Player Matchup

Skadi
Skadi
Briyi
Skadi
Level 11
God Stats
3W - 6L
1,497 SR
Queue Stats
7W - 27L
1,133 Elo+
Party 1
Ao Kuang
Ao Kuang
Danrapx
Ao Kuang
Level 27
God Stats
35W - 46L
1,620 SR
Queue Stats
72W - 76L
1,607 Elo+
Solo
Tyr
Tyr
WALATAPE
Tyr
Level 29
God Stats
2W - 1L
1,519 SR
Queue Stats
40W - 30L
1,599 Elo+
Solo
Chang'e
Chang'e
almep3
Chang'e
Level 4
God Stats
2W - 0L
1,500 SR
Queue Stats
6W - 3L
1,442 Elo+
Solo
Hel
Hel
sammuso05
Hel
Level 54
God Stats
25W - 50L
1,209 SR
Queue Stats
181W - 322L
1,162 Elo+
Party 1
Team Averages
Level 25
1,469 SR
1,388 Elo+

VS

Team Averages
Level 11
1,379 SR
1,279 Elo+
Geb
Geb
 
Geb
Level 15
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
JULILOKA06
Medusa
Level 17
God Stats
40W - 43L
1,361 SR
Queue Stats
54W - 54L
1,300 Elo+
Solo
Ra
Ra
Juancalcetin
Ra
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 5L
1,069 Elo+
Party 2
Fenrir
Fenrir
haymaykers
Fenrir
Level 18
God Stats
8W - 8L
1,310 SR
Queue Stats
10W - 14L
1,457 Elo+
Solo
Kukulkan
Kukulkan
pepesito1
Kukulkan
Level 3
God Stats
2W - 9L
1,225 SR
Queue Stats
2W - 11L
1,069 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
Briyi
Skadi
8
1 / 3 / 4
5,049
505
1,996
5,325
1,519
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ao Kuang
Danrapx
Ao Kuang
9
4 / 1 / 4
5,708
571
2,771
5,896
2,207
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

9
3 / 1 / 11
5,921
592
4,928
6,868
3,792
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chang'e
almep3
Chang'e
11
10 / 1 / 7
7,199
720
11,402
5,580
1,817
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

9
4 / 2 / 7
5,672
567
2,382
4,659
1,965
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
8
1 / 4 / 3
5,234
523
4,125
9,007
4,903
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Medusa
JULILOKA06
Medusa
8
1 / 2 / 1
5,116
512
2,223
5,259
1,641
Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

6
0 / 7 / 0
4,201
420
1,186
5,786
1,681
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fenrir
haymaykers
Fenrir
11
5 / 2 / 1
6,594
659
5,513
6,772
2,560
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Kukulkan
pepesito1
Kukulkan
7
1 / 7 / 4
4,997
500
2,471
5,988
1,795
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
17
22
Kills
8
8
Deaths
22
33
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Geb
 
Geb
1
4
3
0.63
W
Skadi
Briyi
Skadi
1
3
4
1
W
Ao Kuang
Danrapx
Ao Kuang
4
1
4
6
L
Medusa
JULILOKA06
Medusa
1
2
1
0.75
L
0
7
0
0
W
3
1
11
8.5
W
Chang'e
almep3
Chang'e
10
1
7
13.5
L
Fenrir
haymaykers
Fenrir
5
2
1
2.75
L
Kukulkan
pepesito1
Kukulkan
1
7
4
0.43
W
4
2
7
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,479
Damage
15,518
28,328
Taken
32,812
11,300
Mitigated
12,580
9,094
Healing
4,514
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Geb
 
Geb
4,125
778
0
961
9,007
4,903
0
4,959
3,835
11,737
0
W
Skadi
Briyi
Skadi
1,996
910
0
184
5,325
1,519
218
1,387
3,938
0
17,682
W
Ao Kuang
Danrapx
Ao Kuang
2,771
454
0
1,034
5,896
2,207
0
1,551
4,305
25,188
0
L
Medusa
JULILOKA06
Medusa
2,223
815
0
1,155
5,259
1,641
745
1,389
3,804
0
21,266
L
1,186
484
23
261
5,786
1,681
0
2,294
3,290
11,279
0
W
4,928
877
328
2,176
6,868
3,792
0
1,940
4,886
0
10,690
W
Chang'e
almep3
Chang'e
11,402
1,296
904
2,151
5,580
1,817
92
1,380
4,128
35,639
0
L
Fenrir
haymaykers
Fenrir
5,513
802
0
1,834
6,772
2,560
0
3,387
3,221
0
26,691
L
Kukulkan
pepesito1
Kukulkan
2,471
630
0
280
5,988
1,795
0
3,745
2,107
12,134
0
W
2,382
178
759
1,558
4,659
1,965
440
1,362
3,289
18,762
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,549
Gold Earned
26,142
197
Minions Killed
149
0
Camps Cleared
0
977,192
Distance Traveled
911,727
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
5,234
523
13
1
0
201,414
2
W
Skadi
5,049
505
33
3
0
147,163
0
W
Ao Kuang
5,708
571
51
5
0
216,959
0
L
Medusa
5,116
512
41
4
0
167,600
0
L
Ra
4,201
420
26
3
0
158,489
1
W
Tyr
5,921
592
13
1
0
225,011
2
W
Chang'e
7,199
720
69
7
0
202,840
5
L
Fenrir
6,594
659
55
6
0
209,473
0
L
Kukulkan
4,997
500
14
1
0
174,751
0
W
Hel
5,672
567
31
3
0
185,219
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role