Player Matchup

Zeus
Zeus
Masters
 
Zeus
Masters
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Chaac
Chaac
Diamond I
l Xcape l
Chaac
Diamond I
Level 160
God Stats
43W - 20L
1,755 SR
Queue Stats
246W - 142L
2,289 MMR
Party 1
Achilles
Achilles
Diamond III
vZanxx
Achilles
Diamond III
Level 63
God Stats
1W - 0L
1,500 SR
Queue Stats
54W - 31L
2,206 MMR
Party 1
Team Averages
Diamond I
Diamond I
Average Tier
Level 126
1,585 SR
1,998 MMR

VS

Team Averages
Diamond V
Diamond V
Average Tier
Level 124
1,654 SR
2,137 MMR
Cerberus
Cerberus
Platinum V
FallenTwelve
Cerberus
Platinum V
Level 100
God Stats
3W - 4L
1,698 SR
Queue Stats
117W - 102L
1,675 MMR
Party 2
Chang'e
Chang'e
Diamond III
FinalityStrike
Chang'e
Diamond III
Level 159
God Stats
1W - 5L
1,536 SR
Queue Stats
99W - 117L
2,387 MMR
Party 2
Gilgamesh
Gilgamesh
Diamond II
diamondsharigan
Gilgamesh
Diamond II
Level 112
God Stats
2W - 4L
1,726 SR
Queue Stats
107W - 78L
2,349 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
15
3 / 2 / 5
10,772
634
24,911
7,707
3,509
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chaac
l Xcape l
Chaac
15
2 / 1 / 6
10,561
621
12,707
14,700
11,273
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Achilles
vZanxx
Achilles
15
4 / 0 / 5
11,043
650
14,602
18,843
25,507
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Bans
OdinArtioFenrirSolSobek

VS

Bans
GebScyllaGaneshaThothCthulhu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
FallenTwelve
Cerberus
13
0 / 3 / 3
9,032
531
8,513
20,515
16,763
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

15
2 / 2 / 1
10,133
596
10,483
13,398
6,102
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Gilgamesh
diamondsharigan
Gilgamesh
12
1 / 4 / 2
10,011
589
14,445
25,721
19,923
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
9
9
Kills
3
3
Deaths
9
16
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Zeus
 
Zeus
3
2
5
2.75
L
Cerberus
FallenTwelve
Cerberus
0
3
3
0.5
L
2
2
1
1.25
L
Gilgamesh
diamondsharigan
Gilgamesh
1
4
2
0.5
W
Chaac
l Xcape l
Chaac
2
1
6
5
W
Achilles
vZanxx
Achilles
4
0
5
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,220
Damage
33,441
41,250
Taken
59,634
40,289
Mitigated
42,788
18,174
Healing
18,059
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zeus
 
Zeus
24,911
2,464
0
1,945
7,707
3,509
677
3,703
3,965
55,837
0
L
Cerberus
FallenTwelve
Cerberus
8,513
392
0
3,728
20,515
16,763
0
10,443
9,040
21,209
0
L
10,483
241
2,910
5,425
13,398
6,102
0
5,000
7,908
58,271
0
L
Gilgamesh
diamondsharigan
Gilgamesh
14,445
3,383
1,065
4,931
25,721
19,923
0
11,625
12,765
309
32,547
W
Chaac
l Xcape l
Chaac
12,707
1,796
724
8,243
14,700
11,273
1,648
7,088
7,145
0
37,790
W
Achilles
vZanxx
Achilles
14,602
2,581
279
6,983
18,843
25,507
257
7,615
10,569
8,589
27,357

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,376
Gold Earned
29,176
196
Minions Killed
208
9
Camps Cleared
5
944,580
Distance Traveled
1,006,171
9
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
10,772
634
91
5
4
303,475
1
L
Cerberus
9,032
531
55
3
1
333,064
5
L
Chang'e
10,133
596
124
7
3
340,198
1
L
Gilgamesh
10,011
589
29
2
1
332,909
3
W
Chaac
10,561
621
50
3
2
305,407
3
W
Achilles
11,043
650
55
3
3
335,698
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role