Player Matchup

Anubis
Anubis
BANDIDO9997
Anubis
Level 61
God Stats
4W - 8L
1,185 SR
Queue Stats
222W - 280L
1,332 Elo+
Party 2
Sylvanus
Sylvanus
BattiestGoblin4
Sylvanus
Level 65
God Stats
1W - 3L
1,301 SR
Queue Stats
42W - 44L
1,453 Elo+
Party 3
King Arthur
King Arthur
Glazeroth
King Arthur
Level 39
God Stats
6W - 14L
1,258 SR
Queue Stats
40W - 47L
1,391 Elo+
Party 3
Scylla
Scylla
HF_ZOPILOTE
Scylla
Level 38
God Stats
168W - 152L
1,535 SR
Queue Stats
346W - 320L
1,456 Elo+
Party 2
Ra
Ra
flechaverde44578
Ra
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
53W - 65L
1,367 Elo+
Party 2
Team Averages
Level 46
1,356 SR
1,400 Elo+

VS

Team Averages
Level 77
1,667 SR
1,404 Elo+
Cerberus
Cerberus
LETHAL PAROXYSM
Cerberus
Level 121
God Stats
2W - 1L
1,916 SR
Queue Stats
70W - 69L
1,393 Elo+
Party 4
Gilgamesh
Gilgamesh
MCS Sparkplug
Gilgamesh
Level 112
God Stats
19W - 11L
1,641 SR
Queue Stats
356W - 321L
1,450 Elo+
Party 1
Discordia
Discordia
kiri is neat
Discordia
Level 49
God Stats
8W - 6L
1,667 SR
Queue Stats
68W - 65L
1,387 Elo+
Party 4
Mulan
Mulan
stinkyj
Mulan
Level 65
God Stats
3W - 3L
1,547 SR
Queue Stats
223W - 198L
1,420 Elo+
Party 1
Izanami
Izanami
untapped-frost1
Izanami
Level 36
God Stats
33W - 25L
1,566 SR
Queue Stats
98W - 104L
1,371 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
16
7 / 3 / 2
10,041
502
10,689
14,689
6,379
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sylvanus
12
4 / 5 / 5
8,479
424
10,088
17,321
15,282
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

King Arthur
Glazeroth
King Arthur
14
0 / 2 / 1
9,020
451
6,124
17,882
11,738
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Scylla
14
3 / 5 / 4
8,852
443
10,809
13,315
3,311
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

10
0 / 7 / 4
7,236
362
4,364
13,531
2,980
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
13
3 / 3 / 7
8,947
447
9,228
19,130
14,964
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gilgamesh
MCS Sparkplug
Gilgamesh
19
1 / 1 / 1
11,765
588
11,397
12,018
11,131
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Discordia
kiri is neat
Discordia
16
3 / 2 / 3
9,832
492
8,864
10,652
6,581
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Mulan
stinkyj
Mulan
18
12 / 1 / 4
11,789
589
16,147
13,524
5,457
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

15
3 / 7 / 4
9,796
490
7,158
10,239
3,205
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
41
14
Kills
22
22
Deaths
14
16
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Anubis
7
3
2
2.67
L
Sylvanus
4
5
5
1.3
L
King Arthur
Glazeroth
King Arthur
0
2
1
0.25
L
Scylla
3
5
4
1
W
Cerberus
3
3
7
2.17
W
Gilgamesh
MCS Sparkplug
Gilgamesh
1
1
1
1.5
L
0
7
4
0.29
W
Discordia
kiri is neat
Discordia
3
2
3
2.25
W
Mulan
stinkyj
Mulan
12
1
4
14
W
3
7
4
0.71

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,074
Damage
52,794
76,738
Taken
65,563
39,690
Mitigated
41,338
23,213
Healing
19,931
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
10,689
376
225
5,473
14,689
6,379
1,271
3,948
10,508
61,946
0
L
Sylvanus
10,088
1,742
888
5,702
17,321
15,282
105
5,059
12,110
36,879
0
L
King Arthur
Glazeroth
King Arthur
6,124
546
209
6,473
17,882
11,738
429
3,298
14,544
0
48,776
L
Scylla
10,809
2,871
0
2,193
13,315
3,311
871
4,517
8,408
55,764
0
W
Cerberus
9,228
436
746
6,139
19,130
14,964
155
12,402
6,728
34,072
0
W
Gilgamesh
MCS Sparkplug
Gilgamesh
11,397
2,262
0
2,368
12,018
11,131
0
3,232
8,786
9,276
83,598
L
4,364
240
43
2,007
13,531
2,980
342
2,374
11,123
25,708
0
W
Discordia
kiri is neat
Discordia
8,864
786
0
2,721
10,652
6,581
0
5,719
4,933
57,572
0
W
Mulan
stinkyj
Mulan
16,147
2,781
0
6,861
13,524
5,457
0
7,964
5,560
0
84,315
W
7,158
4,261
0
1,096
10,239
3,205
3,057
6,633
3,606
0
57,781

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,628
Gold Earned
52,129
416
Minions Killed
559
0
Camps Cleared
0
1,654,756
Distance Traveled
1,924,213
12
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
10,041
502
108
5
0
319,249
0
L
Sylvanus
8,479
424
58
3
0
335,389
7
L
King Arthur
9,020
451
125
6
0
344,606
3
L
Scylla
8,852
443
89
4
0
366,674
2
W
Cerberus
8,947
447
65
3
0
377,608
1
W
Gilgamesh
11,765
588
180
9
0
429,731
0
L
Ra
7,236
362
36
2
0
288,838
0
W
Discordia
9,832
492
93
5
0
384,973
4
W
Mulan
11,789
589
107
5
0
424,282
0
W
Izanami
9,796
490
114
6
0
307,619
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role