Player Matchup

Cthulhu
Cthulhu
Blitz_ghostfire
Cthulhu
Level 6
God Stats
14W - 10L
1,049 SR
Queue Stats
16W - 18L
1,005 Elo+
Party 1
Neith
Neith
Ce_portillo
Neith
Level 9
God Stats
13W - 18L
1,114 SR
Queue Stats
18W - 24L
1,146 Elo+
Party 1
Ra
Ra
Joek1609
Ra
Level 16
God Stats
14W - 17L
1,246 SR
Queue Stats
19W - 25L
1,188 Elo+
Party 1
Bellona
Bellona
PowerXmaster66
Bellona
Level 27
God Stats
2W - 0L
1,700 SR
Queue Stats
12W - 17L
1,207 Elo+
Solo
Danzaburou
Danzaburou
winsoldier95
Danzaburou
Level 23
God Stats
3W - 1L
1,500 SR
Queue Stats
47W - 52L
1,205 Elo+
Party 1
Team Averages
Level 16
1,322 SR
1,150 Elo+

VS

Team Averages
Level 21
1,487 SR
1,241 Elo+
Susano
Susano
Aim2Kill450
Susano
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 19L
1,252 Elo+
Solo
Merlin
Merlin
UrgentGraser
Merlin
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 19L
1,261 Elo+
Solo
Cthulhu
Cthulhu
ZeroSorte
Cthulhu
Level 26
God Stats
1W - 2L
1,452 SR
Queue Stats
12W - 14L
1,260 Elo+
Solo
Scylla
Scylla
dimqle
Scylla
Level 15
God Stats
0W - 3L
1,500 SR
Queue Stats
50W - 81L
1,225 Elo+
Solo
Geb
Geb
homeslyce911
Geb
Level 22
God Stats
1W - 2L
1,481 SR
Queue Stats
26W - 41L
1,206 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
5 / 2 / 21
14,305
1,100
21,462
18,861
18,760
Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

20
4 / 5 / 18
13,241
1,019
11,321
14,372
5,405
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

20
5 / 6 / 23
14,036
1,080
19,961
15,219
5,922
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

20
12 / 6 / 18
15,613
1,201
22,974
25,899
18,565
Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Danzaburou
winsoldier95
Danzaburou
20
14 / 9 / 13
15,579
1,198
36,973
21,084
8,822
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Team 1 Tickets

111

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
19
8 / 19 / 8
14,121
1,086
23,086
32,163
13,242
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Merlin
20
5 / 5 / 13
14,551
1,119
22,074
25,926
12,626
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cthulhu
ZeroSorte
Cthulhu
20
3 / 8 / 16
14,583
1,122
16,417
27,508
16,645
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Scylla
dimqle
Scylla
16
0 / 0 / 0
9,820
755
0
0
0
20
12 / 8 / 11
15,688
1,207
26,182
37,154
21,196
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Match Insights

Player Kills, Deaths, and Assists

133
Kill Participation
76
40
Kills
28
28
Deaths
40
93
Assists
48
Player
Kills
Deaths
Assists
KDA
L
Susano
8
19
8
0.63
W
5
2
21
7.75
W
4
5
18
2.6
W
5
6
23
2.75
W
12
6
18
3.5
L
Merlin
5
5
13
2.3
L
Cthulhu
ZeroSorte
Cthulhu
3
8
16
1.38
L
Scylla
dimqle
Scylla
0
0
0
0
L
12
8
11
2.19
W
Danzaburou
winsoldier95
Danzaburou
14
9
13
2.28

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

112,691
Damage
87,759
95,435
Taken
122,751
57,474
Mitigated
63,709
16,655
Healing
8,094
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Susano
23,086
6,342
0
443
32,163
13,242
0
12,006
19,762
0
40,174
W
21,462
1,124
0
5,201
18,861
18,760
0
12,146
6,715
43,486
0
W
11,321
6,702
0
568
14,372
5,405
0
10,898
3,474
0
22,728
W
19,961
2,171
2,011
3,467
15,219
5,922
0
10,922
4,297
33,694
0
W
22,974
10,924
216
4,399
25,899
18,565
0
17,111
8,660
0
34,204
L
Merlin
22,074
3,756
81
3,720
25,926
12,626
0
9,877
15,416
49,966
0
L
Cthulhu
ZeroSorte
Cthulhu
16,417
3,617
304
3,336
27,508
16,645
0
6,656
20,546
41,226
0
L
Scylla
dimqle
Scylla
0
0
0
0
0
0
0
0
0
0
0
L
26,182
4,773
0
210
37,154
21,196
0
10,935
24,438
40,204
0
W
Danzaburou
winsoldier95
Danzaburou
36,973
23,342
0
793
21,084
8,822
0
13,596
7,488
0
64,382

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

72,774
Gold Earned
68,763
213
Minions Killed
213
5
Camps Cleared
3
1,106,526
Distance Traveled
973,656
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Susano
14,121
1,086
35
3
1
241,451
0
W
Cthulhu
14,305
1,100
51
4
1
262,401
0
W
Neith
13,241
1,019
35
3
0
222,824
0
W
Ra
14,036
1,080
38
3
2
197,569
0
W
Bellona
15,613
1,201
26
2
2
226,197
0
L
Merlin
14,551
1,119
87
7
2
213,169
0
L
Cthulhu
14,583
1,122
77
6
0
212,483
0
L
Scylla
9,820
755
0
0
0
0
0
L
Geb
15,688
1,207
14
1
0
306,553
0
W
Danzaburou
15,579
1,198
63
5
0
197,535
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role