Player Matchup

Merlin
Merlin
DeathNeverEnds
Merlin
Level 14
God Stats
3W - 10L
1,500 SR
Queue Stats
15W - 45L
1,069 Elo+
Party 1
Achilles
Achilles
Nzxir
Achilles
Level 15
God Stats
0W - 1L
1,689 SR
Queue Stats
1W - 2L
1,297 Elo+
Solo
Tsukuyomi
Tsukuyomi
Qlothyy
Tsukuyomi
Level 21
God Stats
2W - 4L
1,296 SR
Queue Stats
30W - 62L
1,140 Elo+
Party 1
Team Averages
Level 17
1,495 SR
1,169 Elo+

VS

Team Averages
Level 70
1,552 SR
1,222 Elo+
Osiris
Osiris
SPAcE cADET II
Osiris
Level 76
God Stats
7W - 7L
1,597 SR
Queue Stats
360W - 572L
1,260 Elo+
Solo
Bacchus
Bacchus
Srry4playn
Bacchus
Level 94
God Stats
6W - 1L
1,561 SR
Queue Stats
188W - 287L
1,255 Elo+
Solo
Rama
Rama
gearhead6251314
Rama
Level 40
God Stats
4W - 3L
1,500 SR
Queue Stats
28W - 47L
1,150 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 10 / 8
8,623
663
6,240
13,209
4,924
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Achilles
Nzxir
Achilles
13
4 / 10 / 6
9,616
740
11,517
20,141
17,318
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Tsukuyomi
Qlothyy
Tsukuyomi
13
6 / 5 / 4
10,022
771
12,678
12,574
5,300
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
8 / 2 / 16
11,184
860
11,254
13,333
11,344
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Bacchus
Srry4playn
Bacchus
14
6 / 5 / 13
10,349
796
8,355
15,057
22,288
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
11 / 4 / 12
11,131
856
18,416
14,887
5,750
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
66
11
Kills
25
25
Deaths
11
18
Assists
41
Player
Kills
Deaths
Assists
KDA
L
1
10
8
0.5
L
Achilles
Nzxir
Achilles
4
10
6
0.7
L
Tsukuyomi
Qlothyy
Tsukuyomi
6
5
4
1.6
W
8
2
16
8
W
Bacchus
Srry4playn
Bacchus
6
5
13
2.5
W
11
4
12
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,435
Damage
38,025
45,924
Taken
43,277
27,542
Mitigated
39,382
3,190
Healing
10,374
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,240
1,091
596
621
13,209
4,924
0
2,878
10,331
23,379
0
L
Achilles
Nzxir
Achilles
11,517
4,843
0
1,496
20,141
17,318
0
4,341
15,800
0
25,461
L
Tsukuyomi
Qlothyy
Tsukuyomi
12,678
4,061
0
477
12,574
5,300
0
1,368
11,206
0
25,864
W
11,254
4,995
1,245
1,524
13,333
11,344
445
1,664
11,669
0
28,395
W
Bacchus
Srry4playn
Bacchus
8,355
1,410
317
1,408
15,057
22,288
367
2,311
12,746
25,510
0
W
18,416
14,826
0
5,880
14,887
5,750
704
2,972
11,915
0
45,201

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,261
Gold Earned
32,664
99
Minions Killed
141
1
Camps Cleared
8
612,515
Distance Traveled
670,624
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
8,623
663
56
4
1
173,608
0
L
Achilles
9,616
740
21
2
0
206,085
0
L
Tsukuyomi
10,022
771
22
2
0
232,822
0
W
Osiris
11,184
860
39
3
4
251,109
0
W
Bacchus
10,349
796
37
3
3
205,577
1
W
Rama
11,131
856
65
5
1
213,938
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role