Player Matchup

Tyr
Tyr
DanBear21
Tyr
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Nemesis
Nemesis
Jrob08
Nemesis
Level 19
God Stats
2W - 2L
1,290 SR
Queue Stats
57W - 55L
1,312 Elo+
Solo
Neith
Neith
RaEgip
Neith
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,161 Elo+
Solo
Merlin
Merlin
SerenSot
Merlin
Level 11
God Stats
7W - 6L
1,388 SR
Queue Stats
8W - 9L
1,356 Elo+
Solo
Cthulhu
Cthulhu
zzzeeroo
Cthulhu
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Team Averages
Level 9
1,436 SR
1,366 Elo+

VS

Team Averages
Level 32
1,583 SR
1,466 Elo+
Hera
Hera
 
Hera
Level 81
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Yemoja
Yemoja
IrritatedQuiche
Yemoja
Level 38
God Stats
14W - 10L
1,512 SR
Queue Stats
134W - 138L
1,476 Elo+
Party 1
Cliodhna
Cliodhna
ddrroo
Cliodhna
Level 17
God Stats
44W - 36L
1,500 SR
Queue Stats
171W - 184L
1,481 Elo+
Party 1
Cu Chulainn
Cu Chulainn
imdown2clown
Cu Chulainn
Level 18
God Stats
2W - 1L
1,626 SR
Queue Stats
37W - 41L
1,323 Elo+
Solo
Neith
Neith
papishamboo
Neith
Level 6
God Stats
3W - 2L
1,779 SR
Queue Stats
7W - 12L
1,551 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 10 / 1
5,930
349
883
13,059
5,253
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Nemesis
Jrob08
Nemesis
13
3 / 6 / 1
8,381
493
5,656
15,721
5,572
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Neith
RaEgip
Neith
12
3 / 5 / 1
8,057
474
4,931
9,445
3,314
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Merlin
SerenSot
Merlin
10
3 / 8 / 1
7,407
436
7,243
11,196
3,117
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cthulhu
zzzeeroo
Cthulhu
10
0 / 6 / 4
6,691
394
3,980
11,987
6,316
Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
 
Hera
16
14 / 3 / 8
10,873
640
18,506
6,555
2,434
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

13
2 / 1 / 17
9,341
549
2,772
11,573
10,876
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cliodhna
ddrroo
Cliodhna
14
12 / 2 / 5
10,214
601
9,734
11,244
4,168
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Cu Chulainn
imdown2clown
Cu Chulainn
14
2 / 2 / 8
9,305
547
5,272
10,237
5,431
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

13
4 / 1 / 7
9,028
531
7,562
7,516
3,247
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
79
9
Kills
34
35
Deaths
9
8
Assists
45
Player
Kills
Deaths
Assists
KDA
W
Hera
 
Hera
14
3
8
6
L
0
10
1
0.05
W
2
1
17
10.5
L
Nemesis
Jrob08
Nemesis
3
6
1
0.58
L
Neith
RaEgip
Neith
3
5
1
0.7
L
Merlin
SerenSot
Merlin
3
8
1
0.44
W
Cliodhna
ddrroo
Cliodhna
12
2
5
7.25
W
Cu Chulainn
imdown2clown
Cu Chulainn
2
2
8
3
W
4
1
7
7.5
L
Cthulhu
zzzeeroo
Cthulhu
0
6
4
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,693
Damage
43,846
61,408
Taken
47,125
23,572
Mitigated
26,156
7,246
Healing
17,448
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hera
 
Hera
18,506
4,339
0
1,262
6,555
2,434
2,336
1,444
5,028
68,437
0
L
883
252
0
168
13,059
5,253
149
4,824
8,067
0
8,133
W
2,772
1,198
2,889
4,568
11,573
10,876
1,751
5,371
5,834
13,857
0
L
Nemesis
Jrob08
Nemesis
5,656
2,719
0
2,650
15,721
5,572
488
3,549
12,011
0
50,216
L
Neith
RaEgip
Neith
4,931
1,989
0
1,806
9,445
3,314
1,583
2,980
6,303
0
56,722
L
Merlin
SerenSot
Merlin
7,243
615
0
2,510
11,196
3,117
592
5,537
5,355
30,782
0
W
Cliodhna
ddrroo
Cliodhna
9,734
2,020
0
4,862
11,244
4,168
649
1,739
9,505
0
47,580
W
Cu Chulainn
imdown2clown
Cu Chulainn
5,272
1,705
0
1,404
10,237
5,431
756
982
9,255
0
47,507
W
7,562
4,018
0
2,463
7,516
3,247
4,573
1,236
6,280
0
52,128
L
Cthulhu
zzzeeroo
Cthulhu
3,980
516
0
112
11,987
6,316
160
3,620
8,127
19,710
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,466
Gold Earned
48,761
301
Minions Killed
365
0
Camps Cleared
0
1,466,959
Distance Traveled
1,640,801
12
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hera
10,873
640
109
6
0
326,468
2
L
Tyr
5,930
349
20
1
0
242,953
4
W
Yemoja
9,341
549
16
1
0
315,352
2
L
Nemesis
8,381
493
100
6
0
369,556
4
L
Neith
8,057
474
96
6
0
284,343
0
L
Merlin
7,407
436
57
3
0
293,046
2
W
Cliodhna
10,214
601
72
4
0
359,805
0
W
Cu Chulainn
9,305
547
87
5
0
326,847
1
W
Neith
9,028
531
81
5
0
312,329
0
L
Cthulhu
6,691
394
28
2
0
277,061
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role