Player Matchup

Ra
Ra
NoobCab
Ra
Level 32
God Stats
4W - 0L
1,695 SR
Queue Stats
33W - 13L
1,774 Elo+
Party 2
Anhur
Anhur
Tizoxicity
Anhur
Level 147
God Stats
5W - 4L
1,429 SR
Queue Stats
110W - 115L
1,582 Elo+
Solo
Gilgamesh
Gilgamesh
Tutis71
Gilgamesh
Level 122
God Stats
9W - 1L
1,767 SR
Queue Stats
106W - 47L
1,777 Elo+
Party 2
Team Averages
Level 100
1,630 SR
1,711 Elo+

VS

Team Averages
Level 102
1,595 SR
1,535 Elo+
Yemoja
Yemoja
 
Yemoja
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mulan
Mulan
GranChungus
Mulan
Level 60
God Stats
12W - 6L
1,541 SR
Queue Stats
123W - 104L
1,513 Elo+
Party 1
Baron Samedi
Baron Samedi
drunkenbillygoat
Baron Samedi
Level 127
God Stats
5W - 2L
1,745 SR
Queue Stats
200W - 166L
1,593 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 6 / 13
11,567
680
15,189
14,228
6,037
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Anhur
17
9 / 1 / 7
12,773
751
16,985
15,246
6,223
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Gilgamesh
Tutis71
Gilgamesh
16
6 / 3 / 10
12,572
740
18,855
21,468
22,996
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
 
Yemoja
14
3 / 5 / 6
10,638
626
15,819
13,551
5,531
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

14
3 / 8 / 6
10,751
632
13,026
24,620
24,271
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Baron Samedi
drunkenbillygoat
Baron Samedi
15
4 / 6 / 5
11,028
649
14,227
19,313
9,709
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
27
19
Kills
10
10
Deaths
19
30
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Yemoja
 
Yemoja
3
5
6
1.2
L
3
8
6
0.75
W
4
6
13
1.75
W
Anhur
9
1
7
12.5
W
Gilgamesh
Tutis71
Gilgamesh
6
3
10
3.67
L
Baron Samedi
drunkenbillygoat
Baron Samedi
4
6
5
1.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,029
Damage
43,072
50,942
Taken
57,484
35,256
Mitigated
39,511
16,741
Healing
15,136
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
 
Yemoja
15,819
1,930
946
2,039
13,551
5,531
252
4,305
8,991
38,522
0
L
13,026
994
0
4,533
24,620
24,271
586
8,895
15,031
912
22,418
W
15,189
964
3,026
3,608
14,228
6,037
780
9,462
4,532
53,835
0
W
Anhur
16,985
7,606
0
4,721
15,246
6,223
1,363
10,316
4,779
0
52,094
W
Gilgamesh
Tutis71
Gilgamesh
18,855
3,320
0
5,386
21,468
22,996
301
11,617
9,377
5,439
26,521
L
Baron Samedi
drunkenbillygoat
Baron Samedi
14,227
420
1,517
6,101
19,313
9,709
422
4,729
14,103
50,712
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,912
Gold Earned
32,417
205
Minions Killed
160
11
Camps Cleared
4
959,621
Distance Traveled
834,344
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
10,638
626
43
3
0
268,043
4
L
Mulan
10,751
632
26
2
1
298,287
2
W
Ra
11,567
680
91
5
2
308,717
2
W
Anhur
12,773
751
81
5
5
311,369
2
W
Gilgamesh
12,572
740
33
2
4
339,535
4
L
Baron Samedi
11,028
649
91
5
3
268,014
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role