Player Matchup

Medusa
Medusa
Clut4Medusa
Medusa
Level 7
God Stats
1W - 2L
1,610 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 2
Ra
Ra
Free Candy Bar
Ra
Level 56
God Stats
1W - 1L
1,594 SR
Queue Stats
57W - 43L
1,527 Elo+
Party 2
Guan Yu
Guan Yu
molly syrus
Guan Yu
Level 65
God Stats
8W - 3L
1,804 SR
Queue Stats
139W - 104L
1,553 Elo+
Party 2
Team Averages
Level 43
1,669 SR
1,527 Elo+

VS

Team Averages
Level 24
1,415 SR
1,547 Elo+
Ra
Ra
IttoShüra
Ra
Level 26
God Stats
0W - 5L
1,348 SR
Queue Stats
62W - 53L
1,538 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
JeanKulTayMor
Morgan Le Fay
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 14L
1,634 Elo+
Party 1
Merlin
Merlin
Shiftz360
Merlin
Level 28
God Stats
10W - 20L
1,398 SR
Queue Stats
93W - 88L
1,470 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
18
15 / 3 / 12
15,631
744
25,778
19,765
7,760
Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

17
4 / 4 / 18
14,249
679
11,807
23,553
32,316
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Guan Yu
molly syrus
Guan Yu
18
17 / 3 / 8
15,749
750
18,869
27,107
34,023
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 12 / 5
12,850
612
15,119
20,505
5,647
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Morgan Le Fay
JeanKulTayMor
Morgan Le Fay
16
4 / 13 / 3
13,175
627
12,333
23,952
6,654
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Merlin
Shiftz360
Merlin
17
3 / 11 / 5
13,390
638
18,614
19,353
4,873
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

74
Kill Participation
23
36
Kills
10
10
Deaths
36
38
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Medusa
15
3
12
7
W
4
4
18
3.25
L
3
12
5
0.46
L
Morgan Le Fay
JeanKulTayMor
Morgan Le Fay
4
13
3
0.42
L
Merlin
Shiftz360
Merlin
3
11
5
0.5
W
Guan Yu
molly syrus
Guan Yu
17
3
8
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,454
Damage
46,066
70,425
Taken
63,810
74,099
Mitigated
17,174
26,959
Healing
9,748
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
25,778
11,134
570
4,027
19,765
7,760
1,639
16,703
3,062
0
73,836
W
11,807
1,068
2,320
9,162
23,553
32,316
424
15,401
8,152
49,430
0
L
15,119
2,973
1,397
3,143
20,505
5,647
0
4,597
15,908
51,751
0
L
Morgan Le Fay
JeanKulTayMor
Morgan Le Fay
12,333
1,126
209
3,227
23,952
6,654
0
3,453
20,499
34,006
0
L
Merlin
Shiftz360
Merlin
18,614
967
102
1,670
19,353
4,873
0
4,462
14,891
66,313
0
W
Guan Yu
molly syrus
Guan Yu
18,869
2,544
3,018
7,862
27,107
34,023
611
14,318
12,483
295
48,865

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,629
Gold Earned
39,415
225
Minions Killed
201
7
Camps Cleared
6
1,124,874
Distance Traveled
871,891
1
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
15,631
744
98
5
2
404,727
0
W
Ra
14,249
679
74
4
2
316,559
0
L
Ra
12,850
612
78
4
0
270,081
1
L
Morgan Le Fay
13,175
627
44
2
3
269,470
3
L
Merlin
13,390
638
79
4
3
332,340
4
W
Guan Yu
15,749
750
53
3
3
403,588
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role