Player Matchup

Gilgamesh
Gilgamesh
 
Gilgamesh
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ne Zha
Ne Zha
Aedicula
Ne Zha
Level 157
God Stats
4W - 1L
1,474 SR
Queue Stats
129W - 52L
1,820 Elo+
Party 2
Olorun
Olorun
Malysera
Olorun
Level 160
God Stats
4W - 0L
1,758 SR
Queue Stats
131W - 85L
1,730 Elo+
Party 2
Nu Wa
Nu Wa
NightmareReborn
Nu Wa
Level 160
God Stats
18W - 10L
1,716 SR
Queue Stats
310W - 189L
1,795 Elo+
Party 2
Osiris
Osiris
queeƒ
Osiris
Level 37
God Stats
3W - 0L
1,917 SR
Queue Stats
125W - 37L
1,758 Elo+
Party 2
Team Averages
Level 131
1,673 SR
1,721 Elo+

VS

Team Averages
Level 113
1,711 SR
1,724 Elo+
Gilgamesh
Gilgamesh
AyooFlo
Gilgamesh
Level 108
God Stats
10W - 3L
1,825 SR
Queue Stats
190W - 130L
1,711 Elo+
Party 1
Sol
Sol
BigBalledBilly
Sol
Level 151
God Stats
3W - 1L
1,811 SR
Queue Stats
66W - 16L
1,838 Elo+
Party 1
Hachiman
Hachiman
BuyMoreAMC
Hachiman
Level 46
God Stats
0W - 1L
1,726 SR
Queue Stats
222W - 52L
1,761 Elo+
Party 1
Sylvanus
Sylvanus
Maharaj
Sylvanus
Level 153
God Stats
67W - 37L
1,773 SR
Queue Stats
205W - 107L
1,791 Elo+
Party 1
Awilix
Awilix
Pawstar
Awilix
Level 105
God Stats
0W - 1L
1,418 SR
Queue Stats
54W - 40L
1,516 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
9
0 / 2 / 3
5,723
572
2,935
6,727
2,178
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ne Zha
Aedicula
Ne Zha
9
2 / 2 / 4
5,859
586
4,007
9,013
3,506
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Olorun
Malysera
Olorun
11
5 / 1 / 1
6,808
681
4,134
5,354
1,441
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

11
4 / 2 / 2
7,050
705
8,385
5,297
1,869
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Osiris
queeƒ
Osiris
11
4 / 2 / 1
6,704
670
7,048
8,398
3,864
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
AyooFlo
Gilgamesh
10
3 / 2 / 0
5,497
550
5,976
8,827
4,867
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

9
3 / 3 / 1
5,679
568
3,795
6,037
1,829
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hachiman
BuyMoreAMC
Hachiman
8
2 / 3 / 1
5,036
504
3,743
5,057
1,116
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sylvanus
Maharaj
Sylvanus
7
1 / 2 / 3
5,040
504
1,235
7,939
3,856
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Awilix
Pawstar
Awilix
8
0 / 5 / 3
5,015
502
3,056
7,787
2,161
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
17
15
Kills
9
9
Deaths
15
11
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
 
Gilgamesh
0
2
3
0.75
W
Ne Zha
Aedicula
Ne Zha
2
2
4
2
L
Gilgamesh
AyooFlo
Gilgamesh
3
2
0
1.5
L
3
3
1
1.17
L
Hachiman
BuyMoreAMC
Hachiman
2
3
1
0.83
L
Sylvanus
Maharaj
Sylvanus
1
2
3
1.25
W
Olorun
Malysera
Olorun
5
1
1
5.5
W
4
2
2
2.5
L
Awilix
Pawstar
Awilix
0
5
3
0.3
W
Osiris
queeƒ
Osiris
4
2
1
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,509
Damage
17,805
34,789
Taken
35,647
12,858
Mitigated
13,829
12,947
Healing
10,098
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
 
Gilgamesh
2,935
866
0
2,578
6,727
2,178
0
1,265
5,462
0
28,713
W
Ne Zha
Aedicula
Ne Zha
4,007
1,442
0
1,943
9,013
3,506
234
992
8,021
0
19,596
L
Gilgamesh
AyooFlo
Gilgamesh
5,976
2,519
0
2,314
8,827
4,867
0
474
8,353
0
25,379
L
3,795
1,295
0
1,962
6,037
1,829
0
3,850
2,187
30,203
3,483
L
Hachiman
BuyMoreAMC
Hachiman
3,743
2,185
0
1,088
5,057
1,116
0
2,692
2,365
0
24,725
L
Sylvanus
Maharaj
Sylvanus
1,235
294
509
1,999
7,939
3,856
0
3,173
4,766
8,053
0
W
Olorun
Malysera
Olorun
4,134
2,117
182
3,302
5,354
1,441
420
357
4,997
49,052
0
W
8,385
2,070
0
1,156
5,297
1,869
65
2,043
3,254
35,797
3,179
L
Awilix
Pawstar
Awilix
3,056
1,293
0
2,226
7,787
2,161
0
1,770
6,017
0
24,531
W
Osiris
queeƒ
Osiris
7,048
3,529
0
3,786
8,398
3,864
15
83
7,948
0
36,439

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,144
Gold Earned
26,267
347
Minions Killed
228
0
Camps Cleared
0
980,297
Distance Traveled
926,229
11
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
5,723
572
66
7
0
217,139
1
W
Ne Zha
5,859
586
25
3
0
191,363
3
L
Gilgamesh
5,497
550
44
4
0
191,133
3
L
Sol
5,679
568
68
7
0
184,414
3
L
Hachiman
5,036
504
47
5
0
176,874
2
L
Sylvanus
5,040
504
21
2
0
171,069
2
W
Olorun
6,808
681
90
9
0
177,143
2
W
Nu Wa
7,050
705
83
8
0
200,758
4
L
Awilix
5,015
502
48
5
0
202,739
2
W
Osiris
6,704
670
83
8
0
193,894
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role