Player Matchup

Izanami
Izanami
AkiraFernandes
Izanami
Level 110
God Stats
12W - 4L
1,611 SR
Queue Stats
140W - 140L
1,500 Elo+
Party 1
Baron Samedi
Baron Samedi
Dani28
Baron Samedi
Level 13
God Stats
1W - 0L
1,703 SR
Queue Stats
7W - 5L
1,259 Elo+
Solo
Cthulhu
Cthulhu
Leonardojoia
Cthulhu
Level 17
God Stats
1W - 1L
1,285 SR
Queue Stats
4W - 4L
1,353 Elo+
Party 1
Team Averages
Level 47
1,533 SR
1,371 Elo+

VS

Team Averages
Level 57
1,395 SR
1,469 Elo+
Cthulhu
Cthulhu
Banthier
Cthulhu
Level 15
God Stats
0W - 2L
1,154 SR
Queue Stats
1W - 2L
1,416 Elo+
Party 2
Danzaburou
Danzaburou
DaShunned
Danzaburou
Level 16
God Stats
0W - 1L
1,320 SR
Queue Stats
2W - 2L
1,502 Elo+
Party 2
Anubis
Anubis
LeonardoRL
Anubis
Level 140
God Stats
3W - 3L
1,709 SR
Queue Stats
128W - 138L
1,489 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
15 / 0 / 2
13,037
815
19,448
8,685
2,931
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Baron Samedi
Dani28
Baron Samedi
16
2 / 5 / 13
10,981
686
13,457
10,745
4,380
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Cthulhu
Leonardojoia
Cthulhu
14
2 / 3 / 13
10,497
656
8,655
18,609
12,520
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Banthier
Cthulhu
12
1 / 7 / 5
9,873
617
6,473
20,151
21,658
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Danzaburou
DaShunned
Danzaburou
13
4 / 8 / 2
9,947
622
11,397
14,172
6,110
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Short Bow

Short Bow

+15%
Attack Speed

Anubis
LeonardoRL
Anubis
14
3 / 4 / 4
10,299
644
11,146
12,215
5,110
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
19
19
Kills
8
8
Deaths
19
28
Assists
11
Player
Kills
Deaths
Assists
KDA
W
15
0
2
16
L
Cthulhu
Banthier
Cthulhu
1
7
5
0.5
L
Danzaburou
DaShunned
Danzaburou
4
8
2
0.63
W
Baron Samedi
Dani28
Baron Samedi
2
5
13
1.7
L
Anubis
LeonardoRL
Anubis
3
4
4
1.25
W
Cthulhu
Leonardojoia
Cthulhu
2
3
13
2.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,560
Damage
29,016
38,039
Taken
46,538
19,831
Mitigated
32,878
13,606
Healing
9,727
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
19,448
10,918
0
2,135
8,685
2,931
2,115
5,071
3,614
0
65,970
L
Cthulhu
Banthier
Cthulhu
6,473
547
323
2,238
20,151
21,658
0
10,031
9,633
20,114
0
L
Danzaburou
DaShunned
Danzaburou
11,397
5,291
0
2,153
14,172
6,110
863
6,966
6,892
0
28,512
W
Baron Samedi
Dani28
Baron Samedi
13,457
367
1,750
4,154
10,745
4,380
642
6,065
4,680
47,481
0
L
Anubis
LeonardoRL
Anubis
11,146
498
0
5,013
12,215
5,110
329
4,989
7,087
40,432
0
W
Cthulhu
Leonardojoia
Cthulhu
8,655
138
0
5,567
18,609
12,520
103
6,715
11,894
21,269
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,515
Gold Earned
30,119
198
Minions Killed
141
9
Camps Cleared
5
815,610
Distance Traveled
711,165
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
13,037
815
81
5
8
279,633
4
L
Cthulhu
9,873
617
33
2
0
249,479
0
L
Danzaburou
9,947
622
45
3
1
233,841
1
W
Baron Samedi
10,981
686
87
5
0
282,754
3
L
Anubis
10,299
644
63
4
4
227,845
6
W
Cthulhu
10,497
656
30
2
1
253,223
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role