Player Matchup

Merlin
Merlin
CNeeb
Merlin
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 9L
1,464 Elo+
Solo
Anubis
Anubis
CashDonation320
Anubis
Level 13
God Stats
2W - 1L
1,775 SR
Queue Stats
29W - 15L
1,608 Elo+
Solo
Skadi
Skadi
CrnlJuanjo
Skadi
Level 13
God Stats
1W - 1L
1,500 SR
Queue Stats
7W - 5L
1,721 Elo+
Solo
Chaac
Chaac
Packman5124441
Chaac
Level 27
God Stats
40W - 22L
1,625 SR
Queue Stats
79W - 58L
1,541 Elo+
Solo
Medusa
Medusa
Rngsucks2005
Medusa
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
70W - 61L
1,535 Elo+
Solo
Team Averages
Level 19
1,580 SR
1,574 Elo+

VS

Team Averages
Level 16
1,454 SR
1,614 Elo+
Geb
Geb
Gm-ksa-90
Geb
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 8L
1,748 Elo+
Solo
Ganesha
Ganesha
JJN00B57
Ganesha
Level 17
God Stats
2W - 1L
1,500 SR
Queue Stats
26W - 24L
1,464 Elo+
Solo
Neith
Neith
JoseDaGansta99
Neith
Level 5
God Stats
10W - 10L
1,506 SR
Queue Stats
12W - 10L
1,652 Elo+
Solo
Khepri
Khepri
Lvsoulja4403
Khepri
Level 29
God Stats
25W - 13L
1,605 SR
Queue Stats
308W - 145L
1,622 Elo+
Solo
Raijin
Raijin
nova86703
Raijin
Level 25
God Stats
0W - 2L
1,157 SR
Queue Stats
38W - 45L
1,586 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
CNeeb
Merlin
20
8 / 0 / 20
12,901
1,173
27,117
6,612
2,470
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

19
11 / 1 / 18
12,413
1,128
19,397
10,335
4,772
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Skadi
15
0 / 1 / 3
8,356
760
668
830
279
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

18
3 / 2 / 20
11,375
1,034
14,719
12,631
14,660
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Medusa
19
15 / 3 / 11
12,497
1,136
23,316
10,826
3,335
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Team 1 Tickets

247

VS

Team 2 Tickets

88

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 10 / 2
10,086
917
1,917
19,959
9,350
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Ganesha
JJN00B57
Ganesha
17
0 / 8 / 7
11,358
1,033
7,615
23,552
31,431
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

16
0 / 12 / 4
9,324
848
7,980
19,206
6,931
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Khepri
16
3 / 2 / 4
11,600
1,055
11,214
14,843
18,848
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Raijin
nova86703
Raijin
16
3 / 5 / 1
10,604
964
9,750
14,618
4,811
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

109
Kill Participation
25
37
Kills
7
7
Deaths
37
72
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Merlin
CNeeb
Merlin
8
0
20
18
W
11
1
18
20
W
Skadi
0
1
3
1.5
L
1
10
2
0.2
L
Ganesha
JJN00B57
Ganesha
0
8
7
0.44
L
0
12
4
0.17
L
Khepri
3
2
4
2.5
W
3
2
20
6.5
W
Medusa
15
3
11
6.83
L
Raijin
nova86703
Raijin
3
5
1
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

85,217
Damage
38,476
41,234
Taken
92,178
25,516
Mitigated
71,371
9,278
Healing
7,009
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
CNeeb
Merlin
27,117
1,451
0
438
6,612
2,470
0
4,910
1,702
62,235
0
W
19,397
863
99
2,976
10,335
4,772
0
7,762
2,573
34,006
0
W
Skadi
668
318
0
0
830
279
0
704
126
0
1,449
L
1,917
223
0
642
19,959
9,350
0
10,831
8,952
9,546
0
L
Ganesha
JJN00B57
Ganesha
7,615
527
0
1,843
23,552
31,431
0
11,330
11,856
16,662
0
L
7,980
3,875
0
603
19,206
6,931
0
10,946
8,021
0
28,488
L
Khepri
11,214
584
0
2,982
14,843
18,848
0
6,009
8,687
31,896
0
W
14,719
3,178
330
5,435
12,631
14,660
0
7,971
4,660
0
35,975
W
Medusa
23,316
12,211
0
0
10,826
3,335
0
9,149
1,677
0
37,209
L
Raijin
nova86703
Raijin
9,750
1,202
0
939
14,618
4,811
0
7,398
6,978
38,578
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,542
Gold Earned
52,972
203
Minions Killed
193
11
Camps Cleared
2
770,366
Distance Traveled
966,232
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
12,901
1,173
95
9
3
207,326
0
W
Anubis
12,413
1,128
30
3
1
167,632
1
W
Skadi
8,356
760
0
0
0
13,511
0
L
Geb
10,086
917
34
3
0
188,714
3
L
Ganesha
11,358
1,033
3
0
0
202,341
0
L
Neith
9,324
848
51
5
0
167,561
0
L
Khepri
11,600
1,055
41
4
1
222,628
0
W
Chaac
11,375
1,034
39
4
0
184,390
3
W
Medusa
12,497
1,136
39
4
7
197,507
0
L
Raijin
10,604
964
64
6
1
184,988
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role