Player Matchup

Sol
Sol
PrimitiveLeo
Sol
Level 65
God Stats
0W - 2L
1,292 SR
Queue Stats
207W - 191L
1,449 Elo+
Party 2
Achilles
Achilles
T4LeDarkfire
Achilles
Level 105
God Stats
5W - 9L
1,474 SR
Queue Stats
276W - 242L
1,472 Elo+
Party 2
Geb
Geb
Wasteful Mercy
Geb
Level 102
God Stats
27W - 10L
1,757 SR
Queue Stats
709W - 508L
1,585 Elo+
Solo
Team Averages
Level 91
1,507 SR
1,502 Elo+

VS

Team Averages
Level 85
1,391 SR
1,437 Elo+
Mulan
Mulan
AliveLicense2
Mulan
Level 54
God Stats
2W - 0L
1,550 SR
Queue Stats
2W - 2L
1,306 Elo+
Party 1
Fenrir
Fenrir
TheEpicAwesomez
Fenrir
Level 75
God Stats
8W - 15L
1,336 SR
Queue Stats
334W - 326L
1,495 Elo+
Solo
Olorun
Olorun
phenomenal lich
Olorun
Level 127
God Stats
1W - 0L
1,286 SR
Queue Stats
29W - 22L
1,511 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 10 / 2
9,088
568
9,197
14,756
3,632
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Achilles
T4LeDarkfire
Achilles
13
3 / 7 / 3
9,479
592
13,890
21,310
15,251
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

11
1 / 5 / 4
8,695
543
7,032
15,954
14,485
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 3 / 17
10,671
667
8,162
13,776
11,568
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Cudgel

Cudgel

+10
Physical Power
+50
Health

16
13 / 3 / 8
12,189
762
17,039
15,086
6,948
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

16
6 / 0 / 15
11,360
710
21,014
13,712
6,292
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
62
6
Kills
22
22
Deaths
6
9
Assists
40
Player
Kills
Deaths
Assists
KDA
W
3
3
17
3.83
L
2
10
2
0.3
L
Achilles
T4LeDarkfire
Achilles
3
7
3
0.64
W
13
3
8
5.67
L
1
5
4
0.6
W
6
0
15
13.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,119
Damage
46,215
52,020
Taken
42,574
33,368
Mitigated
24,808
6,492
Healing
17,089
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,162
595
0
4,380
13,776
11,568
521
5,927
7,458
0
20,477
L
9,197
1,373
107
1,039
14,756
3,632
0
4,037
10,719
21,493
0
L
Achilles
T4LeDarkfire
Achilles
13,890
3,166
521
3,907
21,310
15,251
0
7,717
13,593
829
45,385
W
17,039
4,521
616
4,320
15,086
6,948
405
6,733
8,220
0
35,992
L
7,032
542
0
918
15,954
14,485
0
7,331
8,623
14,096
0
W
21,014
9,353
1,096
6,677
13,712
6,292
1,588
4,475
9,094
65,029
5,925

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,262
Gold Earned
34,220
130
Minions Killed
155
4
Camps Cleared
9
745,472
Distance Traveled
846,243
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mulan
10,671
667
17
1
0
260,782
2
L
Sol
9,088
568
40
3
2
218,330
3
L
Achilles
9,479
592
69
4
1
280,276
3
W
Fenrir
12,189
762
35
2
8
313,990
2
L
Geb
8,695
543
21
1
1
246,866
0
W
Olorun
11,360
710
103
6
1
271,471
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role