Player Matchup

Sylvanus
Sylvanus
DaleeDoback
Sylvanus
Level 87
God Stats
8W - 3L
1,671 SR
Queue Stats
96W - 41L
1,796 Elo+
Party 1
Ullr
Ullr
SimpleStean
Ullr
Level 106
God Stats
43W - 12L
1,789 SR
Queue Stats
138W - 61L
1,715 Elo+
Party 1
Bellona
Bellona
TeaTreé
Bellona
Level 120
God Stats
9W - 0L
1,855 SR
Queue Stats
149W - 65L
1,742 Elo+
Party 1
Ah Puch
Ah Puch
waynedemp
Ah Puch
Level 122
God Stats
10W - 5L
1,618 SR
Queue Stats
146W - 71L
1,732 Elo+
Party 1
Team Averages
Level 109
1,733 SR
1,746 Elo+

VS

Team Averages
Level 135
1,537 SR
1,447 Elo+
Nu Wa
Nu Wa
Chhor21
Nu Wa
Level 154
God Stats
0W - 1L
1,800 SR
Queue Stats
14W - 21L
1,434 Elo+
Party 2
Anhur
Anhur
LastGhostofOnyx
Anhur
Level 127
God Stats
0W - 2L
1,414 SR
Queue Stats
9W - 14L
1,444 Elo+
Party 2
Sun Wukong
Sun Wukong
WaterbendingToph
Sun Wukong
Level 145
God Stats
0W - 1L
1,435 SR
Queue Stats
17W - 22L
1,492 Elo+
Party 2
Ra
Ra
thetamation1
Ra
Level 112
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 12L
1,416 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
DaleeDoback
Sylvanus
14
1 / 1 / 5
8,344
759
5,071
8,800
8,681
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

17
8 / 0 / 4
9,915
901
9,879
7,768
2,892
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Mace

Mace

+10
Physical Power

Bellona
TeaTreé
Bellona
17
9 / 1 / 4
10,510
955
12,782
11,391
10,708
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ah Puch
waynedemp
Ah Puch
15
1 / 1 / 7
9,200
836
6,093
5,996
2,027
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
Chhor21
Nu Wa
12
1 / 7 / 2
7,523
684
8,045
8,853
2,753
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
1 / 3 / 0
7,865
715
5,225
8,132
3,367
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Sun Wukong
WaterbendingToph
Sun Wukong
14
0 / 2 / 3
7,877
716
7,619
12,374
12,021
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

12
1 / 7 / 2
7,739
704
3,008
10,506
3,820
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
10
19
Kills
3
3
Deaths
19
20
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Nu Wa
Chhor21
Nu Wa
1
7
2
0.29
W
Sylvanus
DaleeDoback
Sylvanus
1
1
5
3.5
L
1
3
0
0.33
W
8
0
4
10
W
Bellona
TeaTreé
Bellona
9
1
4
11
L
Sun Wukong
WaterbendingToph
Sun Wukong
0
2
3
0.75
L
1
7
2
0.29
W
Ah Puch
waynedemp
Ah Puch
1
1
7
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,825
Damage
23,897
33,955
Taken
39,865
24,308
Mitigated
21,961
8,302
Healing
6,478
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nu Wa
Chhor21
Nu Wa
8,045
2,139
0
320
8,853
2,753
199
3,065
5,788
25,742
0
W
Sylvanus
DaleeDoback
Sylvanus
5,071
986
1,388
2,595
8,800
8,681
380
4,110
4,285
17,226
2,488
L
5,225
1,836
0
411
8,132
3,367
754
2,442
5,690
0
17,721
W
9,879
4,065
0
570
7,768
2,892
568
1,846
5,468
0
45,871
W
Bellona
TeaTreé
Bellona
12,782
4,095
0
1,404
11,391
10,708
1,803
3,071
8,160
0
44,220
L
Sun Wukong
WaterbendingToph
Sun Wukong
7,619
1,068
0
1,926
12,374
12,021
77
2,838
9,536
0
26,226
L
3,008
344
964
2,857
10,506
3,820
52
2,785
7,721
22,979
0
W
Ah Puch
waynedemp
Ah Puch
6,093
101
57
2,288
5,996
2,027
1,551
2,496
3,458
34,530
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,969
Gold Earned
31,004
230
Minions Killed
183
15
Camps Cleared
5
938,009
Distance Traveled
722,276
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
7,523
684
46
4
2
157,430
0
W
Sylvanus
8,344
759
31
3
0
217,855
6
L
Anhur
7,865
715
46
4
2
177,472
3
W
Ullr
9,915
901
74
7
6
226,519
0
W
Bellona
10,510
955
67
6
8
261,306
1
L
Sun Wukong
7,877
716
53
5
0
222,127
4
L
Ra
7,739
704
38
3
1
165,247
1
W
Ah Puch
9,200
836
58
5
1
232,329
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role