
37
Player
Kills
Deaths
Assists
KDA
L
1
6
7
0.75
L
Olorun
1
7
5
0.5
W
3
2
10
4
W
Cerberus
RebornEcho
Cerberus
1
3
13
2.5
W
Nemesis
Rowdy-Ronald
Nemesis
5
0
7
8.5
W
Thanatos
Ryelstyle
Thanatos
15
3
4
5.67
L
Camazotz
Tcurds
Camazotz
5
7
3
0.93
L
4
7
0
0.57
W
5
3
3
2.17
L
Guan Yu
josvandan
Guan Yu
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,152
Damage
76,412
101,440
Taken
83,388
72,273
Mitigated
56,446
36,622
Healing
46,412
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,719
3,661
1,248
5,083
24,023
23,169
57
6,521
17,315
8,568
23,481
L
Olorun
9,413
4,796
272
5,344
17,012
6,370
2,005
5,622
11,338
67,507
8,935
W
15,627
427
1,302
6,547
17,160
10,590
1,451
7,384
9,776
79,307
0
W
Cerberus
RebornEcho
Cerberus
7,977
624
0
7,212
19,896
17,713
561
6,521
13,375
43,193
0
W
Nemesis
Rowdy-Ronald
Nemesis
17,661
6,347
0
9,064
18,625
16,652
1,491
2,742
15,883
0
106,358
W
Thanatos
Ryelstyle
Thanatos
20,949
5,466
0
16,955
15,595
7,387
0
5,917
9,678
0
86,703
L
Camazotz
Tcurds
Camazotz
13,807
4,025
0
9,772
24,928
11,092
300
6,628
18,056
0
75,177
L
11,446
2,772
0
2,483
13,392
4,268
301
4,637
8,729
69,456
4,992
W
14,198
9,923
0
5,332
12,112
4,104
666
1,400
10,712
0
106,228
L
Guan Yu
josvandan
Guan Yu
7,767
1,140
531
11,889
22,085
27,374
426
196
20,328
11,378
76,516

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,560
Gold Earned
60,472
592
Minions Killed
715
0
Camps Cleared
0
2,047,584
Distance Traveled
2,284,083
13
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
10,183
443
42
2
0
428,792
0
L
Olorun
9,895
430
114
5
0
320,533
0
W
Hades
11,673
508
137
6
0
431,645
4
W
Cerberus
10,854
472
84
4
0
432,247
7
W
Nemesis
13,058
568
195
8
0
488,087
5
W
Thanatos
12,814
557
100
4
0
498,401
9
L
Camazotz
10,848
472
112
5
0
466,859
3
L
Sol
11,027
479
133
6
0
397,143
4
W
Izanami
12,073
525
199
9
0
433,703
1
L
Guan Yu
11,607
505
191
8
0
434,257
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role